using System.Collections.Generic;
using UnityEngine;

public class StartMenuProbabilityPanel : MonoBehaviour
{
    [SerializeField] private GameObject singleTargetLevelProbabilityPanel;
    [SerializeField] private GameObject startSceneData;
    private SceneBlocksSet scenePrefabSet;

    public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();

    private void Start()
    {
        scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
        for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
        {
            Targets nowTarget = scenePrefabSet.targets[i];
            targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
            targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
        }
    }
}