using UnityEngine; using UnityEngine.EventSystems; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example02_ChartEvent : MonoBehaviour { BaseChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) { chart = gameObject.AddComponent(); } chart.onPointerEnter = OnPointerEnter; chart.onPointerExit = OnPointerExit; chart.onPointerDown = OnPointerDown; chart.onPointerUp = OnPointerUp; chart.onPointerClick = OnPointerClick; chart.onScroll = OnScroll; } void OnPointerEnter(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("enter:" + chart); } void OnPointerExit(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("exit:" + chart); } void OnPointerDown(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("down:" + chart); } void OnPointerUp(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("up:" + chart); } void OnPointerClick(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("click:" + chart); } void OnScroll(PointerEventData eventData, BaseGraph chart) { //Debug.LogError("scroll:" + chart); } } }