using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class PlayerUI : MonoBehaviour { public GameObject TargetConObj; public GameObject ParamaObj; public TextMeshProUGUI targetText; public TextMeshProUGUI inareaText; private TargetController targetController; private ParameterContainer parameterContainer; private void Start() { targetController = TargetConObj.GetComponent(); parameterContainer = ParamaObj.GetComponent(); } void Update() { int tType = targetController.targetTypeInt; targetText.text = Enum.GetName(typeof(TargetController.Targets), tType); if(tType == (int)TargetController.Targets.Go) { if (parameterContainer.agentInArea == 1) { inareaText.text = "In!"; } else { inareaText.text = "nah"; } } else { inareaText.text = "nah"; } } }