using UnityEngine; using UnityEngine.UI; public class HPBar : MonoBehaviour { private GameObject thisObj; private GameObject backgroundObj; private GameObject gaugeImgOBJ; private void Start() { thisObj = transform.parent.gameObject; backgroundObj = transform.GetChild(0).gameObject; gaugeImgOBJ = backgroundObj.transform.GetChild(0).gameObject; Vector3 v = Camera.main.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(Camera.main.transform.position - v); transform.Rotate(0, 180, 0); } private void Update() { Vector3 v = Camera.main.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(Camera.main.transform.position - v); transform.Rotate(0, 180, 0); float maxHP = thisObj.GetComponent().maxHP; float nowHP = thisObj.GetComponent().GetnowHP(); gaugeImgOBJ.GetComponent().fillAmount = nowHP / maxHP; } }