32 lines
949 B
C#
32 lines
949 B
C#
using System;
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using UnityEngine;
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/// <summary>
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/// ScriptableObject for storing a collection of all level prefab sets.
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/// </summary>
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/// <remarks>
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/// This class is used to organize and initialize multiple level prefab sets.
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/// </remarks>
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[CreateAssetMenu(menuName = "All Level Prefab Set")]
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public class TargetLevelsSet : ScriptableObject
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{
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public BlocksSet[] singleLevelSet;
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[NonSerialized] public int levelSize = 0;
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/// <summary>
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/// Initialize the level collection.
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/// </summary>
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/// <remarks>
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/// This method retrieves the size of the level collection and initializes each individual level prefab set.
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/// </remarks>
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public void InitializeLevelsSet()
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{
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// get level size
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levelSize = singleLevelSet.Length;
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for(int i = 0; i < levelSize; i++)
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{
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// initialize all single level prefab set
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singleLevelSet[i].InitializeBlocksSet();
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}
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}
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} |