using System.Collections.Generic;
using UnityEngine;

public class StartSeneDataremove : MonoBehaviour
{
    [Header("Game mode")]
    public int gameMode = 0;// default trainning mode
    [Header("ScenePrefabSet")]
    public SceneBlocksSet scenePrefabSet;

    [Header("Targets Prob")]
    public float attackProb = 0f;
    public List<float> attackLevelProbs = new List<float>();
    public float gotoProb = 0f;
    public List<float> gotoLevelProbs = new List<float>();
    public float defenceProb = 0f;
    public List<float> defenceLevelProbs = new List<float>();

    private void Start()
    {
        scenePrefabSet.InitializeSceneBlocksSet();
        attackLevelProbs = new List<float>(scenePrefabSet.targetLevels[0].levelSize);
        gotoLevelProbs = new List<float>(scenePrefabSet.targetLevels[1].levelSize);
    }

    void Awake()
    {
        DontDestroyOnLoad(transform.gameObject);
    }
}