From ad547e4edbdc88ada49661abd8b8eccb310ccfd3 Mon Sep 17 00:00:00 2001 From: Koha9 Date: Wed, 26 Oct 2022 16:20:27 +0900 Subject: [PATCH] Parallel environment. delete all unuse feature for Parallel environment. it's possible to run each single environment independent --- Assets/EnviromentUIControl.cs | 25 + ...er.cs.meta => EnviromentUIControl.cs.meta} | 2 +- .../Materials/Prototype_512x512_Red 1.mat | 332 + ....meta => Prototype_512x512_Red 1.mat.meta} | 2 +- .../Materials/Prototype_512x512_Yellow 1.mat | 332 + .../Prototype_512x512_Yellow 1.mat.meta} | 5 +- .../Materials/prototype_512x512_yellow.mat | 78 - Assets/ML-Agents/Timers/InGame_timers.json | 2 +- Assets/Scenes/InGame.unity | 43089 +++++----------- Assets/Scenes/SampleScene.unity | 267 - Assets/Scenes/SampleScene.unity.meta | 7 - Assets/Scenes/Start.unity | 7686 --- Assets/Script/InGame/AgentWithGun.cs | 213 +- Assets/Script/InGame/CameraChange.cs | 38 - Assets/Script/InGame/CameraChange.cs.meta | 11 - Assets/Script/InGame/HistoryRecorder.cs | 114 - Assets/Script/InGame/InGameMessages.cs | 81 - Assets/Script/InGame/InGameMessages.cs.meta | 11 - .../Script/InGame/RealTimeEnemyNumChanger.cs | 43 - .../InGame/RealTimeEnemyNumChanger.cs.meta | 11 - Assets/Script/InGame/RealTimeRewardChanger.cs | 234 - .../InGame/RealTimeRewardChanger.cs.meta | 11 - .../Script/InGame/RealTimeTimeLimitChanger.cs | 54 - .../InGame/RealTimeTimeLimitChanger.cs.meta | 11 - Assets/Script/InGame/SaveWeightsButton.cs | 13 - .../Script/InGame/SaveWeightsButton.cs.meta | 11 - Assets/Script/InGame/UIController.cs | 202 - Assets/Script/InGame/UIController.cs.meta | 11 - .../BurstAotSettings_StandaloneWindows.json | 17 + ProjectSettings/CommonBurstAotSettings.json | 6 + ProjectSettings/ProjectSettings.asset | 6 +- ProjectSettings/SceneTemplateSettings.json | 167 + 32 files changed, 14121 insertions(+), 38971 deletions(-) create mode 100644 Assets/EnviromentUIControl.cs rename Assets/{Script/InGame/HistoryRecorder.cs.meta => EnviromentUIControl.cs.meta} (83%) create mode 100644 Assets/Gridbox Prototype Materials/Materials/Prototype_512x512_Red 1.mat rename Assets/Gridbox Prototype Materials/Materials/{prototype_512x512_yellow.mat.meta => Prototype_512x512_Red 1.mat.meta} (79%) create mode 100644 Assets/Gridbox Prototype Materials/Materials/Prototype_512x512_Yellow 1.mat rename Assets/{Scenes/Start.unity.meta => Gridbox Prototype Materials/Materials/Prototype_512x512_Yellow 1.mat.meta} (52%) delete mode 100644 Assets/Gridbox Prototype Materials/Materials/prototype_512x512_yellow.mat delete mode 100644 Assets/Scenes/SampleScene.unity delete mode 100644 Assets/Scenes/SampleScene.unity.meta delete mode 100644 Assets/Scenes/Start.unity delete mode 100644 Assets/Script/InGame/CameraChange.cs delete mode 100644 Assets/Script/InGame/CameraChange.cs.meta delete mode 100644 Assets/Script/InGame/HistoryRecorder.cs delete mode 100644 Assets/Script/InGame/InGameMessages.cs delete mode 100644 Assets/Script/InGame/InGameMessages.cs.meta delete mode 100644 Assets/Script/InGame/RealTimeEnemyNumChanger.cs delete mode 100644 Assets/Script/InGame/RealTimeEnemyNumChanger.cs.meta delete mode 100644 Assets/Script/InGame/RealTimeRewardChanger.cs delete mode 100644 Assets/Script/InGame/RealTimeRewardChanger.cs.meta delete mode 100644 Assets/Script/InGame/RealTimeTimeLimitChanger.cs delete mode 100644 Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta delete mode 100644 Assets/Script/InGame/SaveWeightsButton.cs delete mode 100644 Assets/Script/InGame/SaveWeightsButton.cs.meta delete mode 100644 Assets/Script/InGame/UIController.cs delete mode 100644 Assets/Script/InGame/UIController.cs.meta create mode 100644 ProjectSettings/BurstAotSettings_StandaloneWindows.json create mode 100644 ProjectSettings/CommonBurstAotSettings.json create mode 100644 ProjectSettings/SceneTemplateSettings.json diff --git a/Assets/EnviromentUIControl.cs b/Assets/EnviromentUIControl.cs new file mode 100644 index 0000000..d527040 --- /dev/null +++ b/Assets/EnviromentUIControl.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class EnviromentUIControl : MonoBehaviour +{ + public GameObject agentObj; + public TextMeshProUGUI remainTimeText; + private AgentWithGun agentScript; + + // Start is called before the first frame update + void Start() + { + agentScript = agentObj.GetComponent(); + } + + // Update is called once per frame + void Update() + { + int remainTime = agentScript.remainTime; + remainTimeText.text = "RemainTime:" + remainTime.ToString(); + } +} diff --git a/Assets/Script/InGame/HistoryRecorder.cs.meta b/Assets/EnviromentUIControl.cs.meta similarity index 83% rename from Assets/Script/InGame/HistoryRecorder.cs.meta rename to Assets/EnviromentUIControl.cs.meta index 93f02b0..3d2d749 100644 --- 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Agent [Tooltip("Episode Win reward")] public float winRewardDefault = 10.0f; [Tooltip("Episode Lose reward")] - public float loseRewardDefault = -10.0f; + public float loseRewardDefault = -0.05f; [Tooltip("Enemy down reward")] public float killRewardDefault = 5.0f; @@ -49,14 +56,6 @@ public class AgentWithGun : Agent public bool lockCameraX = false; public bool lockCameraY = true; //public Vector3 startPosition = new Vector3(9, 1, 18); - public int minEnemyAreaX = -12; - public int maxEnemyAreaX = 11; - public int minEnemyAreaY = -20; - public int maxEnemyAreaY = 20; - public int minAgentAreaX = -12; - public int maxAgentAreaX = 11; - public int minAgentAreaY = -28; - public int maxAgentAreaY = -22; [Header("GetAxis() Simulate")] public float MoveSpeed = 2.0f; @@ -74,18 +73,18 @@ public class AgentWithGun : Agent private int enemyKillCount = 0; private int step = 0; private int EP = 0; - private string LoadDirDate; - private string LoadDirTime; - private float LoadDirDateF; - private float loadDirTimeF; public bool defaultTPCamera = true; private bool gunReadyToggle = true; - private StartSeneData DataTransfer; - private UIController UICon; - private HistoryRecorder HistoryRec; private RaySensors rayScript; - private CameraChange camChanger; + [System.NonSerialized] public float minEnemyAreaX; + [System.NonSerialized] public float maxEnemyAreaX; + [System.NonSerialized] public float minEnemyAreaZ; + [System.NonSerialized] public float maxEnemyAreaZ; + [System.NonSerialized] public float minAgentAreaX; + [System.NonSerialized] public float maxAgentAreaX; + [System.NonSerialized] public float minAgentAreaZ; + [System.NonSerialized] public float maxAgentAreaZ; [System.NonSerialized] public float nonReward; [System.NonSerialized] public float shootReward; @@ -94,98 +93,32 @@ public class AgentWithGun : Agent [System.NonSerialized] public float winReward; [System.NonSerialized] public float loseReward; [System.NonSerialized] public float killReward; - [System.NonSerialized] public float saveNow = 0; [System.NonSerialized] public int remainTime; - void Start() + private void Start() { - try - { - // get DataTranfer - DataTransfer = GameObject.Find("StartSeneDataTransfer").GetComponent(); - // Enemy Num - enemyNum = DataTransfer.EnemyNum; + rayScript = GetComponent(); + // give default Reward to Reward value will be used. + nonReward = nonRewardDefault; + shootReward = shootRewardDefault; + shootWithoutReadyReward = shootWithoutReadyRewardDefault; + hitReward = hitRewardDefault; + winReward = winRewardDefault; + loseReward = loseRewardDefault; + killReward = killRewardDefault; + //initialize remainTime + remainTime = (int)(timeLimit - Time.time + startTime); - // Time Limit - timeLimit = DataTransfer.Timelim; + minEnemyAreaX = edgeLeft.transform.localPosition.x + 1.0f; + maxEnemyAreaX = edgeRight.transform.localPosition.x - 1.0f; + minEnemyAreaZ = edgeAgent_Enemy.transform.localPosition.z + 1.0f; + maxEnemyAreaZ = edgeUp.transform.localPosition.z - 1.0f; - // get load directory. - LoadDirDate = DataTransfer.LoadDirDate; - LoadDirTime = DataTransfer.LoadDirTime; - LoadDirDateF = float.Parse(LoadDirDate); - loadDirTimeF = float.Parse(LoadDirTime); - - // get Default reward. - nonRewardDefault = DataTransfer.nonReward; - shootRewardDefault = DataTransfer.shootReward; - shootWithoutReadyRewardDefault = DataTransfer.shootWithoutReadyReward; - hitRewardDefault = DataTransfer.hitReward; - killRewardDefault = DataTransfer.killReward; - winRewardDefault = DataTransfer.winReward; - loseRewardDefault = DataTransfer.loseReward; - lockMouse = DataTransfer.lockMouse; - defaultTPCamera = DataTransfer.defaultTPCamera; - - // change Decision Period & Take Actions Between Decisions - transform.GetComponent().DecisionPeriod = DataTransfer.DecisionPeriod; - transform.GetComponent().TakeActionsBetweenDecisions = DataTransfer.ActionsBetweenDecisions; - - } - catch (NullReferenceException) - { - // Enemy Num - enemyNum = 3; - - // Time Limit - timeLimit = 30; - - // get load directory. - LoadDirDate = "0"; - LoadDirTime = "0"; - LoadDirDateF = float.Parse(LoadDirDate); - loadDirTimeF = float.Parse(LoadDirTime); - - // get Default reward. - nonRewardDefault = -0.05f; - shootRewardDefault = -0.06f; - shootWithoutReadyRewardDefault = -0.06f; - hitRewardDefault = 5.0f; - killRewardDefault = 10.0f; - winRewardDefault = 20.0f; - loseRewardDefault = -10.0f; - - // change Decision Period & Take Actions Between Decisions - transform.GetComponent().DecisionPeriod = 1; - transform.GetComponent().TakeActionsBetweenDecisions = true; - } - finally - { - UICon = transform.GetComponent(); - HistoryRec = transform.GetComponent(); - rayScript = GetComponent(); - camChanger = cameraChangerOBJ.GetComponent(); - - // give default Reward to Reward value will be used. - nonReward = nonRewardDefault; - shootReward = shootRewardDefault; - shootWithoutReadyReward = shootWithoutReadyRewardDefault; - hitReward = hitRewardDefault; - winReward = winRewardDefault; - loseReward = loseRewardDefault; - killReward = killRewardDefault; - //initialize remainTime - remainTime = (int)(timeLimit - Time.time + startTime); - // change default camera view - if (defaultTPCamera) - { - camChanger.ShowTPSView(); - } - else - { - camChanger.ShowFPSView(); - } - } + minAgentAreaX = edgeLeft.transform.localPosition.x + 1.0f; + maxAgentAreaX = edgeRight.transform.localPosition.x - 1.0f; + minAgentAreaZ = edgeDown.transform.localPosition.z + 1.0f; + maxAgentAreaZ = edgeAgent_Enemy.transform.localPosition.z - 1.0f; } /* ----------此Update用于debug,Build前删除或注释掉!----------*/ @@ -201,10 +134,10 @@ public void randomInitEnemys(int EnemyNum) { for (int i = 0; i < EnemyNum; i++) { - int randX = UnityEngine.Random.Range(minEnemyAreaX, maxEnemyAreaX); - int randZ = UnityEngine.Random.Range(minEnemyAreaY, maxEnemyAreaY); + float randX = UnityEngine.Random.Range(minEnemyAreaX, maxEnemyAreaX); + float randZ = UnityEngine.Random.Range(minEnemyAreaZ, maxEnemyAreaZ); int Y = 1; - Instantiate(enemyPrefab, new Vector3(randX, Y, randZ), Quaternion.identity); + Instantiate(enemyPrefab, new Vector3(randX, Y, randZ) + EnviromentObj.transform.position, Quaternion.identity, EnemyContainerObj.transform); } } @@ -212,8 +145,8 @@ public void randomInitEnemys(int EnemyNum) // randomInitAgent随机位置初始化Agent public void randomInitAgent() { - int randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX); - int randZ = UnityEngine.Random.Range(minAgentAreaY, maxAgentAreaY); + float randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX); + float randZ = UnityEngine.Random.Range(minAgentAreaZ, maxAgentAreaZ); int Y = 1; Vector3 initAgentLoc = new Vector3(randX, Y, randZ); thisAgent.localPosition = initAgentLoc; @@ -358,7 +291,6 @@ float ballistic() Ray ray = thisCam.ScreenPointToRay(point); RaycastHit hit; Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue); - UICon.updateShootKeyViewer(shoot, gunReadyToggle); //按下鼠标左键 if (shoot != 0 && gunReadyToggle == true) { @@ -389,26 +321,14 @@ float ballistic() } } - // destroyEnemy消除除了自己以外的所有Enemy + // destroyEnemy消除EnemyContainer内所有Enemy public void destroyAllEnemys() { - GameObject[] EnemyGameObjs; - EnemyGameObjs = GameObject.FindGameObjectsWithTag("Enemy"); - //遍历所有Enemy - foreach (GameObject EnemyObj in EnemyGameObjs) + foreach(Transform childObj in EnemyContainerObj.transform) { - Vector3 thisEnemyPosition = EnemyObj.transform.position; - Vector3 thisEnemyScale = EnemyObj.transform.localScale; - Vector3 MyselfPosition = thisAgent.position; - - //探测到Agent为自己时的处理 - if (thisEnemyPosition == MyselfPosition) + if(childObj.tag == "Enemy") { - //Debug.Log("OH It's me"); - } - else - { - Destroy(EnemyObj); + Destroy(childObj.gameObject); } } } @@ -417,9 +337,7 @@ public void destroyAllEnemys() // 1 = success,2 = overtime,0 = notover int checkFinish() { - GameObject[] EnemyGameObjs; - EnemyGameObjs = GameObject.FindGameObjectsWithTag("Enemy"); - if (EnemyGameObjs.Length <= 1) + if (EnemyContainerObj.transform.childCount <= 0) { //成功击杀所有Enemy return 1; @@ -444,9 +362,9 @@ int getEnemyNum() //遍历所有Enemy foreach (GameObject EnemyObj in EnemyGameObjs) { - Vector3 thisEnemyPosition = EnemyObj.transform.position; + Vector3 thisEnemyPosition = EnemyObj.transform.localPosition; Vector3 thisEnemyScale = EnemyObj.transform.localScale; - Vector3 MyselfPosition = thisAgent.position; + Vector3 MyselfPosition = thisAgent.localPosition; //探测到Agent为自己时的处理 if (thisEnemyPosition == MyselfPosition) @@ -499,16 +417,12 @@ public float rewardCalculate() public override void OnEpisodeBegin() { step = 0; - if (EP == 0) - { - UICon.iniChart(); - } if (lockMouse) { Cursor.lockState = CursorLockMode.Locked; // hide and lock the mouse } //iniCharts(); - thisAgentObj.name = thisAgentObj.GetInstanceID().ToString(); + //thisAgentObj.name = thisAgentObj.GetInstanceID().ToString(); destroyAllEnemys(); startTime = Time.time;// Reset StartTime as now time randomInitAgent(); @@ -525,7 +439,7 @@ public override void CollectObservations(VectorSensor sensor) //List enemyRDisList = RaySensors.enemyRDisList;// All Enemy Rside Distances rayScript.updateRayInfo(); - float[] myObserve = { thisAgent.position.x, thisAgent.position.y, thisAgent.position.z, thisAgent.rotation.w }; + float[] myObserve = { thisAgent.localPosition.x, thisAgent.localPosition.y, thisAgent.localPosition.z, thisAgent.rotation.w }; float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1) float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1) //float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z @@ -538,10 +452,6 @@ public override void CollectObservations(VectorSensor sensor) //sensor.AddObservation(raySensorNum); // raySensor数量 int gunReadyToggle = gunReady(); sensor.AddObservation(gunReadyToggle); // save gun is ready? - sensor.AddObservation(LoadDirDateF); // 用于loadModel的第一级dir - sensor.AddObservation(loadDirTimeF); // 用于loadModel的第二级dir - sensor.AddObservation(saveNow); // sent saveNow Toggle to python let agent save weights - saveNow = 0; // reset saveNow Toggle //sensor.AddObservation(remainTime); // RemainTime int } @@ -560,14 +470,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers) //应用输入 shoot = mouseShoot; - HistoryRec.realTimeKeyCounter(vertical, horizontal, shoot); - (int kWCount, int kSCount, int kACount, int kDCount, int shootCount) = HistoryRec.getKeyCount(); - UICon.updateRemainTime(remainTime); - UICon.updateRemainEnemy(enemyNum); - UICon.updateWASDKeyViewer(vertical, horizontal); - UICon.updateKeyCounterChart(kWCount, kSCount, kACount, kDCount, shootCount); - UICon.updateMouseMovementViewer(Mouse_X); - UICon.updateRewardViewer(nonReward, shootReward, shootWithoutReadyReward, hitReward, winReward, loseReward, killReward); cameraControl(Mouse_X, 0); moveAgent(vertical, horizontal); float thisRoundReward = rewardCalculate(); @@ -577,11 +479,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers) if (finished == 1) { //Win Finished - HistoryRec.addRealTimeReward(winReward); - HistoryRec.EPTotalRewardsUpdate(); - UICon.epUpdateChart(EP, HistoryRec.getLastEPTotalReward()); - UICon.resetStepChart(); - UICon.resetCounterChat(); EP += 1; SetReward(winReward); Debug.Log("reward = " + winReward); @@ -590,11 +487,7 @@ public override void OnActionReceived(ActionBuffers actionBuffers) else if (finished == 2) { //Lose Finished - HistoryRec.addRealTimeReward(loseReward); - HistoryRec.EPTotalRewardsUpdate(); - UICon.epUpdateChart(EP, HistoryRec.getLastEPTotalReward()); - UICon.resetStepChart(); - UICon.resetCounterChat(); + EP += 1; SetReward(loseReward); Debug.Log("reward = " + loseReward); @@ -603,8 +496,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers) else { // game not over yet - HistoryRec.addRealTimeReward(thisRoundReward); - UICon.stepUpdateChart(step, thisRoundReward); step += 1; SetReward(thisRoundReward); Debug.Log("reward = " + thisRoundReward); diff --git a/Assets/Script/InGame/CameraChange.cs b/Assets/Script/InGame/CameraChange.cs deleted file mode 100644 index c3a5400..0000000 --- a/Assets/Script/InGame/CameraChange.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CameraChange : MonoBehaviour -{ - public Camera FPSCamera; - public Camera TPSCamera; - public GameObject AgentOBJ; - - public void switchCamera() - { - if (TPSCamera.enabled && !FPSCamera.enabled) - { - ShowFPSView(); - }else if(FPSCamera.enabled && !TPSCamera.enabled) - { - ShowTPSView(); - } - else - { - ShowFPSView(); - } - } - - public void ShowTPSView() - { - TPSCamera.enabled = true; - FPSCamera.enabled = false; - AgentOBJ.GetComponent().showInGameRay = true; - } - public void ShowFPSView() - { - FPSCamera.enabled = true; - TPSCamera.enabled = false; - AgentOBJ.GetComponent().showInGameRay = false; - } -} diff --git a/Assets/Script/InGame/CameraChange.cs.meta b/Assets/Script/InGame/CameraChange.cs.meta deleted file mode 100644 index ddac4ce..0000000 --- a/Assets/Script/InGame/CameraChange.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 136f4ef424a10ea47b5981794fff8a7c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/HistoryRecorder.cs b/Assets/Script/InGame/HistoryRecorder.cs deleted file mode 100644 index 7b1e9a0..0000000 --- a/Assets/Script/InGame/HistoryRecorder.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -/*??????????????*/ - -public class HistoryRecorder : MonoBehaviour -{ - private List realTimeReward = new List (); - private List EPTotalRewards = new List (); - private List EPTotalShootCount = new List (); - - private int realTimeWKeyCount = 0; - private int realTimeAKeyCount = 0; - private int realTimeSKeyCount = 0; - private int realTimeDKeyCount = 0; - private int realTimeShootCount = 0; - - - // add Record History ----------------------------- - public void addRealTimeReward(float reward) - { - realTimeReward.Add(reward); - } - public void addEPTotalRewards(float EPTotalReward) - { - EPTotalRewards.Add(EPTotalReward); - } - public void addEPTotalShootCount(int TotalShootCount) - { - EPTotalShootCount.Add(TotalShootCount); - } - public void realTimeKeyCounter(int vertical, int horizontal, int shoot) - { - if (vertical == 1) - { - realTimeWKeyCount += 1; - } - else if (vertical == -1) - { - realTimeSKeyCount += 1; - } - if (horizontal == 1) - { - realTimeDKeyCount += 1; - } - else if (horizontal == -1) - { - realTimeAKeyCount += 1; - } - if (shoot == 1) - { - realTimeShootCount += 1; - } - } - - // math job--------------------------------------- - // delete RealTimeReward item - public void resetRealTimeReward() - { - realTimeReward.Clear(); - } - // set all realTimeKeyCount to 0 - public void resetrealTimeKeyCounter() - { - realTimeAKeyCount = 0; - realTimeDKeyCount = 0; - realTimeWKeyCount = 0; - realTimeSKeyCount = 0; - realTimeShootCount = 0; - } - // calc RealTimeReward's Average and Add to EPTotalRewards - public void EPTotalRewardsUpdate() - { - float EPSumRealTimeReward = getSumRealTimeReward(); - resetRealTimeReward(); - addEPTotalRewards(EPSumRealTimeReward); - } - - // get Record History ----------------------------- - // get EPTotalReward List - public List getEPTotalReward() - { - return (EPTotalRewards); - } - // get EPTotalShootCount List - public List getEPTotalShootCount() - { - return (EPTotalShootCount); - } - // get RealTimeReward's Mean - public float getMeanRealTimeReward() - { - return (realTimeReward.Average()); - } - // get RealTimeReward's Sum - public float getSumRealTimeReward() - { - return realTimeReward.Sum(); - } - // get LastEPTotalReward last item - public float getLastEPTotalReward() - { - return (EPTotalRewards.Last()); - } - //get KeyCount - public (int w,int s,int a,int d,int shoot) getKeyCount() - { - return (realTimeWKeyCount, realTimeSKeyCount, realTimeAKeyCount, realTimeDKeyCount, realTimeShootCount); - } - - -} diff --git a/Assets/Script/InGame/InGameMessages.cs b/Assets/Script/InGame/InGameMessages.cs deleted file mode 100644 index e0b8764..0000000 --- a/Assets/Script/InGame/InGameMessages.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class InGameMessages : MonoBehaviour -{ - public GameObject MessageBox; // scrollView contents - public GameObject TextPrefab; // TextPrefab - public int maxMassages = 25; - - public Color infoColor = Color.white; - public Color successColor = Color.green; - public Color errorColor = Color.red; - public Color warningColor = Color.yellow; - - [System.NonSerialized]List messageList = new List(); - - public void SendMessagetoBox(string text,Message.MessageType messageType = Message.MessageType.info) - { - if (messageList.Count > maxMassages) - { - // keep mesages under maxMassages - Destroy(messageList[0].textOBJ.gameObject); - messageList.Remove(messageList[0]); - } - // add timestamp - string date = "[" + DateTime.Now.ToString("MMdd_hh:mm:ss") + "] "; - text = date + text; - - Message newMessage = new Message(); - newMessage.text = text; - - GameObject newText = Instantiate(TextPrefab, MessageBox.transform); - newMessage.textOBJ = newText.GetComponent(); - newMessage.textOBJ.text = newMessage.text; - newMessage.textOBJ.color = MessageTypeColor(messageType); - - messageList.Add(newMessage); - } - - // parse messageType to Color - Color MessageTypeColor(Message.MessageType messageType) - { - Color thisColor = infoColor; - switch (messageType) - { - case Message.MessageType.info: - thisColor = infoColor; - break; - case Message.MessageType.success: - thisColor = successColor; - break; - case Message.MessageType.error: - thisColor = errorColor; - break; - case Message.MessageType.warnning: - thisColor = warningColor; - break; - } - return thisColor; - } -} - -// Message Class -[System.Serializable] -public class Message -{ - public string text; - public Text textOBJ; - public MessageType messageType; - - public enum MessageType - { - info, - success, - error, - warnning - } -} diff --git a/Assets/Script/InGame/InGameMessages.cs.meta b/Assets/Script/InGame/InGameMessages.cs.meta deleted file mode 100644 index 97e5686..0000000 --- a/Assets/Script/InGame/InGameMessages.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 414edca99b7a04940a0801ec06c99007 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/RealTimeEnemyNumChanger.cs b/Assets/Script/InGame/RealTimeEnemyNumChanger.cs deleted file mode 100644 index 20ccbed..0000000 --- a/Assets/Script/InGame/RealTimeEnemyNumChanger.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; - -public class RealTimeEnemyNumChanger : MonoBehaviour -{ - public GameObject Agent; - - public InputField enemyNumInputField; - public Text enemyNumPlaceholder; - - public void EnemyChangeBTPresses() - { - AgentWithGun agentWithGun = Agent.GetComponent(); - InGameMessages messenger = gameObject.GetComponent(); - int enemyNum = Math.Abs(int.Parse(enemyNumInputField.GetComponent().text)); - - - if (enemyNumInputField.GetComponent().text == "-") - { - // input chara not illegal - enemyNumPlaceholder.color = Color.red; - enemyNumPlaceholder.text = "Wrong Type!"; - enemyNumInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong enemyNum Type!", Message.MessageType.error); - } - else if (enemyNumInputField.GetComponent().text == "") - { - // empty chara - enemyNumPlaceholder.color = Color.gray; - enemyNumPlaceholder.text = "nonR"; - } - else - { - // good to go~ - enemyNumPlaceholder.color = Color.gray; - enemyNumPlaceholder.text = "nonR"; - agentWithGun.enemyNum = enemyNum; - enemyNumInputField.GetComponent().text = ""; - messenger.SendMessagetoBox($"Enemy Num = {enemyNum} add Success. Valid in the next round.", Message.MessageType.success); - } - } -} diff --git a/Assets/Script/InGame/RealTimeEnemyNumChanger.cs.meta b/Assets/Script/InGame/RealTimeEnemyNumChanger.cs.meta deleted file mode 100644 index eb35013..0000000 --- a/Assets/Script/InGame/RealTimeEnemyNumChanger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 137cfd15c80550b4589b3dce99ff2d09 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/RealTimeRewardChanger.cs b/Assets/Script/InGame/RealTimeRewardChanger.cs deleted file mode 100644 index 5e4d7da..0000000 --- a/Assets/Script/InGame/RealTimeRewardChanger.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class RealTimeRewardChanger : MonoBehaviour -{ - public GameObject Agent; - - public InputField nonRInputField; - public InputField shootRInputField; - public InputField shootWithoutReadyRInputField; - public InputField hitRInputField; - public InputField killRInputField; - public InputField winRInputField; - public InputField loseRInputField; - - public Text nonRPlaceholder; - public Text shootRPlaceholder; - public Text shootWithoutReadyRPlaceholder; - public Text hitRPlaceholder; - public Text killRPlaceholder; - public Text winRPlaceholder; - public Text loseRPlaceholder; - - private void Start() - { - - } - - - public void nonRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (nonRInputField.GetComponent().text == "-") - { - // input chara not illegal - nonRPlaceholder.color = Color.red; - nonRPlaceholder.text = "Wrong Type!"; - nonRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - - }else if (nonRInputField.GetComponent().text == "") - { - // empty chara - nonRPlaceholder.color = Color.gray; - nonRPlaceholder.text = "nonR"; - } - else - { - // good to go~ - nonRPlaceholder.color = Color.gray; - nonRPlaceholder.text = "nonR"; - string reward = nonRInputField.GetComponent().text; - Agent.GetComponent().nonReward = float.Parse(reward); - nonRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward nonR change Success",Message.MessageType.success); - } - } - - public void shootRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (shootRInputField.GetComponent().text == "-") - { - // input chara not illegal - shootRPlaceholder.color = Color.red; - shootRPlaceholder.text = "Wrong Type!"; - shootRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (shootRInputField.GetComponent().text == "") - { - // empty chara - shootRPlaceholder.color = Color.gray; - shootRPlaceholder.text = "shootR"; - } - else - { - // good to go~ - shootRPlaceholder.color = Color.gray; - shootRPlaceholder.text = "shootR"; - string reward = shootRInputField.GetComponent().text; - Agent.GetComponent().shootReward = float.Parse(reward); - shootRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward shootR change Success",Message.MessageType.success); - } - } - - public void shootWithoutReadyRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (shootWithoutReadyRInputField.GetComponent().text == "-") - { - // input chara not illegal - shootWithoutReadyRPlaceholder.color = Color.red; - shootWithoutReadyRPlaceholder.text = "Wrong Type!"; - shootWithoutReadyRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (shootWithoutReadyRInputField.GetComponent().text == "") - { - // empty chara - shootWithoutReadyRPlaceholder.color = Color.gray; - shootWithoutReadyRPlaceholder.text = "SWORR"; - } - else - { - // good to go~ - shootWithoutReadyRPlaceholder.color = Color.gray; - shootWithoutReadyRPlaceholder.text = "SWORR"; - string reward = shootWithoutReadyRInputField.GetComponent().text; - Agent.GetComponent().shootWithoutReadyReward = float.Parse(reward); - shootWithoutReadyRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward SWORR change Success",Message.MessageType.success); - } - } - - public void hitRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (hitRInputField.GetComponent().text == "-") - { - // input chara not illegal - hitRPlaceholder.color = Color.red; - hitRPlaceholder.text = "Wrong Type!"; - hitRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (hitRInputField.GetComponent().text == "") - { - // empty chara - hitRPlaceholder.color = Color.gray; - hitRPlaceholder.text = "hitR"; - } - else - { - // good to go~ - hitRPlaceholder.color = Color.gray; - hitRPlaceholder.text = "hitR"; - string reward = hitRInputField.GetComponent().text; - Agent.GetComponent().hitReward = float.Parse(reward); - hitRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward hitR change Success",Message.MessageType.success); - } - } - - public void killRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (killRInputField.GetComponent().text == "-") - { - // input chara not illegal - killRPlaceholder.color = Color.red; - killRPlaceholder.text = "Wrong Type!"; - killRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (killRInputField.GetComponent().text == "") - { - // empty chara - killRPlaceholder.color = Color.gray; - killRPlaceholder.text = "killR"; - } - else - { - // good to go~ - killRPlaceholder.color = Color.gray; - killRPlaceholder.text = "killR"; - string reward = killRInputField.GetComponent().text; - Agent.GetComponent().killReward = float.Parse(reward); - killRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward killR change Success",Message.MessageType.success); - } - } - - public void winRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (winRInputField.GetComponent().text == "-") - { - // input chara not illegal - winRPlaceholder.color = Color.red; - winRPlaceholder.text = "Wrong Type!"; - winRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (winRInputField.GetComponent().text == "") - { - // empty chara - winRPlaceholder.color = Color.gray; - winRPlaceholder.text = "winR"; - } - else - { - // good to go~ - winRPlaceholder.color = Color.gray; - winRPlaceholder.text = "winR"; - string reward = winRInputField.GetComponent().text; - Agent.GetComponent().winReward = float.Parse(reward); - winRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward winR change Success", Message.MessageType.success); - } - } - - public void loseRBTPresses() - { - InGameMessages messenger = gameObject.GetComponent(); - if (loseRInputField.GetComponent().text == "-") - { - // input chara not illegal - loseRPlaceholder.color = Color.red; - loseRPlaceholder.text = "Wrong Type!"; - loseRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); - } - else if (loseRInputField.GetComponent().text == "") - { - // empty chara - loseRPlaceholder.color = Color.gray; - loseRPlaceholder.text = "loseR"; - } - else - { - // good to go~ - loseRPlaceholder.color = Color.gray; - loseRPlaceholder.text = "loseR"; - string reward = loseRInputField.GetComponent().text; - Agent.GetComponent().loseReward = float.Parse(reward); - loseRInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Reward loseR change Success",Message.MessageType.success); - } - } -} diff --git a/Assets/Script/InGame/RealTimeRewardChanger.cs.meta b/Assets/Script/InGame/RealTimeRewardChanger.cs.meta deleted file mode 100644 index 524cd19..0000000 --- a/Assets/Script/InGame/RealTimeRewardChanger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f31155528181e24438cf507311adf048 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/RealTimeTimeLimitChanger.cs b/Assets/Script/InGame/RealTimeTimeLimitChanger.cs deleted file mode 100644 index b3aef8c..0000000 --- a/Assets/Script/InGame/RealTimeTimeLimitChanger.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; - -public class RealTimeTimeLimitChanger : MonoBehaviour -{ - public GameObject Agent; - - public InputField TimeLimInputField; - public Text TimeLimPlaceholder; - - public void BTPressed() - { - AgentWithGun agentWithGun = Agent.GetComponent(); - InGameMessages messenger = gameObject.GetComponent(); - int timeLimit = Math.Abs(int.Parse(TimeLimInputField.GetComponent().text)); - - if (TimeLimInputField.GetComponent().text == "-") - { - // input chara not illegal - TimeLimPlaceholder.color = Color.red; - TimeLimPlaceholder.text = "Wrong Type!"; - TimeLimInputField.GetComponent().text = ""; - messenger.SendMessagetoBox("Wrong timeLimit Type!", Message.MessageType.error); - } - else if (TimeLimInputField.GetComponent().text == "") - { - // empty chara - TimeLimPlaceholder.color = Color.gray; - TimeLimPlaceholder.text = "TimeLim"; - } - else - { - int remainTime = agentWithGun.remainTime; - // make sure new timeLimit is greater than remainTime; - if (timeLimit <= remainTime) - { - TimeLimPlaceholder.color = Color.red; - TimeLimPlaceholder.text = "Error"; - messenger.SendMessagetoBox($"New time should greater than remainTime({remainTime})",Message.MessageType.error); - } - else - { - // good to go~ - TimeLimPlaceholder.color = Color.gray; - TimeLimPlaceholder.text = "TimeLim"; - agentWithGun.timeLimit = timeLimit; - TimeLimInputField.GetComponent().text = ""; - messenger.SendMessagetoBox($"Time Limit changed to {timeLimit}",Message.MessageType.success); - } - - } - } -} diff --git a/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta b/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta deleted file mode 100644 index 516c2ee..0000000 --- a/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 604d05168c977c04887a3add62ce34da -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/SaveWeightsButton.cs b/Assets/Script/InGame/SaveWeightsButton.cs deleted file mode 100644 index ff74793..0000000 --- a/Assets/Script/InGame/SaveWeightsButton.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SaveWeightsButton : MonoBehaviour -{ - public GameObject Agent; - public void onButtonClicked() - { - // set saveNow to active. - Agent.GetComponent().saveNow = 1; - } -} diff --git a/Assets/Script/InGame/SaveWeightsButton.cs.meta b/Assets/Script/InGame/SaveWeightsButton.cs.meta deleted file mode 100644 index fc8616a..0000000 --- a/Assets/Script/InGame/SaveWeightsButton.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 065aae6979c750b4fa0a0be5dbd8d2c7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/InGame/UIController.cs b/Assets/Script/InGame/UIController.cs deleted file mode 100644 index 5c9d742..0000000 --- a/Assets/Script/InGame/UIController.cs +++ /dev/null @@ -1,202 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using XCharts.Runtime; - -/*????UI*/ - -public class UIController : MonoBehaviour -{ - - [Header("Key Viewer")] - public int updateStep = 600; - public Text upText; - public Text downText; - public Text leftText; - public Text rightText; - public Text shootText; - public Text MouseText; - public Text remainTimeText; - public Text remainEnemyText; - public Image mouseVisualizationBG; - public Image mouseVisualizationMeter; - - [Header("Reward Viewer")] - public Text nonRewardText; - public Text shootRewardText; - public Text shootWithoutReadyRewardText; - public Text hitRewardText; - public Text winRewardText; - public Text loseRewardText; - public Text killRewardText; - - - [Header("X_Charts")] - public GameObject realTimeRewardChartOBJ; - public GameObject realTimeKeyCounterChartOBJ; - public GameObject EPTotalRewardsChartOBJ; - - [Header("Other Para")] - public float mouseMaxMovement = 15; - - private LineChart realTimeRewardChart; - private BarChart realTimeKeyCounterChart; - private LineChart EPTotalRewardsChart; - - //-----------RewardViewer-------- - public void updateRewardViewer(float nonReward, float shootReward, float shootWithoutReadyReward, float hitReward, float winReward, float loseReward, float killReward) - { - nonRewardText.text = Convert.ToString(nonReward); - shootRewardText.text = Convert.ToString(shootReward); - shootWithoutReadyRewardText.text = Convert.ToString(shootWithoutReadyReward); - hitRewardText.text = Convert.ToString(hitReward); - winRewardText.text = Convert.ToString(winReward); - loseRewardText.text = Convert.ToString(loseReward); - killRewardText.text = Convert.ToString(killReward); - } - - //------------RemainTime---------- - public void updateRemainTime(int remainTime) - { - remainTimeText.text = Convert.ToString(remainTime); - } - //------------RemainEnemy--------- - public void updateRemainEnemy(int enemyNum) - { - remainEnemyText.text = Convert.ToString(enemyNum); - } - - //------------Key Viewer---------- - public void updateWASDKeyViewer(int vertical,int horizontal) - { - if (vertical == 1) - { - upText.color = Color.red; - downText.color = Color.black; - } - else if (vertical == -1) - { - downText.color = Color.red; - upText.color = Color.black; - } - else - { - downText.color = Color.black; - upText.color = Color.black; - } - if (horizontal == 1) - { - rightText.color = Color.red; - leftText.color = Color.black; - } - else if (horizontal == -1) - { - leftText.color = Color.red; - rightText.color = Color.black; - } - else - { - downText.color = Color.black; - upText.color = Color.black; - } - } - public void updateShootKeyViewer(int shoot,bool isGunReady) - { - if(shoot != 0 && isGunReady == true) - { - shootText.color = Color.red; - } - else if(shoot != 0 && isGunReady == false) - { - shootText.color = Color.yellow; - } - else - { - shootText.color = Color.black; - } - } - public void updateMouseMovementViewer(float Mouse_x) - { - MouseText.text = Mouse_x.ToString(); - float mouseBGWidth = mouseVisualizationBG.GetComponent().sizeDelta.x; - float mouseBGPosX = mouseVisualizationBG.GetComponent().position.x; - float mouseBGPosY = mouseVisualizationBG.GetComponent().position.y; - - float mouseMeterWidth = mouseBGWidth * Mouse_x / mouseMaxMovement; - float mouseMeterPositionOffset = mouseMeterWidth / 2; - mouseVisualizationMeter.rectTransform.sizeDelta = new Vector2(Math.Abs(mouseMeterWidth),mouseVisualizationMeter.GetComponent().sizeDelta.y); - mouseVisualizationMeter.rectTransform.position = new Vector3(mouseBGPosX + mouseMeterPositionOffset, mouseBGPosY, 0); - } - - // ------------X Chart------------ - // Initialize Chart UI - public void iniChart() - { - realTimeRewardChart = realTimeRewardChartOBJ.GetComponent(); - resetStepChart(); - realTimeKeyCounterChart = realTimeKeyCounterChartOBJ.GetComponent(); - resetCounterChat(); - - EPTotalRewardsChart = EPTotalRewardsChartOBJ.GetComponent(); - resetEPChart(); - } - - // Resert------------ - // reset setp by setp update Chart - public void resetStepChart() - { - realTimeRewardChart.RemoveData(); - realTimeRewardChart.AddSerie("RealTimeRewardChart"); - } - // reset keyCounter Chart - public void resetCounterChat() - { - realTimeKeyCounterChart.RemoveData(); - realTimeKeyCounterChart.AddSerie("RealTimeKeyCounterChart"); - realTimeKeyCounterChart.AddXAxisData("W"); - realTimeKeyCounterChart.AddXAxisData("S"); - realTimeKeyCounterChart.AddXAxisData("A"); - realTimeKeyCounterChart.AddXAxisData("D"); - realTimeKeyCounterChart.AddXAxisData("Pew"); - realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "W"); - realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "S"); - realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "A"); - realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "D"); - realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "Pew"); - } - // reset EP by EP update Chart - public void resetEPChart() - { - EPTotalRewardsChart.RemoveData(); - EPTotalRewardsChart.AddSerie("EPTotalRewardsChart"); - } - - // Update------------ - // update setp by setp update Type Chart - public void stepUpdateChart(int step, float reward) - { - if(step % updateStep == 0) - { - resetStepChart(); - } - realTimeRewardChart.AddXAxisData(Convert.ToString(step)); - realTimeRewardChart.AddData(0,reward); - } - // update KeyCounter chart - public void updateKeyCounterChart(int kWCount, int kSCount, int kACount, int kDCount,int shootCount) - { - realTimeKeyCounterChart.UpdateData(0, 0, kWCount); - realTimeKeyCounterChart.UpdateData(0, 1, kSCount); - realTimeKeyCounterChart.UpdateData(0, 2, kACount); - realTimeKeyCounterChart.UpdateData(0, 3, kDCount); - realTimeKeyCounterChart.UpdateData(0, 4, shootCount); - 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