using System;
using UnityEngine;
namespace XCharts.Runtime
{
public class PolarCoordContext : MainComponentContext
{
///
/// the center position of polar in container.
/// |极坐标在容器中的具体中心点。
///
public Vector3 center;
///
/// the true radius of polar.
/// |极坐标的运行时实际半径。
///
public float radius;
public bool isPointerEnter;
}
}