using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class HUDController : MonoBehaviour { public bool chartOn = false; public Toggle chartOnToggleObj; public TMP_InputField chartOnTimeOutInputObj; public TMP_InputField enemyNumInputObj; public float chartOnTimeOut = 1; public int enemyNum = 3; public float chartOnTimeOutDefault = 120f; private float chatOntimeStart = 0; private void Update() { if (chartOn) { if (Time.time - chatOntimeStart >= chartOnTimeOut) { chartOn = false; chartOnToggleObj.isOn = false; } } } public void OnChartOnToggleChange() { chatOntimeStart = Time.time; chartOn = chartOnToggleObj.isOn; } public void OnEnemyNumTextChange() { try { enemyNum = Math.Abs(int.Parse(enemyNumInputObj.GetComponent().text)); } catch (NullReferenceException) { enemyNum = 3; } } public void OnChartTimeOutTextChange() { try { chartOnTimeOut = Math.Abs(int.Parse(chartOnTimeOutInputObj.GetComponent().text)); } catch (NullReferenceException) { chartOnTimeOut = chartOnTimeOutDefault; } } }