using System.Collections.Generic; using UnityEngine; public class StartMenuProbabilityPanel : MonoBehaviour { public GameObject singleTargetLevelProbabilityPanel; public GameObject startSceneData; private SceneBlocksSet scenePrefabSet; public List targetLevelProbabilityPanel = new List(); private void Start() { scenePrefabSet = startSceneData.GetComponent().scenePrefabSet; for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++) { Targets nowTarget = scenePrefabSet.targets[i]; targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent()); targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString()); } } }