using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public static class EventTriggerExtensions { public static void AddEventTrigger(this EventTrigger trigger, EventTriggerType type, UnityEngine.Events.UnityAction action) { EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = type; entry.callback.AddListener(action); trigger.triggers.Add(entry); } }