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mousePenalty: 0.06 @@ -57417,6 +57424,7 @@ MonoBehaviour: targetTimeBonusPerSec: 0.5 areaTimeBonusPerSec: 0.2 distanceReward: 50 + facingTargetReward: 10 goWinRewardDefault: 999 attackWinRewardDefault: 999 defenceWinRewardDefault: 999 @@ -57428,8 +57436,8 @@ MonoBehaviour: killReward: -5 shootWithoutReadyReward: -1.15 killBonusReward: 0 - facingReward: 2 - shootTargetAreaReward: 5 + facingReward: 5 + shootTargetAreaReward: 10 movePenalty: 0.1 spinPenalty: 0.08 mousePenalty: 0.06 diff --git a/Assets/Scenes/InGame.unity.meta b/Assets/Scenes/Train.unity.meta similarity index 100% rename from Assets/Scenes/InGame.unity.meta rename to Assets/Scenes/Train.unity.meta diff --git a/Assets/Script/InGame/AgentWithGun.cs b/Assets/Script/InGame/AgentWithGun.cs index 15a459d..918d4a2 100644 --- a/Assets/Script/InGame/AgentWithGun.cs +++ b/Assets/Script/InGame/AgentWithGun.cs @@ -4,15 +4,10 @@ using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; -using UnityEditor; using Unity.MLAgents; using Unity.MLAgents.Sensors; using Unity.MLAgents.Actuators; using System.Linq; -using System.Drawing; -using Color = UnityEngine.Color; -using static TargetController; /*TODO: √tag 攻击排他 @@ -63,6 +58,7 @@ public class AgentWithGun : Agent private bool gunReadyToggle = true; private string myTag = ""; private float lastEnemyFacingDistance = 0f; // record last enemy facing minimum distance + private float lastTargetFacingDistance = 0f; // record last target facing minimum distance // scripts private RaySensors raySensors; private CharacterController PlayerController; @@ -72,6 +68,7 @@ public class AgentWithGun : Agent private EnemyContainer eneContainer; private TargetController targetCon; private HUDController hudController; + private StartSeneData startSceneData; // observation float[] myObserve = new float[4]; @@ -84,8 +81,25 @@ public class AgentWithGun : Agent [System.NonSerialized] public int finishedState; + // start scene datas + private int gamemode; + private void Start() { + // initialize startSceneData & datas + // while GameObject StartSceneDataTransfer is exist + try { + startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent(); + gamemode = startSceneData.gamemode; + } + // while GameObject StartSceneDataTransfer is not exist + catch + { + Debug.LogError("Run WithOut StartScreen"); + gamemode = 0; + } + + // initialize scripts paramContainer = ParameterContainerObj.GetComponent(); eneContainer = EnemyContainerObj.GetComponent(); blockContainer = SceneBlockContainerObj.GetComponent(); @@ -94,25 +108,20 @@ private void Start() hudController = HUDObj.GetComponent(); raySensors = GetComponent(); PlayerController = this.transform.GetComponent(); - // Environment parameters + + // initialize Environment parameters lockMouse = paramContainer.lockMouse; Damage = paramContainer.Damage; fireRate = paramContainer.fireRate; enemyNum = hudController.enemyNum; lockCameraX = paramContainer.lockCameraX; lockCameraY = paramContainer.lockCameraY; - //initialize remainTime + + // initialize remainTime // this agent's tag myTag = gameObject.tag; } - /* ----------此Update用于debug,Build前删除或注释掉!----------*/ - /*void Update() - { - //Debug.Log(RaySensors.rayTagResult[0]); - }*/ - /* ----------此Update用于debug,Build前删除或注释掉!----------*/ - // ------------动作处理-------------- // moveAgent 用于模拟Input.GetAxis移动 public void moveAgent(int vertical, int horizontal) @@ -273,7 +282,7 @@ float ballistic() return targetCon.hitEnemyReward(gotHitObj.transform.position); } } - if (targetCon.targetTypeInt == (int)TargetController.Targets.Attack) + if (targetCon.targetTypeInt == (int)SceneBlockContainer.Targets.Attack) { // while if attack mode float targetDis = Vector3.Distance(blockContainer.thisBlock.transform.position, transform.position); @@ -311,7 +320,7 @@ float facingReward() bool isFacingtoEnemy = false; float enemyFacingDistance = 0f; Ray ray = thisCam.ScreenPointToRay(new Vector3(thisCam.pixelWidth / 2, thisCam.pixelHeight / 2, 0)); - if (targetCon.targetTypeInt == (int)TargetController.Targets.Free) + if (targetCon.targetTypeInt == (int)SceneBlockContainer.Targets.Free) { //free mode RaycastHit hit; @@ -356,20 +365,31 @@ float facingReward() // Debug.Log("ninimum = " + thisReward); } } - else if(targetCon.targetTypeInt == (int)TargetController.Targets.Attack) + else if(targetCon.targetTypeInt == (int)SceneBlockContainer.Targets.Attack) { // attack mode + // Target to Agent distance float targetDis = Vector3.Distance(blockContainer.thisBlock.transform.position, transform.position); + // center of screen between target's distance + float camCenterToTarget = Vector3.Distance(ray.origin + (ray.direction * targetDis), blockContainer.thisBlock.transform.position); if(targetDis <= raySensors.viewDistance) { // Debug.DrawRay(new Vector3(0,0,0), viewPoint, Color.red); - if (Vector3.Distance(ray.origin + (ray.direction * targetDis), blockContainer.thisBlock.transform.position) <= blockContainer.thisBlock.firebasesAreaDiameter / 2) + // while center of screen between target's distance is lower than firebasesAreaDiameter + // while facing to target + if (camCenterToTarget <= blockContainer.thisBlock.firebasesAreaDiameter / 2) { - // im watching target // Debug.DrawRay(ray.origin, viewPoint-ray.origin, Color.blue); + thisReward = paramContainer.facingReward; + }else + { + // while not facing to target + thisReward = (lastTargetFacingDistance - camCenterToTarget) * paramContainer.facingTargetReward; } } + // update lastTargetFacingDistance + lastTargetFacingDistance = camCenterToTarget; } return thisReward; } @@ -426,6 +446,7 @@ public float rewardCalculate(float sceneReward,float mouseX,float movement) // env开始执行初始化 public override void OnEpisodeBegin() { + Debug.LogWarning("GameState|START TEST!"); step = 0; if (lockMouse) { @@ -468,7 +489,7 @@ public override void CollectObservations(VectorSensor sensor) sensor.AddObservation(targetStates);// (6) targettype, target x,y,z, firebasesAreaDiameter sensor.AddObservation(inAreaState); // (1) sensor.AddObservation(remainTime); // (1) - sensor.AddObservation(gunReadyToggle); //(1) save gun is ready? + sensor.AddObservation(gunReadyToggle); // (1) save gun is ready? sensor.AddObservation(myObserve); // (4)自机位置xyz+朝向 float[](4,1) if (oneHotRayTag) { @@ -527,14 +548,14 @@ public override void OnActionReceived(ActionBuffers actionBuffers) // Win or lose Finished Debug.Log("Finish reward = " + thisRoundReward); EP += 1; - string targetString = Enum.GetName(typeof(TargetController.Targets), targetCon.targetTypeInt); + string targetString = Enum.GetName(typeof(SceneBlockContainer.Targets), targetCon.targetTypeInt); switch (finishedState) { case (int)TargetController.EndType.Win: - Debug.LogWarning(targetString+"|Win"); + Debug.LogWarning("Result|"+targetString+"|Win"); break; case (int)TargetController.EndType.Lose: - Debug.LogWarning(targetString+"|Lose"); + Debug.LogWarning("Result|"+targetString+"|Lose"); break; default: Debug.LogWarning("TypeError"); diff --git a/Assets/Script/InGame/AimbotSideChannel.cs b/Assets/Script/InGame/AimbotSideChannel.cs index 79c7224..bb76d8c 100644 --- a/Assets/Script/InGame/AimbotSideChannel.cs +++ b/Assets/Script/InGame/AimbotSideChannel.cs @@ -21,7 +21,7 @@ public void SendDebugStatementToPython(string logString, string stackTrace, LogT { if (type == LogType.Warning) { - var stringToSend = "result|"+logString; + var stringToSend = "Warning|" + logString; using (var msgOut = new OutgoingMessage()) { msgOut.WriteString(stringToSend); diff --git a/Assets/Script/InGame/EnvironmentUIControl.cs b/Assets/Script/InGame/EnvironmentUIControl.cs index 497d6da..6929370 100644 --- a/Assets/Script/InGame/EnvironmentUIControl.cs +++ b/Assets/Script/InGame/EnvironmentUIControl.cs @@ -134,19 +134,19 @@ public void updateTargetType(int targetInt) { switch (targetInt) { - case (int)TargetController.Targets.Go: + case (int)SceneBlockContainer.Targets.Go: targetTypeText.text = "GOTO"; targetTypeText.color = Color.blue; break; - case (int)TargetController.Targets.Attack: + case (int)SceneBlockContainer.Targets.Attack: targetTypeText.text = "Attack!"; targetTypeText.color = Color.red; break; - case (int)TargetController.Targets.Defence: + case (int)SceneBlockContainer.Targets.Defence: targetTypeText.text = "Defence"; targetTypeText.color = Color.green; break; - case (int)TargetController.Targets.Free: + case (int)SceneBlockContainer.Targets.Free: targetTypeText.text = "Free"; targetTypeText.color = Color.yellow; break; diff --git a/Assets/Script/InGame/ParameterContainer.cs b/Assets/Script/InGame/ParameterContainer.cs index d418575..7b03cbf 100644 --- a/Assets/Script/InGame/ParameterContainer.cs +++ b/Assets/Script/InGame/ParameterContainer.cs @@ -45,6 +45,8 @@ public class ParameterContainer : MonoBehaviour public float areaTimeBonusPerSec = 1.0f; [Tooltip("distance reward reward = r*(1-(nowDis/startDis))")] public float distanceReward = 20.0f; + [Tooltip("facing to Target distance reward reward = r*(1-(nowDis/startDis))")] + public float facingTargetReward = 20.0f; [Space(10)] [Tooltip("Goto Win reward")] public float goWinRewardDefault = 100.0f; @@ -117,7 +119,7 @@ private void Start() private void Update() { - if (targetCon.targetTypeInt != (int)TargetController.Targets.Free) + if (targetCon.targetTypeInt != (int)SceneBlockContainer.Targets.Free) { (agentDistance, agentInArea) = blockCont.getAgentTargetDistanceAndInside(agentObj.transform.position); // attack goto or defence target diff --git a/Assets/Script/InGame/RaySensors.cs b/Assets/Script/InGame/RaySensors.cs index 3f5a72a..15669c9 100644 --- a/Assets/Script/InGame/RaySensors.cs +++ b/Assets/Script/InGame/RaySensors.cs @@ -101,8 +101,8 @@ private void singleRaycastUpdate(Ray ray,LineRenderer thisLineRenderer,rayInfoUI rayDisResult = thisHit.distance; lineLength = rayDisResult; rayInfoText += "\n" + Convert.ToString(rayDisResult); - rayDisResult = rayDisResult / viewDistance; // Normalization! - //输出log + // rayDisResult = rayDisResult / viewDistance; // Normalization! + // 输出log switch (rayTagResult) { case 1:// Wall diff --git a/Assets/Script/InGame/SceneBlockContainer.cs b/Assets/Script/InGame/SceneBlockContainer.cs index 00d19cc..55a5c1c 100644 --- a/Assets/Script/InGame/SceneBlockContainer.cs +++ b/Assets/Script/InGame/SceneBlockContainer.cs @@ -5,6 +5,7 @@ public class SceneBlockContainer : MonoBehaviour { + public enum Targets { Free, Go, Attack, Defence, Num };// Num is use for get total target bumber public float sceneSize = 10f; public GameObject EnvironmentObj; public GameObject[] attackBlockPrefabs = new GameObject[1]; @@ -18,7 +19,7 @@ private void Start() { } // create block random - public void createNewBlock(int targetType, int blockType, Vector3 blockPosition,string tag1,string tag2) + public void createNewBlock(Targets targetType, int blockType, Vector3 blockPosition,string tag1 = "Player", string tag2 = "Enemy") { // check if thisBlock is deleted if (thisBlockObj != null) @@ -30,7 +31,7 @@ public void createNewBlock(int targetType, int blockType, Vector3 blockPosition, // choose target type switch (targetType) { - case (int)TargetController.Targets.Go: + case Targets.Go: // goto thisBlockObj = Instantiate(goBlockPrefabs[blockType], blockPosition + EnvironmentObj.transform.position, Quaternion.identity, transform); thisBlock = thisBlockObj.GetComponent(); @@ -38,7 +39,7 @@ public void createNewBlock(int targetType, int blockType, Vector3 blockPosition, thisBlock.group2Tag = tag2; sceneSize = thisBlock.blockSize; break; - case (int)TargetController.Targets.Attack: + case Targets.Attack: // attack thisBlockObj = Instantiate(attackBlockPrefabs[blockType], blockPosition+ EnvironmentObj.transform.position, Quaternion.identity, transform); thisBlock = thisBlockObj.GetComponent(); @@ -46,7 +47,7 @@ public void createNewBlock(int targetType, int blockType, Vector3 blockPosition, thisBlock.group2Tag = tag2; sceneSize = thisBlock.blockSize; break; - case (int)TargetController.Targets.Defence: + case Targets.Defence: // defence thisBlockObj = Instantiate(defencePrefabs[blockType], blockPosition + EnvironmentObj.transform.position, Quaternion.identity, transform); thisBlock = thisBlockObj.GetComponent(); diff --git a/Assets/Script/InGame/TargetController.cs b/Assets/Script/InGame/TargetController.cs index 98bf80c..af59856 100644 --- a/Assets/Script/InGame/TargetController.cs +++ b/Assets/Script/InGame/TargetController.cs @@ -43,7 +43,6 @@ public class TargetController : MonoBehaviour [System.NonSerialized] public int targetTypeInt; public float[] targetState = new float[6]; - public enum Targets { Free, Go, Attack, Defence, Num };// Num is use for get total target bumber public enum EndType { Win, Lose, Running, Num }; [System.NonSerialized] public int targetNum = 0; private Dictionary oneHotRarget = new Dictionary(); @@ -87,7 +86,7 @@ void Start() hudCon = HUDObj.GetComponent(); raySensors = AgentObj.GetComponent(); freeProb = 1 - attackProb - gotoProb - defenceProb; - targetNum = (int)Targets.Num; + targetNum = (int)SceneBlockContainer.Targets.Num; if (freeProb < 0) { Debug.LogError("target percentage wrong"); @@ -120,7 +119,7 @@ public void rollNewScene() { // goto target spawn Debug.Log("GOTO THIS TARGET!"); - targetTypeInt = (int)Targets.Go; + targetTypeInt = (int)SceneBlockContainer.Targets.Go; int randBlockType = Random.Range(0, blockCont.goBlockPrefabs.Length); // get choosed scene size sceneSize = blockCont.goBlockPrefabs[randBlockType].GetComponent().blockSize; @@ -131,7 +130,7 @@ public void rollNewScene() moveAgentToSpwanArea(); // init scene block blockCont.destroyBlock(); - blockCont.createNewBlock(targetTypeInt, randBlockType, targetPosition, group1Tag, group2Tag); + blockCont.createNewBlock(SceneBlockContainer.Targets.Go, randBlockType, targetPosition, group1Tag, group2Tag); enemyCont.destroyAllEnemys(); enemyCont.randomInitEnemysExcept(hudCon.enemyNum, targetPosition, sceneSize); blockCont.thisBlock.initBlock(EnvironmentObj); @@ -142,7 +141,7 @@ public void rollNewScene() { // attack target spawn Debug.Log("ATTACK!"); - targetTypeInt = (int)Targets.Attack; + targetTypeInt = (int)SceneBlockContainer.Targets.Attack; int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length); // get choosed scene size sceneSize = blockCont.attackBlockPrefabs[randBlockType].GetComponent().blockSize; @@ -153,7 +152,7 @@ public void rollNewScene() moveAgentToSpwanArea(); // init scene block blockCont.destroyBlock(); - blockCont.createNewBlock(targetTypeInt, randBlockType, targetPosition, group1Tag, group2Tag); + blockCont.createNewBlock(SceneBlockContainer.Targets.Attack, randBlockType, targetPosition, group1Tag, group2Tag); enemyCont.destroyAllEnemys(); enemyCont.randomInitEnemysExcept(hudCon.enemyNum, targetPosition, sceneSize); blockCont.thisBlock.initBlock(EnvironmentObj); @@ -165,7 +164,7 @@ public void rollNewScene() { // defence target spawn Debug.Log("DEFENCE!"); - targetTypeInt = (int)Targets.Defence; + targetTypeInt = (int)SceneBlockContainer.Targets.Defence; int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length); // get choosed scene size sceneSize = blockCont.defencePrefabs[randBlockType].GetComponent().blockSize; @@ -176,7 +175,7 @@ public void rollNewScene() moveAgentTo(targetPosition); // init scene block blockCont.destroyBlock(); - blockCont.createNewBlock(targetTypeInt, randBlockType, targetPosition, group1Tag, group2Tag); + blockCont.createNewBlock(SceneBlockContainer.Targets.Defence, randBlockType, targetPosition, group1Tag, group2Tag); enemyCont.destroyAllEnemys(); enemyCont.randomInitEnemysExcept(hudCon.enemyNum, targetPosition, sceneSize); blockCont.thisBlock.initBlock(EnvironmentObj); @@ -186,7 +185,7 @@ public void rollNewScene() else { //Debug.Log("Free"); - targetTypeInt = (int)Targets.Free; + targetTypeInt = (int)SceneBlockContainer.Targets.Free; enemyCont.destroyAllEnemys(); enemyCont.randomInitEnemys(hudCon.enemyNum); moveAgentToSpwanArea(); @@ -200,7 +199,7 @@ public void rollNewScene() public void updateTargetStates() { // targettype, x,y,z, firebasesAreaDiameter - if (targetTypeInt == (int)Targets.Free) + if (targetTypeInt == (int)SceneBlockContainer.Targets.Free) { targetState[0] = targetTypeInt; for(int i = 1; i < targetState.Length; i++) @@ -262,7 +261,7 @@ public void moveAgentTo(Vector3 thisPosition) float nowDistance = 0f; switch (targetTypeInt) { - case (int)Targets.Go: + case (int)SceneBlockContainer.Targets.Go: // goto (nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position); envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); @@ -292,7 +291,7 @@ public void moveAgentTo(Vector3 thisPosition) endTypeInt = (int)EndType.Running; } break; - case (int)Targets.Attack: + case (int)SceneBlockContainer.Targets.Attack: // attack (nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position); envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); @@ -323,7 +322,7 @@ public void moveAgentTo(Vector3 thisPosition) endTypeInt = (int)EndType.Running; } break; - case (int)Targets.Defence: + case (int)SceneBlockContainer.Targets.Defence: //defence // !!! DIDN't FINISH!!! (nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position); @@ -411,7 +410,7 @@ public float getDistanceReward(float nowDistance,int inarea) public float killReward(Vector3 enemyPosition) { float thisKillReward = 0f; - if (targetTypeInt == (int)Targets.Attack) + if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack) { // attack mode (_, int isInArea) = blockCont.thisBlock.getDist_inArea(enemyPosition); @@ -425,7 +424,7 @@ public float killReward(Vector3 enemyPosition) thisKillReward = paramCon.killReward; } } - else if (targetTypeInt == (int)Targets.Free) + else if (targetTypeInt == (int)SceneBlockContainer.Targets.Free) { // free mode hit thisKillReward = paramCon.killTargetEnemyReward; @@ -442,7 +441,7 @@ public float killReward(Vector3 enemyPosition) public float hitEnemyReward(Vector3 enemyPosition) { float thisHitReward = 0f; - if (targetTypeInt == (int)Targets.Attack) + if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack) { // attack mode (_, int isInArea) = blockCont.thisBlock.getDist_inArea(enemyPosition); @@ -457,7 +456,7 @@ public float hitEnemyReward(Vector3 enemyPosition) thisHitReward = paramCon.hitReward; } } - else if (targetTypeInt == (int)Targets.Free) + else if (targetTypeInt == (int)SceneBlockContainer.Targets.Free) { // free mode hit thisHitReward = paramCon.hitTargetReward; @@ -473,7 +472,7 @@ public float hitEnemyReward(Vector3 enemyPosition) // get in area state public int getInAreaState() { - if(targetTypeInt == (int)Targets.Go) + if(targetTypeInt == (int)SceneBlockContainer.Targets.Go) { return inArea; } diff --git a/Assets/Script/InGame/WorldUIController.cs b/Assets/Script/InGame/WorldUIController.cs index 64596a6..b6698f8 100644 --- a/Assets/Script/InGame/WorldUIController.cs +++ b/Assets/Script/InGame/WorldUIController.cs @@ -14,15 +14,15 @@ public class WorldUIController : MonoBehaviour // Start is called before the first frame update void Start() { - totalGames = new int[(int)TargetController.Targets.Num]; - winGames = new int[(int)TargetController.Targets.Num]; - Array.Clear(totalGames, 0, (int)TargetController.Targets.Num); - Array.Clear(winGames, 0, (int)TargetController.Targets.Num); + totalGames = new int[(int)SceneBlockContainer.Targets.Num]; + winGames = new int[(int)SceneBlockContainer.Targets.Num]; + Array.Clear(totalGames, 0, (int)SceneBlockContainer.Targets.Num); + Array.Clear(winGames, 0, (int)SceneBlockContainer.Targets.Num); //WinChart.Init(); WinChart.RemoveData(); - for (int i = 0; i < (int)TargetController.Targets.Num; i++) + for (int i = 0; i < (int)SceneBlockContainer.Targets.Num; i++) { - string lineName = Enum.GetName(typeof(TargetController.Targets), i); + string lineName = Enum.GetName(typeof(SceneBlockContainer.Targets), i); WinChart.AddSerie(lineName); } } diff --git a/Assets/Script/MouseInMap.cs b/Assets/Script/MouseInMap.cs new file mode 100644 index 0000000..7314f8a --- /dev/null +++ b/Assets/Script/MouseInMap.cs @@ -0,0 +1,123 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class MouseInMap : MonoBehaviour +{ + public Camera playCamera; + public GameObject selectEffect; + public GameObject PlayGameModeControllerObj; + public GameObject EnemyContainerObj; + public GameObject SceneBlockContainerObj; + public GameObject HUDObj; + + private Vector3 mouseInMapPosition = Vector3.zero; + private Vector3 nowHitPosition = Vector3.zero; + private LayerMask groundMask; + private int randBlockNum; + private GameObject preSet; + private PlayGameModeController gameModeCon; + private MousePreview mousePreviewCon; + private EnemyContainer enemyCon; + private SceneBlockContainer sceneBlockCon; + private TargetUIController targetUICon; + + public enum MouseMode + { + Default, + AttackSet, + GotoSet, + EnemySet + } + public MouseMode mouseMode = MouseMode.Default; + + private void Start() + { + groundMask = LayerMask.GetMask("Ground"); + gameModeCon = PlayGameModeControllerObj.GetComponent(); + mousePreviewCon = this.GetComponent(); + enemyCon = EnemyContainerObj.GetComponent(); + sceneBlockCon = SceneBlockContainerObj.GetComponent(); + targetUICon = HUDObj.GetComponent(); + } + + void Update() + { + nowHitPosition = getMouseOnMapPosition(); + // if mouse position in area, update mouseInMapPosition as nowHitPosition + if (nowHitPosition.x < gameModeCon.maxAgentAreaX && nowHitPosition.x > gameModeCon.minAgentAreaX && nowHitPosition.z < gameModeCon.maxEnemyAreaZ && nowHitPosition.z > gameModeCon.minAgentAreaZ) + { + mouseInMapPosition = nowHitPosition; + mousePreviewCon.updatePreviewPosition(mouseInMapPosition); + // Mouse button R pressed + if (Input.GetMouseButtonDown(1)) + { + switch(mouseMode) + { + case MouseMode.AttackSet: + sceneBlockCon.createNewBlock(SceneBlockContainer.Targets.Attack, randBlockNum, mouseInMapPosition); + changeMouseModeTo(MouseMode.Default); + break; + case MouseMode.GotoSet: + sceneBlockCon.createNewBlock(SceneBlockContainer.Targets.Go, randBlockNum, mouseInMapPosition); + changeMouseModeTo(MouseMode.Default); + break; + case MouseMode.EnemySet: + enemyCon.initEnemyAtHere(new Vector3(mouseInMapPosition.x,1,mouseInMapPosition.z)); + break; + default: + break; + } + } + } + } + + public void changeMouseModeTo(MouseMode thisMouseMode) + { + mouseMode = thisMouseMode; + switch (thisMouseMode) + { + case MouseMode.AttackSet: + // random choose attack scene block type and set as preview + randBlockNum = Random.Range(0, sceneBlockCon.attackBlockPrefabs.Length); + preSet = sceneBlockCon.goBlockPrefabs[randBlockNum]; + mousePreviewCon.changePreviewTo(preSet); + break; + case MouseMode.GotoSet: + // random choose Goto scene block type and set as preview + randBlockNum = Random.Range(0, sceneBlockCon.goBlockPrefabs.Length); + preSet = sceneBlockCon.goBlockPrefabs[randBlockNum]; + mousePreviewCon.changePreviewTo(preSet); + break; + case MouseMode.EnemySet: + preSet = enemyCon.enemyPrefab; + mousePreviewCon.changePreviewTo(preSet); + break; + default: + mousePreviewCon.deleteAllPreviewModele(); + break; + } + } + + // get mouse position on map, return a Vector3 + public Vector3 getMouseOnMapPosition() + { + // shoot raycast from mainCamera center to mousepositon + RaycastHit thisHit; + Color rayColor = Color.red; + Vector3 onMapPosition; + Ray ray = playCamera.ScreenPointToRay(Input.mousePosition); + // if raycast hit gameobject + if (Physics.Raycast(ray, out thisHit, Mathf.Infinity, groundMask)) + { + //draw raycast + Debug.DrawRay(ray.origin, ray.direction * 100, rayColor); + return onMapPosition = thisHit.point; + } + else + { + return Vector3.zero; + } + } +} diff --git a/Assets/Script/Start/LoadDirChanger.cs.meta b/Assets/Script/MouseInMap.cs.meta similarity index 83% rename from Assets/Script/Start/LoadDirChanger.cs.meta rename to Assets/Script/MouseInMap.cs.meta index cb6c295..38728ba 100644 --- a/Assets/Script/Start/LoadDirChanger.cs.meta +++ b/Assets/Script/MouseInMap.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 664e98da80fb4d842b0c3aff09fd4dc9 +guid: 586cc33424b6eb941a724f7235d76abe MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Script/MousePreview.cs b/Assets/Script/MousePreview.cs new file mode 100644 index 0000000..81e6f0d --- /dev/null +++ b/Assets/Script/MousePreview.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using System.Xml.Serialization; +using UnityEngine; + +public class MousePreview : MonoBehaviour +{ + + // show mousePreviewObj in mouse position + public void changePreviewTo(GameObject mousePreviewObj) + { + deleteAllPreviewModele(); + Instantiate(mousePreviewObj, this.transform.position, Quaternion.identity, this.transform); + } + public void updatePreviewPosition(Vector3 previewPos) + { + // move this gameobject to previewPos + this.transform.position = previewPos; + } + public void deleteAllPreviewModele() + { + // delete all child object + foreach (Transform childObj in this.transform) + { + // destroy child + Destroy(childObj.gameObject); + } + } +} diff --git a/Assets/Script/Start/RewardsChange.cs.meta b/Assets/Script/MousePreview.cs.meta similarity index 83% rename from Assets/Script/Start/RewardsChange.cs.meta rename to Assets/Script/MousePreview.cs.meta index 4ba0c47..13498b5 100644 --- a/Assets/Script/Start/RewardsChange.cs.meta +++ b/Assets/Script/MousePreview.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 44fd351436d221849991bd84d37d8109 +guid: 344fcc32b8a34e44395c603ede216670 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Script/Play.meta b/Assets/Script/Play.meta new file mode 100644 index 0000000..7fb0eca --- /dev/null +++ b/Assets/Script/Play.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 772abe5dcba09d147adebd1e32dd12fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Play/MouseSelector.cs b/Assets/Script/Play/MouseSelector.cs new file mode 100644 index 0000000..c3f0ecc --- /dev/null +++ b/Assets/Script/Play/MouseSelector.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MouseSelector : MonoBehaviour +{ + // Update is called once per frame + void Update() + { + if (Input.GetMouseButtonDown(1)) + { + // shoot raycast from mainCamera center to mousepositon + + + } + } +} diff --git a/Assets/Script/Start/EnvArgsChanger.cs.meta b/Assets/Script/Play/MouseSelector.cs.meta similarity index 83% rename from Assets/Script/Start/EnvArgsChanger.cs.meta rename to Assets/Script/Play/MouseSelector.cs.meta index 63ec6b6..30c5959 100644 --- a/Assets/Script/Start/EnvArgsChanger.cs.meta +++ b/Assets/Script/Play/MouseSelector.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ccfe892ab0f980343b6df0fafaec38e2 +guid: 3460b8ea83509ed41b69b84ba0c86b87 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Script/Play/PlayerCamera.cs b/Assets/Script/Play/PlayerCamera.cs new file mode 100644 index 0000000..1740c27 --- /dev/null +++ b/Assets/Script/Play/PlayerCamera.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerCamera : MonoBehaviour +{ + public float normalSpeed = 0.035f; + public float shiftSpeed = 0.06f; + public float zoomSpeed = -10.0f; + public float rotateSpeed = 0.1f; + + public float maxHeight = 40f; + public float minHeight = 6f; + + public Vector2 startMouseP; + public Vector2 dragMouseP; + + private float speed; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + // shift to speed UP + if (Input.GetKey(KeyCode.LeftShift)) + { + speed = shiftSpeed; + zoomSpeed = 20.0f; + } + else + { + speed = normalSpeed; + zoomSpeed = 10.0f; + } + + float hsp = transform.position.y * speed * Input.GetAxis("Horizontal"); // horizontal movement speed + float vsp = transform.position.y * speed * Input.GetAxis("Vertical"); // vertical movement speed + float scrollSp = Mathf.Log(transform.position.y) * -zoomSpeed * Input.GetAxis("Mouse ScrollWheel"); // scroll speed + + // camera height limit + if (transform.position.y + scrollSp > maxHeight) + { + scrollSp = maxHeight - transform.position.y; + } + else if (transform.position.y + scrollSp < minHeight) + { + scrollSp = minHeight - transform.position.y; + } +/* if((transform.position.y <= maxHeight) && (scrollSp > 0)) + { + scrollSp = 0; + }else if((transform.position.y >= minHeight)&& (scrollSp < 0)) + { + scrollSp = 0; + } + if((transform.position.y + scrollSp) > maxHeight) + { + scrollSp = maxHeight - transform.position.y; + }else if((transform.position.y + scrollSp) < minHeight) + { + scrollSp = minHeight - transform.position.y; + }*/ + + Vector3 verticalMove = new Vector3(0,scrollSp,0); // vertical movement + Vector3 lateralMove = hsp * transform.right; // lateral movement in global world ignore camera facing + Vector3 fowardMove = transform.forward; // forward movement in global world ignore camera facing + fowardMove.y = 0; // ignore y axis + fowardMove = vsp * fowardMove.normalized; // normalize the vector + + Vector3 move = verticalMove + lateralMove + fowardMove; // total movement + + transform.position += move; // move the camera + + cameraRotation(); + + } + + void cameraRotation() + { + // camera rotation while press middle mousebutton + if(Input.GetMouseButtonDown(2)) + { + startMouseP = Input.mousePosition; + } + + if (Input.GetMouseButton(2)) + { + dragMouseP = Input.mousePosition; + + float dx = (dragMouseP - startMouseP).x * rotateSpeed; + float dy = (dragMouseP - startMouseP).y * rotateSpeed; + + transform.rotation *= Quaternion.Euler(new Vector3(0, dx, 0)); + transform.GetChild(0).rotation *= Quaternion.Euler(new Vector3(-dy, 0, 0)); + + startMouseP = dragMouseP; + } + + } +} diff --git a/Assets/Script/Start/SceneChange.cs.meta b/Assets/Script/Play/PlayerCamera.cs.meta similarity index 83% rename from Assets/Script/Start/SceneChange.cs.meta rename to Assets/Script/Play/PlayerCamera.cs.meta index b40b5d4..19cb2db 100644 --- a/Assets/Script/Start/SceneChange.cs.meta +++ b/Assets/Script/Play/PlayerCamera.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 73ae3df5f5faba1428ab2529c043b7ae +guid: 2afdd3e39c405184380c3ffead15ea80 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Script/PlayGameModeController.cs b/Assets/Script/PlayGameModeController.cs new file mode 100644 index 0000000..b9f2c42 --- /dev/null +++ b/Assets/Script/PlayGameModeController.cs @@ -0,0 +1,118 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayGameModeController : MonoBehaviour +{ + public GameObject ParameterContainerObj; + public GameObject EnemyContainerObj; + public GameObject AgentObj; + public GameObject SceneBlockContainerObj; + + // area + public GameObject edgeUp; + public GameObject edgeDown; + public GameObject edgeLeft; + public GameObject edgeRight; + public GameObject edgeAgent_Enemy; + + public float minEnemyAreaX; + public float maxEnemyAreaX; + public float minEnemyAreaZ; + public float maxEnemyAreaZ; + public float minAgentAreaX; + public float maxAgentAreaX; + public float minAgentAreaZ; + public float maxAgentAreaZ; + + private ParameterContainer paramCon; + private CharacterController agentCharaCon; + private EnemyContainer enemyCon; + private SceneBlockContainer sceneBlockCon; + + private void Start() + { + minEnemyAreaX = edgeLeft.transform.localPosition.x + 1.0f; + maxEnemyAreaX = edgeRight.transform.localPosition.x - 1.0f; + minEnemyAreaZ = edgeAgent_Enemy.transform.localPosition.z + 1.0f; + maxEnemyAreaZ = edgeUp.transform.localPosition.z - 1.0f; + + minAgentAreaX = edgeLeft.transform.localPosition.x + 1.0f; + maxAgentAreaX = edgeRight.transform.localPosition.x - 1.0f; + minAgentAreaZ = edgeDown.transform.localPosition.z + 1.0f; + maxAgentAreaZ = edgeAgent_Enemy.transform.localPosition.z - 1.0f; + + paramCon = ParameterContainerObj.GetComponent(); + agentCharaCon = AgentObj.GetComponent(); + enemyCon = EnemyContainerObj.GetComponent(); + sceneBlockCon = SceneBlockContainerObj.GetComponent(); + } + + public enum GameMode + { + Stay, + Free, + Attack, + Goto + } + public GameMode gameMode = GameMode.Stay;// default stay mode + + public void startInitialize() + { + gameMode = GameMode.Stay; + moveAgentToSpwanArea(); + enemyCon.destroyAllEnemys(); + sceneBlockCon.destroyBlock(); + } + + // change to attack mode + public void attackModeChange() + { + + } + + // change to free mode + public void freeModeChange() + { + gameMode = GameMode.Free; + } + + // change to goto mode + public void gotoModeChange() + { + + } + + // move Agent into Agent Spawn Area + public void moveAgentToSpwanArea() + { + float randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX); ; + float randZ = 0f; + if (paramCon.spawnAgentInAllMap) + { + // spawn agent in all around map + randZ = UnityEngine.Random.Range(minAgentAreaZ, maxEnemyAreaZ); + } + else + { + // spawn agent in only agent spawn area + randZ = UnityEngine.Random.Range(minAgentAreaZ, maxAgentAreaZ); + } + + int Y = 1; + Vector3 initAgentLoc = new Vector3(randX, Y, randZ); + moveAgentTo(initAgentLoc); + } + + // move Agent to this position + public void moveAgentTo(Vector3 thisPosition) + { + // while using transform.localPosition to move character + // u should turn off character Controller or it won't work + agentCharaCon.enabled = false; + AgentObj.transform.localPosition = thisPosition; + agentCharaCon.enabled = true; + } + + +} diff --git a/Assets/Script/PlayGameModeController.cs.meta b/Assets/Script/PlayGameModeController.cs.meta new file mode 100644 index 0000000..c3a1c57 --- /dev/null +++ b/Assets/Script/PlayGameModeController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77518fe48235bbe47bd3adde3630eb02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Start/EnvArgsChanger.cs b/Assets/Script/Start/EnvArgsChanger.cs deleted file mode 100644 index 1755b16..0000000 --- a/Assets/Script/Start/EnvArgsChanger.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; - -public class EnvArgsChanger : MonoBehaviour -{ - public GameObject DataTransfer; - - [Header("EnemyNum")] - public Text EnemyNumText; - public InputField EnemyNumInput; - - [Header("TimeLimit")] - public Text TimeLimText; - public InputField TimelimInput; - - [Header("Decision Period")] - public Slider DecisionPeriodSlide; - public Text DecisionPeriodDataText; - public Toggle TakeActionsBetweenDecisionsToggle; - - [Header("Lock Mouse")] - public Toggle LockMouseToggle; - - [Header("Default Camera")] - public Toggle FPToggle; - public Text FPText; - public Toggle TPToggle; - public Text TPText; - - private StartSeneData startSeneData; - private void Start() - { - startSeneData = DataTransfer.GetComponent(); - } - - - public void onEnemynumValueChanged() - { - // enemy total num value control - if (EnemyNumInput.GetComponent().text == "" || EnemyNumInput.GetComponent().text.Contains("-")) - { - EnemyNumText.color = Color.gray; - } - else - { - EnemyNumText.color = Color.yellow; - startSeneData.EnemyNum = Math.Abs(int.Parse(EnemyNumInput.GetComponent().text)); - } - } - - public void onTimeValueChanged() - { - // time limit value control - if (TimelimInput.GetComponent().text == "" || TimelimInput.GetComponent().text.Contains("-")) - { - TimeLimText.color = Color.gray; - } - else - { - TimeLimText.color = Color.yellow; - startSeneData.Timelim = Math.Abs(int.Parse(TimelimInput.GetComponent().text)); - } - } - - public void onDPSlideValueChanged() - { - // DecisionPeriod(DP) value Control - startSeneData.DecisionPeriod = (int)(DecisionPeriodSlide.GetComponent().value); - DecisionPeriodDataText.text = startSeneData.DecisionPeriod.ToString(); - } - public void onABDToggleChanged() - { - // Actions Between Decisions(ABD) Toggle Control - startSeneData.ActionsBetweenDecisions = TakeActionsBetweenDecisionsToggle.isOn; - } - public void onLockMouseToggleChanged() - { - // lock mouse or not - startSeneData.lockMouse = LockMouseToggle.isOn; - } - public void onTPCamToggleChanged() - { - startSeneData.defaultTPCamera = true; - - FPToggle.interactable = true; - FPToggle.SetIsOnWithoutNotify(false); - FPText.color = Color.gray; - - TPToggle.SetIsOnWithoutNotify(true); - TPToggle.interactable = false; - TPText.color = Color.green; - } - public void onFPCameToggleChanged() - { - startSeneData.defaultTPCamera = false; - - TPToggle.interactable = true; - TPToggle.SetIsOnWithoutNotify(false); - TPText.color = Color.gray; - - FPToggle.SetIsOnWithoutNotify(true); - FPToggle.interactable = false; - FPText.color = Color.green; - } -} diff --git a/Assets/Script/Start/LoadDirChanger.cs b/Assets/Script/Start/LoadDirChanger.cs deleted file mode 100644 index 40a2b88..0000000 --- a/Assets/Script/Start/LoadDirChanger.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class LoadDirChanger : MonoBehaviour -{ - public InputField LoadDirDateTextBox; - public InputField LoadDirTimeTextBox; - public Toggle Toggle; - public GameObject DataTransfer; - - - public void OnDirToggleChanged() - { - // if loadDirToggle is on then turn off the input text boxs. - LoadDirDateTextBox.interactable = Toggle.isOn; - LoadDirTimeTextBox.interactable = Toggle.isOn; - // if loadDirToggle is off set loaddirs as 0. - if (!Toggle.isOn) - { - DataTransfer.GetComponent().LoadDirDate = "0"; - DataTransfer.GetComponent().LoadDirTime = "0"; - } - } - - public void OnDateValueChanged() - { - string input = LoadDirDateTextBox.GetComponent().text; - DataTransfer.GetComponent().LoadDirDate = input; - } - public void OnTimeValueChanged() - { - string input = LoadDirTimeTextBox.GetComponent().text; - DataTransfer.GetComponent().LoadDirTime = input; - } -} diff --git a/Assets/Script/Start/RewardsChange.cs b/Assets/Script/Start/RewardsChange.cs deleted file mode 100644 index c84f650..0000000 --- a/Assets/Script/Start/RewardsChange.cs +++ /dev/null @@ -1,120 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; -using UnityEngine.UI; - -public class RewardsChange : MonoBehaviour -{ - public GameObject DataTransfer; - - public GameObject nonRInputOBJ; - public GameObject shootRInputOBJ; - public GameObject shootWithoutReadyRInputOBJ; - public GameObject hitRInputOBJ; - public GameObject killRInputOBJ; - public GameObject winRInputOBJ; - public GameObject loseRInputOBJ; - - - public Text nonRInputText; - public Text shootRInputText; - public Text shootWithoutReadyRInputText; - public Text hitRInputText; - public Text killRInputText; - public Text winRInputText; - public Text loseRInputText; - - - - private void Start() - { - } - // Update is called once per frame - - public void nonRValueChanged() - { - if (nonRInputOBJ.GetComponent().text == "" || nonRInputOBJ.GetComponent().text == "-") - { - nonRInputText.color = Color.gray; - DataTransfer.GetComponent().nonReward = DataTransfer.GetComponent().nonRewardDefault; - } - else - { - nonRInputText.color = Color.yellow; - DataTransfer.GetComponent().nonReward = float.Parse(nonRInputOBJ.GetComponent().text); - } - } - public void shootRValueChanged() - { - if (shootRInputOBJ.GetComponent().text == "" || shootRInputOBJ.GetComponent().text == "-") - { - shootRInputText.color = Color.gray; - DataTransfer.GetComponent().shootReward = DataTransfer.GetComponent().shootRewardDefault; - } - else { - shootRInputText.color = Color.yellow; - DataTransfer.GetComponent().shootReward = float.Parse(shootRInputOBJ.GetComponent().text); - } - } - public void shootWOReadyRValueChanged() - { - if(shootWithoutReadyRInputOBJ.GetComponent().text == "" || shootWithoutReadyRInputOBJ.GetComponent().text == "-") - { - shootWithoutReadyRInputText.color = Color.gray; - DataTransfer.GetComponent().shootWithoutReadyReward = DataTransfer.GetComponent().shootWithoutReadyRewardDefault; - } - else{ - shootWithoutReadyRInputText.color = Color.yellow; - DataTransfer.GetComponent().shootWithoutReadyReward = float.Parse(shootWithoutReadyRInputOBJ.GetComponent().text); - } - } - public void hitRValueChanged() - { - if(hitRInputOBJ.GetComponent().text == "" || hitRInputOBJ.GetComponent().text == "-") - { - hitRInputText.color = Color.gray; - DataTransfer.GetComponent().hitReward = DataTransfer.GetComponent().hitRewardDefault; - } - else{ - hitRInputText.color = Color.yellow; - DataTransfer.GetComponent().hitReward = float.Parse(hitRInputOBJ.GetComponent().text); - } - } - public void winRValueChanged() - { - if(winRInputOBJ.GetComponent().text == "" || winRInputOBJ.GetComponent().text == "-") - { - winRInputText.color = Color.gray; - DataTransfer.GetComponent().winReward = DataTransfer.GetComponent().winRewardDefault; - } - else{ - winRInputText.color = Color.yellow; - DataTransfer.GetComponent().winReward = float.Parse(winRInputOBJ.GetComponent().text); - } - } - public void loseRValueChanged() - { - if(loseRInputOBJ.GetComponent().text == "" || loseRInputOBJ.GetComponent().text == "-") - { - loseRInputText.color = Color.gray; - DataTransfer.GetComponent().loseReward = DataTransfer.GetComponent().loseRewardDefault; - } - else{ - loseRInputText.color = Color.yellow; - DataTransfer.GetComponent().loseReward = float.Parse(loseRInputOBJ.GetComponent().text); - } - } - public void killRValueChanged() - { - if(killRInputOBJ.GetComponent().text == "" || killRInputOBJ.GetComponent().text == "-") - { - killRInputText.color = Color.gray; - DataTransfer.GetComponent().killReward = DataTransfer.GetComponent().killRewardDefault; - } - else{ - killRInputText.color = Color.yellow; - DataTransfer.GetComponent().killReward = float.Parse(killRInputOBJ.GetComponent().text); - } - } -} diff --git a/Assets/Script/Start/SceneChange.cs b/Assets/Script/Start/SceneChange.cs deleted file mode 100644 index 6bc3348..0000000 --- a/Assets/Script/Start/SceneChange.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; - -public class SceneChange : MonoBehaviour -{ - public GameObject DataTransfer; - public Text errorText; - // Start is called before the first frame update - bool checkLoadDirFormat() - { - string thisLoadDirDate = DataTransfer.GetComponent().LoadDirDate; - string thisLoadDirTime = DataTransfer.GetComponent().LoadDirTime; - int LoadDirDateLength = thisLoadDirDate.Length; - int LoadDirTimeLength = thisLoadDirTime.Length; - if ((LoadDirDateLength == 8 && LoadDirTimeLength == 6) || (thisLoadDirDate == "0" && thisLoadDirTime == "0")) - { - return true; - } - else - { - return false; - } - } - - public void onStartClick() - { - if (checkLoadDirFormat()) - { - errorText.text = "Loading next Scene..."; - errorText.color = Color.green; - SceneManager.LoadScene("InGame"); - } - else - { - errorText.text = "Dir Format error"; - } - } -} diff --git a/Assets/Script/Start/SceneLoader.cs b/Assets/Script/Start/SceneLoader.cs new file mode 100644 index 0000000..57e3807 --- /dev/null +++ b/Assets/Script/Start/SceneLoader.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class SceneLoader : MonoBehaviour +{ + public enum SceneType + { + Train, + Play, + } + public void loadScene(SceneType sceneType) + { + switch (sceneType) + { + case SceneType.Train: + SceneManager.LoadScene("Train"); + break; + case SceneType.Play: + SceneManager.LoadScene("Play"); + break; + default: + Debug.LogError("SceneLoader:loadScene: unknown scene type"); + break; + } + } +} diff --git a/Assets/Script/Start/SceneLoader.cs.meta b/Assets/Script/Start/SceneLoader.cs.meta new file mode 100644 index 0000000..dd7f825 --- /dev/null +++ b/Assets/Script/Start/SceneLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9860d0d9e8776b34c9526d76c4ef118b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Start/StartSeneData.cs b/Assets/Script/Start/StartSeneData.cs index 22e4f4d..a393d97 100644 --- a/Assets/Script/Start/StartSeneData.cs +++ b/Assets/Script/Start/StartSeneData.cs @@ -1,55 +1,10 @@ -using System; -using System.Collections; -using System.Collections.Generic; using UnityEngine; public class StartSeneData : MonoBehaviour { - [Header("Default Rewards")] - public float nonRewardDefault = -0.05f; - public float shootRewardDefault = -0.06f; - public float shootWithoutReadyRewardDefault = -0.06f; - public float hitRewardDefault = 5.0f; - public float killRewardDefault = 10.0f; - public float winRewardDefault = 20.0f; - public float loseRewardDefault = -0.05f; - public bool lockMouse = false; - public bool defaultTPCamera = true; + [Header("Game mode")] + public int gamemode = 0;// default trainning mode - // LoadDir - [System.NonSerialized]public string LoadDirDate = "0"; - [System.NonSerialized]public string LoadDirTime = "0"; - - // Rewards - [System.NonSerialized] public float nonReward; - [System.NonSerialized] public float shootReward; - [System.NonSerialized] public float shootWithoutReadyReward; - [System.NonSerialized] public float hitReward; - [System.NonSerialized] public float killReward; - [System.NonSerialized] public float winReward; - [System.NonSerialized] public float loseReward; - - // DecisionPeriod - [System.NonSerialized] public int DecisionPeriod = 1; - [System.NonSerialized] public bool ActionsBetweenDecisions = true; - - // EnemyNum - [System.NonSerialized] public int EnemyNum = 3; - - // TimeLimit - [System.NonSerialized] public int Timelim = 15; - - private void Start() - { - nonReward = nonRewardDefault; - shootReward = shootRewardDefault; - shootWithoutReadyReward = shootWithoutReadyRewardDefault; - hitReward = hitRewardDefault; - killReward = killRewardDefault; - winReward = winRewardDefault; - loseReward = loseRewardDefault; - } - // Update is called once per frame void Awake() { DontDestroyOnLoad(transform.gameObject); diff --git a/Assets/Script/Start/StartUIManager.cs b/Assets/Script/Start/StartUIManager.cs new file mode 100644 index 0000000..a8368bf --- /dev/null +++ b/Assets/Script/Start/StartUIManager.cs @@ -0,0 +1,52 @@ +using System; +using TMPro; +using UnityEngine; + +public class StartUIManager : MonoBehaviour +{ + public int WaitTimeLimit = 45; + public GameObject SceneLoaderObj; + public GameObject StartSceneDataObj; + public TextMeshProUGUI MessageTextObj; + public TextMeshProUGUI WaitTimeTextObj; + private SceneLoader sceneLoader; + private StartSeneData startSceneData; + private float startTime; + private float nowTime; + // Start is called before the first frame update + void Start() + { + sceneLoader = SceneLoaderObj.GetComponent(); + startSceneData = StartSceneDataObj.GetComponent(); + MessageTextObj.text = ""; + } + + private void Update() + { + // update time limit left; + float leftTime = WaitTimeLimit - Time.realtimeSinceStartup; + WaitTimeTextObj.text = ((int)Math.Round(leftTime)).ToString(); + if (leftTime <= 1) + { + // if time limit is over, load Train Scene + sceneLoader.loadScene(SceneLoader.SceneType.Train); + } + + } + + // while Train-StartButton Pressed + public void OnTrainStartButtonPressed() + { + startSceneData.gamemode = 0; + sceneLoader.loadScene(SceneLoader.SceneType.Train); + MessageTextObj.text = "Loading Train Scene..."; + } + // while StartButton-Play Pressed + public void OnPlayButtonPressed() + { + startSceneData.gamemode = 1; + sceneLoader.loadScene(SceneLoader.SceneType.Play); + MessageTextObj.text = "Loading Play Scene..."; + } + +} diff --git a/Assets/Script/Start/StartUIManager.cs.meta b/Assets/Script/Start/StartUIManager.cs.meta new file mode 100644 index 0000000..db2899b --- /dev/null +++ b/Assets/Script/Start/StartUIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7761fd42cad2b9544a15df1264649677 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/TargetUIController.cs b/Assets/Script/TargetUIController.cs new file mode 100644 index 0000000..e5208b2 --- /dev/null +++ b/Assets/Script/TargetUIController.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TargetUIController : MonoBehaviour +{ + // Controller to control the UI of the target, + // select target type, select prefeb to set or sth. + public GameObject gameModeController; + public GameObject MouseSelectorObj; + + public Button setAttackButton; + public Button setGotoButton; + public Button setFreeButton; + public Button setStayButton; + + private PlayGameModeController gameModeCon; + private MouseInMap mouseInMapCon; + + private void Start() + { + gameModeCon = gameModeController.GetComponent(); + mouseInMapCon = MouseSelectorObj.GetComponent(); + } + + public void clearGamePressed() + { + // Clear all enemies and targets. set gamemode to Stay mode + gameModeCon.gameMode = PlayGameModeController.GameMode.Stay; + mouseInMapCon.changeMouseModeTo(MouseInMap.MouseMode.Default); + // disable setStayButton and enable other buttons + setStayButton.interactable = false; + setAttackButton.interactable = true; + setGotoButton.interactable = true; + setFreeButton.interactable = true; + gameModeCon.startInitialize(); + } + public void setEnemyPressed() + { + mouseInMapCon.changeMouseModeTo(MouseInMap.MouseMode.EnemySet); + } + public void setGotoPressed() + { + mouseInMapCon.changeMouseModeTo(MouseInMap.MouseMode.GotoSet); + } + public void setAttackPressed() + { + mouseInMapCon.changeMouseModeTo(MouseInMap.MouseMode.AttackSet); + } + public void setFreePressed() + { + mouseInMapCon.mouseMode = MouseInMap.MouseMode.Default; + setStayButton.interactable = true; + setAttackButton.interactable = true; + setGotoButton.interactable = true; + setFreeButton.interactable = false; + } + public void setStayPressed() + { + + } + + public void UIButtonInteractable(PlayGameModeController.GameMode nowMode = PlayGameModeController.GameMode.Stay) + { + setStayButton.interactable = true; + setAttackButton.interactable = true; + setGotoButton.interactable = true; + setFreeButton.interactable = true; + switch(nowMode) + { + case PlayGameModeController.GameMode.Attack: + setAttackButton.interactable = false; + break; + case PlayGameModeController.GameMode.Free: + setFreeButton.interactable = false; + break; + case PlayGameModeController.GameMode.Goto: + setGotoButton.interactable = false; + break; + case PlayGameModeController.GameMode.Stay: + setStayButton.interactable = false; + break; + default: + Debug.Log("TargetUIController.UIButtonInteractable : Type error"); + break; + } + } +} diff --git a/Assets/Script/TargetUIController.cs.meta b/Assets/Script/TargetUIController.cs.meta new file mode 100644 index 0000000..0b85f76 --- /dev/null +++ b/Assets/Script/TargetUIController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e5f471594a32c24194088f10d716a89 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/selectEffect.cs b/Assets/Script/selectEffect.cs new file mode 100644 index 0000000..fbc88ec --- /dev/null +++ b/Assets/Script/selectEffect.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class selectEffect : MonoBehaviour +{ + // Update is called once per frame + void Update() + { + // if this gameobject exist over 5s, destroy it + if (Time.time > 5) + { + Destroy(gameObject); + } + } +} diff --git a/Assets/Script/selectEffect.cs.meta b/Assets/Script/selectEffect.cs.meta new file mode 100644 index 0000000..91874cc --- /dev/null +++ b/Assets/Script/selectEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42a602efe0639c144907a166e7e59a79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..4e36d4c 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,11 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/StartScene.unity + guid: 4260567fdad382b45aff2dfe6afb2dd8 + - enabled: 1 + path: Assets/Scenes/Train.unity + guid: ef8aa1b5799bc8a4c8adeedf1e5553c7 m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..8c6359c 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Wall + - Enemy layers: - Default - TransparentFX @@ -11,7 +13,7 @@ TagManager: - - Water - UI - - + - Ground - - - diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index e4dcb15..e2f7925 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -5,6 +5,18 @@ EditorUserSettings: m_ObjectHideFlags: 0 serializedVersion: 4 m_ConfigSettings: + RecentlyUsedSceneGuid-0: + value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060 + flags: 0 + RecentlyUsedSceneGuid-1: + value: 55090405535008090b5608764626074415151c79747c74602b7c1861e4b96c6c + flags: 0 + RecentlyUsedSceneGuid-2: + value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f + flags: 0 + RecentlyUsedSceneGuid-3: + value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c + flags: 0 RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 @@ -28,9 +40,13 @@ EditorUserSettings: m_VCDebugCmd: 0 m_VCDebugOut: 0 m_SemanticMergeMode: 2 + m_DesiredImportWorkerCount: 3 + m_StandbyImportWorkerCount: 2 + m_IdleImportWorkerShutdownDelay: 60000 m_VCShowFailedCheckout: 1 m_VCOverwriteFailedCheckoutAssets: 1 m_VCProjectOverlayIcons: 1 m_VCHierarchyOverlayIcons: 1 m_VCOtherOverlayIcons: 1 m_VCAllowAsyncUpdate: 1 + m_ArtifactGarbageCollection: 1 diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt index cf0f853..5dcc935 100644 --- a/UserSettings/Layouts/default-2021.dwlt +++ b/UserSettings/Layouts/default-2021.dwlt @@ -14,91 +14,17 @@ MonoBehaviour: m_EditorClassIdentifier: m_PixelRect: serializedVersion: 2 - x: -130 - y: 190 - width: 1852 - height: 989 + x: 62 + y: 43 + width: 1858 + height: 1037 m_ShowMode: 4 - m_Title: Hierarchy - m_RootView: {fileID: 12} + m_Title: Project + m_RootView: {fileID: 9} m_MinSize: {x: 875, y: 392} m_MaxSize: {x: 10000, y: 10000} - m_Maximized: 0 + m_Maximized: 1 --- !u!114 &2 -MonoBehaviour: - m_ObjectHideFlags: 52 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} - m_Name: - m_EditorClassIdentifier: - m_PixelRect: - serializedVersion: 2 - x: -1080 - y: -695 - width: 1080 - height: 636 - m_ShowMode: 0 - m_Title: Game - m_RootView: {fileID: 4} - m_MinSize: {x: 100, y: 121} - m_MaxSize: {x: 4000, y: 4021} - m_Maximized: 0 ---- !u!114 &3 -MonoBehaviour: - m_ObjectHideFlags: 52 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: GameView - m_EditorClassIdentifier: - m_Children: [] - m_Position: - serializedVersion: 2 - x: 0 - y: 0 - width: 1080 - height: 636 - m_MinSize: {x: 100, y: 121} - m_MaxSize: {x: 4000, y: 4021} - m_ActualView: {fileID: 16} - m_Panes: - - {fileID: 16} - m_Selected: 0 - m_LastSelected: 0 ---- !u!114 &4 -MonoBehaviour: - m_ObjectHideFlags: 52 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0} - m_Name: - m_EditorClassIdentifier: - m_Children: - - {fileID: 3} - m_Position: - serializedVersion: 2 - x: 0 - y: 0 - width: 1080 - height: 636 - m_MinSize: {x: 100, y: 121} - m_MaxSize: {x: 4000, y: 4021} - vertical: 0 - controlID: 149 ---- !u!114 &5 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -114,18 +40,18 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 680 - width: 1077 - height: 259 + y: 716 + width: 1090 + height: 271 m_MinSize: {x: 231, y: 271} m_MaxSize: {x: 10001, y: 10021} - m_ActualView: {fileID: 18} + m_ActualView: {fileID: 15} m_Panes: - - {fileID: 18} - - {fileID: 17} + - {fileID: 15} + - {fileID: 14} m_Selected: 0 m_LastSelected: 1 ---- !u!114 &6 +--- !u!114 &3 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -138,19 +64,19 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Children: - - {fileID: 15} - - {fileID: 5} + - {fileID: 12} + - {fileID: 2} m_Position: serializedVersion: 2 x: 0 y: 0 - width: 1077 - height: 939 + width: 1090 + height: 987 m_MinSize: {x: 100, y: 200} m_MaxSize: {x: 8096, y: 16192} vertical: 1 - controlID: 19 ---- !u!114 &7 + controlID: 74 +--- !u!114 &4 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -166,17 +92,17 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 464 + y: 716 width: 332 - height: 475 + height: 271 m_MinSize: {x: 100, y: 100} m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 22} + m_ActualView: {fileID: 19} m_Panes: - - {fileID: 22} + - {fileID: 19} m_Selected: 0 m_LastSelected: 0 ---- !u!114 &8 +--- !u!114 &5 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -189,19 +115,19 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Children: - - {fileID: 9} - - {fileID: 7} + - {fileID: 6} + - {fileID: 4} m_Position: serializedVersion: 2 - x: 1077 + x: 1090 y: 0 width: 332 - height: 939 - m_MinSize: {x: 100, y: 200} - m_MaxSize: {x: 8096, y: 16192} + height: 987 + m_MinSize: {x: 202, y: 342} + m_MaxSize: {x: 4002, y: 8042} vertical: 1 - controlID: 69 ---- !u!114 &9 + controlID: 114 +--- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -219,15 +145,15 @@ MonoBehaviour: x: 0 y: 0 width: 332 - height: 464 + height: 716 m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 20} + m_ActualView: {fileID: 17} m_Panes: - - {fileID: 20} + - {fileID: 17} m_Selected: 0 m_LastSelected: 0 ---- !u!114 &10 +--- !u!114 &7 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -240,20 +166,20 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Children: - - {fileID: 6} + - {fileID: 3} + - {fileID: 5} - {fileID: 8} - - {fileID: 11} m_Position: serializedVersion: 2 x: 0 y: 30 - width: 1852 - height: 939 - m_MinSize: {x: 300, y: 200} - m_MaxSize: {x: 24288, y: 16192} + width: 1858 + height: 987 + m_MinSize: {x: 402, y: 342} + m_MaxSize: {x: 20194, y: 16192} vertical: 0 - controlID: 68 ---- !u!114 &11 + controlID: 19 +--- !u!114 &8 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -268,18 +194,18 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1409 + x: 1422 y: 0 - width: 443 - height: 939 + width: 436 + height: 987 m_MinSize: {x: 275, y: 50} m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 19} + m_ActualView: {fileID: 16} m_Panes: - - {fileID: 19} + - {fileID: 16} m_Selected: 0 m_LastSelected: 0 ---- !u!114 &12 +--- !u!114 &9 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -292,22 +218,22 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Children: - - {fileID: 13} - {fileID: 10} - - {fileID: 14} + - {fileID: 7} + - {fileID: 11} m_Position: serializedVersion: 2 x: 0 y: 0 - width: 1852 - height: 989 + width: 1858 + height: 1037 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} m_UseTopView: 1 m_TopViewHeight: 30 m_UseBottomView: 1 m_BottomViewHeight: 20 ---- !u!114 &13 +--- !u!114 &10 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -324,12 +250,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1852 + width: 1858 height: 30 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} m_LastLoadedLayoutName: ---- !u!114 &14 +--- !u!114 &11 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -345,12 +271,12 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 969 - width: 1852 + y: 1017 + width: 1858 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} ---- !u!114 &15 +--- !u!114 &12 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -367,16 +293,17 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1077 - height: 680 + width: 1090 + height: 716 m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} - m_ActualView: {fileID: 21} + m_ActualView: {fileID: 18} m_Panes: - - {fileID: 21} + - {fileID: 18} + - {fileID: 13} m_Selected: 0 - m_LastSelected: 0 ---- !u!114 &16 + m_LastSelected: 1 +--- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -396,10 +323,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -1080 - y: -695 - width: 1080 - height: 615 + x: 62 + y: 73 + width: 1089 + height: 695 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -410,7 +337,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 1080, y: 594} + m_TargetSize: {x: 1089, y: 674} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -425,10 +352,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -540 - m_HBaseRangeMax: 540 - m_VBaseRangeMin: -297 - m_VBaseRangeMax: 297 + m_HBaseRangeMin: -544.5 + m_HBaseRangeMax: 544.5 + m_VBaseRangeMin: -337 + m_VBaseRangeMax: 337 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -437,7 +364,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 1 + m_EnableMouseInput: 0 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -446,29 +373,29 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 1080 - height: 594 + width: 1089 + height: 674 m_Scale: {x: 1, y: 1} - m_Translation: {x: 540, y: 297} + m_Translation: {x: 544.5, y: 337} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -540 - y: -297 - width: 1080 - height: 594 + x: -544.5 + y: -337 + width: 1089 + height: 674 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 1080, y: 615} + m_LastWindowPixelSize: {x: 1089, y: 695} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000 m_XRRenderMode: 0 m_RenderTexture: {fileID: 0} ---- !u!114 &17 +--- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -488,15 +415,15 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 62 - y: 787 - width: 1086 - height: 252 + x: 64 + y: 789 + width: 1088 + height: 250 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default m_SaveData: [] ---- !u!114 &18 +--- !u!114 &15 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -516,10 +443,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -130 - y: 900 - width: 1076 - height: 238 + x: 62 + y: 789 + width: 1089 + height: 250 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -537,22 +464,22 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Script/InGame + - Assets/Script m_Globs: [] m_OriginalText: m_ViewMode: 1 m_StartGridSize: 16 m_LastFolders: - - Assets/Script/InGame + - Assets/Script m_LastFoldersGridSize: 16 m_LastProjectPath: C:\Users\UCUNI\OneDrive\Unity\ML-Agents\Aimbot-ParallelEnv m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 172} - m_SelectedIDs: 22790000 - m_LastClickedID: 31010 - m_ExpandedIDs: 00000000e0780000e2780000e4780000e6780000e87800001c79000000ca9a3b + scrollPos: {x: 0, y: 90} + m_SelectedIDs: cc690000 + m_LastClickedID: 27084 + m_ExpandedIDs: 00000000a8690000aa690000ac690000ae690000b0690000cc69000000ca9a3b m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -568,7 +495,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 1 - m_ClientGUIView: {fileID: 5} + m_ClientGUIView: {fileID: 2} m_SearchString: m_CreateAssetUtility: m_EndAction: {fileID: 0} @@ -580,7 +507,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000e0780000e2780000e4780000e6780000e8780000 + m_ExpandedIDs: 00000000a8690000aa690000ac690000ae690000b0690000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -611,20 +538,20 @@ MonoBehaviour: m_ExpandedInstanceIDs: c623000000000000 m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: - m_OriginalName: + m_Name: MouseSelector + m_OriginalName: MouseSelector m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: 0 + m_UserData: 2656 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 11 + m_OriginalEventType: 0 m_IsRenamingFilename: 1 - m_ClientGUIView: {fileID: 5} + m_ClientGUIView: {fileID: 2} m_CreateAssetUtility: m_EndAction: {fileID: 0} m_InstanceID: 0 @@ -632,11 +559,11 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_NewAssetIndexInList: -1 - m_ScrollPosition: {x: 0, y: 84} + m_ScrollPosition: {x: 0, y: 0} m_GridSize: 16 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 355 ---- !u!114 &19 +--- !u!114 &16 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -656,10 +583,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 1279 - y: 220 - width: 442 - height: 918 + x: 1484 + y: 73 + width: 435 + height: 966 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -677,7 +604,7 @@ MonoBehaviour: m_LockTracker: m_IsLocked: 0 m_PreviewWindow: {fileID: 0} ---- !u!114 &20 +--- !u!114 &17 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -697,10 +624,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 947 - y: 220 + x: 1152 + y: 73 width: 330 - height: 443 + height: 695 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -710,7 +637,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: fc99ffff589affffec9bffff32fbffff886a0000 + m_ExpandedIDs: 32fbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -726,7 +653,7 @@ MonoBehaviour: m_IsRenaming: 0 m_OriginalEventType: 11 m_IsRenamingFilename: 0 - m_ClientGUIView: {fileID: 9} + m_ClientGUIView: {fileID: 6} m_SearchString: m_ExpandedScenes: [] m_CurrenRootInstanceID: 0 @@ -734,7 +661,7 @@ MonoBehaviour: m_IsLocked: 0 m_CurrentSortingName: TransformSorting m_WindowGUID: 4c969a2b90040154d917609493e03593 ---- !u!114 &21 +--- !u!114 &18 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -754,10 +681,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -130 - y: 220 - width: 1076 - height: 659 + x: 62 + y: 73 + width: 1089 + height: 695 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -992,9 +919,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: -193.44568, y: -432.5919, z: 284.7471} + m_Target: {x: 160.16556, y: -223.58987, z: 194.37906} speed: 2 - m_Value: {x: -193.44568, y: -432.5919, z: 284.7471} + m_Value: {x: 160.16556, y: -223.58987, z: 194.37906} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -1041,13 +968,13 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: 0.40636468, y: 0.03531183, z: -0.015755024, w: 0.9128847} + m_Target: {x: 0.37377584, y: 0.30120626, z: -0.12980841, w: 0.86757493} speed: 2 - m_Value: {x: 0.40636754, y: 0.03531208, z: -0.015755134, w: 0.91289115} + m_Value: {x: 0.37378144, y: 0.30121076, z: -0.12981035, w: 0.8675879} m_Size: - m_Target: 336.21252 + m_Target: 200.99156 speed: 2 - m_Value: 321.73447 + m_Value: 200.99156 m_Ortho: m_Target: 0 speed: 2 @@ -1072,7 +999,7 @@ MonoBehaviour: m_SceneVisActive: 1 m_LastLockedObject: {fileID: 0} m_ViewIsLockedToObject: 0 ---- !u!114 &22 +--- !u!114 &19 MonoBehaviour: m_ObjectHideFlags: 52 m_CorrespondingSourceObject: {fileID: 0} @@ -1092,10 +1019,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: 947 - y: 684 + x: 1152 + y: 789 width: 330 - height: 454 + height: 250 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default