V2.1 Easier game!

Build-ParallelEnv-Target-OffPolicy-SingleStack-SideChannel-EndReward-Easy-V2.1
move remain time position after target state
easier game reward get, while watching or shoot at target area u get reward(attack mode), watching enemy u also get reward(Freemode)
This commit is contained in:
Koha9 2022-12-05 14:56:18 +09:00
parent fa90ac3bb6
commit 74c85c4296
7 changed files with 179 additions and 242 deletions

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@ -1 +1 @@
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View File

@ -587,6 +587,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &14770079 --- !u!1 &14770079
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6159,6 +6160,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &202817962 --- !u!1 &202817962
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -8249,6 +8251,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -9573,6 +9577,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -13439,6 +13445,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &482717377 --- !u!1 &482717377
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -16520,6 +16527,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &588745181 --- !u!1 &588745181
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -19617,6 +19625,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -28488,6 +28498,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &1033213894 --- !u!1 &1033213894
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -30893,6 +30904,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -38483,6 +38496,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -42968,6 +42983,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -43227,6 +43244,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &1692325237 --- !u!1 &1692325237
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -43296,6 +43314,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &1692888382 --- !u!1 &1692888382
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -51369,6 +51388,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -53633,6 +53654,8 @@ MonoBehaviour:
killReward: 5 killReward: 5
shootWithoutReadyReward: -0.15 shootWithoutReadyReward: -0.15
killBonusReward: 0 killBonusReward: 0
facingReward: 2
shootTargetAreaReward: 5
speedPenalty: 0 speedPenalty: 0
spinPenalty: 0.04 spinPenalty: 0.04
hitTargetReward: 60 hitTargetReward: 60
@ -56197,6 +56220,7 @@ MonoBehaviour:
- 0 - 0
- 0 - 0
- 0 - 0
targetPosition: {x: 0, y: 0, z: 0}
--- !u!1 &2071905738 --- !u!1 &2071905738
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -10,6 +10,8 @@
using Unity.MLAgents.Sensors; using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators; using Unity.MLAgents.Actuators;
using System.Linq; using System.Linq;
using System.Drawing;
using Color = UnityEngine.Color;
/*TODO: /*TODO:
tag tag
@ -235,7 +237,7 @@ float ballistic()
Vector3 point = new Vector3(thisCam.pixelWidth / 2, thisCam.pixelHeight / 2, 0);//发射位置 Vector3 point = new Vector3(thisCam.pixelWidth / 2, thisCam.pixelHeight / 2, 0);//发射位置
Ray ray = thisCam.ScreenPointToRay(point); Ray ray = thisCam.ScreenPointToRay(point);
RaycastHit hit; RaycastHit hit;
Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue); // Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue);
//按下鼠标左键 //按下鼠标左键
if (shoot != 0 && gunReadyToggle == true) if (shoot != 0 && gunReadyToggle == true)
{ {
@ -245,27 +247,78 @@ float ballistic()
{ {
if (hit.collider.tag != myTag && hit.collider.tag != "Wall") if (hit.collider.tag != myTag && hit.collider.tag != "Wall")
{ {
// kill enemy
GameObject gotHitObj = hit.transform.gameObject;//获取受到Ray撞击的对象 GameObject gotHitObj = hit.transform.gameObject;//获取受到Ray撞击的对象
gotHitObj.GetComponent<states>().ReactToHit(Damage, gameObject); gotHitObj.GetComponent<states>().ReactToHit(Damage, gameObject);
shoot = 0; shoot = 0;
return targetCon.hitEnemyReward(gotHitObj.transform.position); return targetCon.hitEnemyReward(gotHitObj.transform.position);
} }
} }
if (targetCon.targetTypeInt == (int)TargetController.Targets.Attack)
{
// while if attack mode
float targetDis = Vector3.Distance(blockContainer.thisBlock.transform.position, transform.position);
if (targetDis <= rayScript.viewDistance)
{
// Debug.DrawRay(new Vector3(0,0,0), viewPoint, Color.red);
if (Vector3.Distance(ray.origin + (ray.direction * targetDis), blockContainer.thisBlock.transform.position) <= blockContainer.thisBlock.firebasesAreaDiameter / 2)
{
// im shooting at target but didn't hit enemy
// Debug.DrawRay(ray.origin, viewPoint-ray.origin, Color.blue);
return paramContainer.shootTargetAreaReward;
}
}
}
shoot = 0; shoot = 0;
return paramContainer.shootReward; return paramContainer.shootReward;
} }
else if (shoot != 0 && gunReadyToggle == false) else if (shoot != 0 && gunReadyToggle == false)
{ {
// shoot without ready
shoot = 0; shoot = 0;
return paramContainer.shootWithoutReadyReward; return paramContainer.shootWithoutReadyReward;
} }
else else
{ {
// do not shoot
shoot = 0; shoot = 0;
return paramContainer.nonReward; return paramContainer.nonReward;
} }
} }
float facingReward()
{
float thisReward = 0;
Ray ray = thisCam.ScreenPointToRay(new Vector3(thisCam.pixelWidth / 2, thisCam.pixelHeight / 2, 0));
if (targetCon.targetTypeInt == (int)TargetController.Targets.Free)
{
//free mode
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
if (hit.collider.tag != myTag && hit.collider.tag != "Wall")
{
thisReward = paramContainer.facingReward;
}
}
}
else if(targetCon.targetTypeInt == (int)TargetController.Targets.Attack)
{
float targetDis = Vector3.Distance(blockContainer.thisBlock.transform.position, transform.position);
if(targetDis <= rayScript.viewDistance)
{
// Debug.DrawRay(new Vector3(0,0,0), viewPoint, Color.red);
if (Vector3.Distance(ray.origin + (ray.direction * targetDis), blockContainer.thisBlock.transform.position) <= blockContainer.thisBlock.firebasesAreaDiameter / 2)
{
// im watching target
// Debug.DrawRay(ray.origin, viewPoint-ray.origin, Color.blue);
thisReward = paramContainer.facingReward;
}
}
}
return thisReward;
}
// getEnemyNum 获取现场除了自己以外的敌人数量 // getEnemyNum 获取现场除了自己以外的敌人数量
int getEnemyNum() int getEnemyNum()
{ {
@ -322,6 +375,9 @@ public float rewardCalculate(float sceneReward,float mouseX)
} }
// 射击动作reward判断 // 射击动作reward判断
epreward += ballistic() + sceneReward; epreward += ballistic() + sceneReward;
// facing reward
epreward += facingReward();
// spin penalty
spinRecord.Add(mouseX); spinRecord.Add(mouseX);
if (spinRecord.Count >= paramContainer.spinRecordMax) if (spinRecord.Count >= paramContainer.spinRecordMax)
{ {
@ -372,8 +428,8 @@ public override void CollectObservations(VectorSensor sensor)
//sensor.AddObservation(allEnemyNum); // 敌人数量 int //sensor.AddObservation(allEnemyNum); // 敌人数量 int
sensor.AddObservation(targetStates);// targettype, target x,y,z, firebasesAreaDiameter sensor.AddObservation(targetStates);// targettype, target x,y,z, firebasesAreaDiameter
sensor.AddObservation(remainTime);
sensor.AddObservation(targetCon.getInAreaState()); sensor.AddObservation(targetCon.getInAreaState());
sensor.AddObservation(remainTime);
sensor.AddObservation(myObserve); // 自机位置xyz+朝向 float[](4,1) sensor.AddObservation(myObserve); // 自机位置xyz+朝向 float[](4,1)
sensor.AddObservation(rayTagResult); // 探测用RayTag结果 float[](raySensorNum,1) sensor.AddObservation(rayTagResult); // 探测用RayTag结果 float[](raySensorNum,1)
sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1) sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1)

View File

@ -70,6 +70,11 @@ public class ParameterContainer : MonoBehaviour
public float shootWithoutReadyReward = -0.15f; public float shootWithoutReadyReward = -0.15f;
[Tooltip("Kill bonus reward stack to nothing happend reward")] [Tooltip("Kill bonus reward stack to nothing happend reward")]
public float killBonusReward = 0.0f; public float killBonusReward = 0.0f;
[Tooltip("Facing to enemy's reward")]
public float facingReward = 2.0f;
[Tooltip("Shoot at target area but didn't hit enemy")]
public float shootTargetAreaReward = 5.0f;
[Header("Penalty Rewards")] [Header("Penalty Rewards")]
[Tooltip("Speed Penalty Reward")] [Tooltip("Speed Penalty Reward")]
public float speedPenalty = 0f; public float speedPenalty = 0f;

View File

@ -51,7 +51,7 @@ public enum EndType { Win, Lose, Running, Num };
private float freeProb; private float freeProb;
private float sceneSize; private float sceneSize;
private float lastDistance; private float lastDistance;
private Vector3 targetPosition; public Vector3 targetPosition;
private Vector3 targetLocalPosition; private Vector3 targetLocalPosition;
private bool firstRewardFlag = true; private bool firstRewardFlag = true;
private bool targetEnemySpawnFinish = false; private bool targetEnemySpawnFinish = false;
@ -248,7 +248,8 @@ public void moveAgentTo(Vector3 thisPosition)
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position); (nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
float areaTargetReward = getDistanceReward(nowDistance, inArea); float areaTargetReward = getDistanceReward(nowDistance, inArea);
if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint) // if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint)
if(inArea != 0)
{ {
// win // win
// let the area belongs to me // let the area belongs to me

View File

@ -3,7 +3,7 @@
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AndroidFilterTouchesWhenObscured: 0 AndroidFilterTouchesWhenObscured: 0
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macAppStoreCategory: public.app-category.games macAppStoreCategory: public.app-category.games
gpuSkinning: 1 gpuSkinning: 1
@ -97,7 +97,7 @@ PlayerSettings:
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xboxEnableKinectAutoTracking: 0 xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0 xboxEnableFitness: 0
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fullscreenMode: 3 fullscreenMode: 3
xboxSpeechDB: 0 xboxSpeechDB: 0
@ -138,6 +138,8 @@ PlayerSettings:
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androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: {} applicationIdentifier: {}
@ -161,7 +165,7 @@ PlayerSettings:
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 0 overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1 AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19 AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1
aotOptions: aotOptions:
@ -217,6 +221,7 @@ PlayerSettings:
iOSLaunchScreeniPadCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: [] iOSDeviceRequirements: []
iOSURLSchemes: [] iOSURLSchemes: []
macOSURLSchemes: []
iOSBackgroundModes: 0 iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0 iOSMetalForceHardShadows: 0
metalEditorSupport: 1 metalEditorSupport: 1
@ -285,6 +290,7 @@ PlayerSettings:
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m_StaticBatching: 0 m_StaticBatching: 0
m_DynamicBatching: 0 m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport - m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0 m_GraphicsJobs: 0
@ -320,7 +326,7 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs: m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer - m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000 m_APIs: 150000000b000000
m_Automatic: 0 m_Automatic: 1
- m_BuildTarget: iOSSupport - m_BuildTarget: iOSSupport
m_APIs: 10000000 m_APIs: 10000000
m_Automatic: 1 m_Automatic: 1
@ -336,6 +342,8 @@ PlayerSettings:
m_Devices: m_Devices:
- Oculus - Oculus
- OpenVR - OpenVR
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m_DefaultShaderChunkCount: 0
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openGLRequireES31AEP: 0 openGLRequireES31AEP: 0
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@ -347,6 +355,7 @@ PlayerSettings:
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m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetDefaultTextureCompressionFormat: []
playModeTestRunnerEnabled: 0 playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0 runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1 actionOnDotNetUnhandledException: 1
@ -365,6 +374,7 @@ PlayerSettings:
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switchUseCPUProfiler: 0 switchUseCPUProfiler: 0
switchUseGOLDLinker: 0 switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000 switchApplicationID: 0x01004b9000490000
switchNSODependencies: switchNSODependencies:
switchTitleNames_0: switchTitleNames_0:
@ -495,7 +505,9 @@ PlayerSettings:
switchPlayerConnectionEnabled: 1 switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0 switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1 switchUseMicroSleepForYield: 1
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switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12 ps4NPAgeRating: 12
ps4NPTitleSecret: ps4NPTitleSecret:
ps4NPTrophyPackPath: ps4NPTrophyPackPath:
@ -591,6 +603,7 @@ PlayerSettings:
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webGLThreadsSupport: 0 webGLThreadsSupport: 0
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platformArchitecture: {} platformArchitecture: {}
@ -601,8 +614,8 @@ PlayerSettings:
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enableRoslynAnalyzers: 1 enableRoslynAnalyzers: 1
selectedPlatform: 0
additionalIl2CppArgs: additionalIl2CppArgs:
scriptingRuntimeVersion: 1 scriptingRuntimeVersion: 1
gcIncremental: 1 gcIncremental: 1
@ -637,6 +650,7 @@ PlayerSettings:
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metroFTAFileTypes: [] metroFTAFileTypes: []
metroProtocolName: metroProtocolName:
vcxProjDefaultLanguage:
XboxOneProductId: XboxOneProductId:
XboxOneUpdateKey: XboxOneUpdateKey:
XboxOneSandboxId: XboxOneSandboxId:
@ -680,6 +694,7 @@ PlayerSettings:
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@ -687,4 +702,6 @@ PlayerSettings:
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playerDataPath:
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@ -15,90 +15,16 @@ MonoBehaviour:
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--- !u!114 &2 --- !u!114 &2
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