using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { public enum SceneType { Train, Play, } public void loadScene(SceneType sceneType) { switch (sceneType) { case SceneType.Train: SceneManager.LoadScene("Train"); break; case SceneType.Play: SceneManager.LoadScene("Play"); break; default: Debug.LogError("SceneLoader:loadScene: unknown scene type"); break; } } }