using System.Collections.Generic; using UnityEngine; public class StartSeneDataremove : MonoBehaviour { [Header("Game mode")] public int gameMode = 0;// default trainning mode [Header("ScenePrefabSet")] public SceneBlocksSet scenePrefabSet; [Header("Targets Prob")] public float attackProb = 0f; public List<float> attackLevelProbs = new List<float>(); public float gotoProb = 0f; public List<float> gotoLevelProbs = new List<float>(); public float defenceProb = 0f; public List<float> defenceLevelProbs = new List<float>(); private void Start() { scenePrefabSet.InitializeSceneBlocksSet(); attackLevelProbs = new List<float>(scenePrefabSet.targetLevels[0].levelSize); gotoLevelProbs = new List<float>(scenePrefabSet.targetLevels[1].levelSize); } void Awake() { DontDestroyOnLoad(transform.gameObject); } }