using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public struct PointInfo { public Vector3 position; public bool isIgnoreBreak; public PointInfo(Vector3 pos, bool ignore) { this.position = pos; this.isIgnoreBreak = ignore; } } public class SerieContext { /// <summary> /// 鼠标是否进入serie /// </summary> public bool pointerEnter; /// <summary> /// 鼠标当前指示的数据项索引(单个) /// </summary> public int pointerItemDataIndex = -1; /// <summary> /// 鼠标所在轴线上的数据项索引(可能有多个) /// </summary> public List<int> pointerAxisDataIndexs = new List<int>(); public bool isTriggerByAxis = false; /// <summary> /// 中心点 /// </summary> public Vector3 center; /// <summary> /// 线段终点 /// </summary> public Vector3 lineEndPostion; public double lineEndValue; /// <summary> /// 内半径 /// </summary> public float insideRadius; /// <summary> /// 外半径 /// </summary> public float outsideRadius; public float startAngle; /// <summary> /// 最大值 /// </summary> public double dataMax; /// <summary> /// 最小值 /// </summary> public double dataMin; public double checkValue; /// <summary> /// 左下角坐标X /// </summary> public float x; /// <summary> /// 左下角坐标Y /// </summary> public float y; /// <summary> /// 宽 /// </summary> public float width; /// <summary> /// 高 /// </summary> public float height; /// <summary> /// 矩形区域 /// </summary> public Rect rect; /// <summary> /// 绘制顶点数 /// </summary> public int vertCount; /// <summary> /// 数据对应的位置坐标。 /// </summary> public List<Vector3> dataPoints = new List<Vector3>(); /// <summary> /// 数据对应的位置坐标是否忽略(忽略时连线是透明的),dataIgnore 和 dataPoints 一一对应。 /// </summary> public List<bool> dataIgnores = new List<bool>(); /// <summary> /// 排序后的数据 /// </summary> public List<SerieData> sortedData = new List<SerieData>(); public List<SerieData> rootData = new List<SerieData>(); /// <summary> /// theme的颜色索引 /// </summary> public int colorIndex; /// <summary> /// 绘制点 /// </summary> public List<PointInfo> drawPoints = new List<PointInfo>(); public SerieParams param = new SerieParams(); public ChartLabel titleObject { get; set; } } }