using System.Collections.Generic; using UnityEngine; public class StartSeneDataremove : MonoBehaviour { [Header("Game mode")] public int gameMode = 0;// default trainning mode [Header("ScenePrefabSet")] public SceneBlocksSet scenePrefabSet; [Header("Targets Prob")] public float attackProb = 0f; public List attackLevelProbs = new List(); public float gotoProb = 0f; public List gotoLevelProbs = new List(); public float defenceProb = 0f; public List defenceLevelProbs = new List(); private void Start() { scenePrefabSet.InitializeSceneBlocksSet(); attackLevelProbs = new List(scenePrefabSet.targetLevels[0].levelSize); gotoLevelProbs = new List(scenePrefabSet.targetLevels[1].levelSize); } void Awake() { DontDestroyOnLoad(transform.gameObject); } }