V2.9 取消归一化,追加StateUI,改进代码
取消坐标归一化,朝向归一化算法改为transform.eulerAngles.y / 36f
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Load Diff
@ -73,6 +73,15 @@ public class AgentWithGun : Agent
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private TargetController targetCon;
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private HUDController hudController;
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// observation
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float[] myObserve = new float[4];
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float[] rayTagResult;
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float[] rayTagResultOnehot;
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float[] rayDisResult;
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float[] targetStates;
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float remainTime;
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float inAreaState;
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[System.NonSerialized] public int finishedState;
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private void Start()
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@ -438,19 +447,26 @@ public override void CollectObservations(VectorSensor sensor)
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{
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//List<float> enemyLDisList = RaySensors.enemyLDisList;// All Enemy Lside Distances
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//List<float> enemyRDisList = RaySensors.enemyRDisList;// All Enemy Rside Distances
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float[] myObserve = { transform.localPosition.x/raySensors.viewDistance, transform.localPosition.y / raySensors.viewDistance, transform.localPosition.z / raySensors.viewDistance, transform.eulerAngles.y/360f };
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float[] rayTagResult = raySensors.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
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float[] rayTagResultOnehot = raySensors.rayTagResultOneHot.ToArray(); // 探测用RayTagonehot结果 List<int>[](raySensorNum*Tags,1)
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float[] rayDisResult = raySensors.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
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float[] targetStates = targetCon.targetState; // (6) targettype, target x,y,z, firebasesAreaDiameter
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float remainTime = targetCon.leftTime;
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/**myObserve[0] = transform.localPosition.x / raySensors.viewDistance;
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myObserve[1] = transform.localPosition.y / raySensors.viewDistance;
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myObserve[2] = transform.localPosition.z / raySensors.viewDistance;
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myObserve[3] = transform.eulerAngles.y / 360f;**/
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myObserve[0] = transform.localPosition.x;
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myObserve[1] = transform.localPosition.y;
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myObserve[2] = transform.localPosition.z;
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myObserve[3] = transform.eulerAngles.y / 36f;
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rayTagResult = raySensors.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
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rayTagResultOnehot = raySensors.rayTagResultOneHot.ToArray(); // 探测用RayTagonehot结果 List<int>[](raySensorNum*Tags,1)
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rayDisResult = raySensors.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
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targetStates = targetCon.targetState; // (6) targettype, target x,y,z, firebasesAreaDiameter
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remainTime = targetCon.leftTime;
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inAreaState = targetCon.getInAreaState();
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gunReadyToggle = gunReady();
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//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
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//sensor.AddObservation(allEnemyNum); // 敌人数量 int
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sensor.AddObservation(targetStates);// (6) targettype, target x,y,z, firebasesAreaDiameter
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sensor.AddObservation(targetCon.getInAreaState()); // (1)
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sensor.AddObservation(inAreaState); // (1)
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sensor.AddObservation(remainTime); // (1)
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sensor.AddObservation(gunReadyToggle); //(1) save gun is ready?
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sensor.AddObservation(myObserve); // (4)自机位置xyz+朝向 float[](4,1)
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@ -463,6 +479,7 @@ public override void CollectObservations(VectorSensor sensor)
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sensor.AddObservation(rayTagResult);
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}
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sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1)
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EnvUICon.updateStateText(targetStates, inAreaState, remainTime, gunReadyToggle, myObserve, rayTagResultOnehot, rayDisResult);
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/*foreach(float aaa in rayDisResult)
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{
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Debug.Log(aaa);
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -16,9 +17,11 @@ public class EnvironmentUIControl : MonoBehaviour
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public TextMeshProUGUI remainTimeText;
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public TextMeshProUGUI targetTypeText;
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public TextMeshProUGUI winLoseText;
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public TextMeshProUGUI stateText;
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public float resultTimeout = 1f;
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public GameObject gaugeImgObj;
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private StringBuilder stateBuilder = new StringBuilder();
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private LineChart realTimeRewardChart = null;
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private TargetController targetController;
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private ParameterContainer paramContainer;
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@ -153,4 +156,39 @@ public void updateTargetType(int targetInt)
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break;
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}
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}
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// update state text
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// public TextMeshProUGUI stateText;
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// targetState[0] = targetTypeInt;
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// targetState[1] = targetPosition.x / raySensors.viewDistance; // normalization
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// targetState[2] = targetPosition.y / raySensors.viewDistance;
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// targetState[3] = targetPosition.z / raySensors.viewDistance;
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// targetState[4] = blockCont.thisBlock.firebasesAreaDiameter / raySensors.viewDistance;
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// targetState[5] = blockCont.thisBlock.belongRatio;
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// float[] myObserve = { transform.localPosition.x/raySensors.viewDistance, transform.localPosition.y / raySensors.viewDistance, transform.localPosition.z / raySensors.viewDistance, transform.eulerAngles.y/360f }
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// ??????????string??"targetType: 1.0 \r\n targetX: 2.0 \r\n"
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public void updateStateText(float[] targetStates,float inAreaState,float remainTime, bool gunReadyToggle, float[] myObserve, float[] rayTagResultOnehot, float[] rayDisResult)
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{
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stateBuilder.Clear();
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stateBuilder.Append($"States:\r\nTType:{targetStates[0]}");
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stateBuilder.Append("\r\nTPosition:");
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stateBuilder.Append(targetStates[1]).Append(targetStates[2]).Append(targetStates[3]);
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stateBuilder.Append("\r\nTDiameter:");
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stateBuilder.Append(targetStates[4]);
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stateBuilder.Append("\r\nTRatio:");
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stateBuilder.Append(targetStates[5]);
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stateBuilder.Append("\r\nInArea:");
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stateBuilder.Append(inAreaState);
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stateBuilder.Append("\r\nRemainTime:");
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stateBuilder.Append(remainTime);
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stateBuilder.Append("\r\nGunReady:");
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stateBuilder.Append(gunReadyToggle);
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stateBuilder.Append("\r\nMyPosition:");
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stateBuilder.Append(myObserve[0]).Append(myObserve[1]).Append(myObserve[2]);
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stateBuilder.Append("\r\nMyRotation:");
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stateBuilder.Append(myObserve[3]);
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stateText.text = stateBuilder.ToString();
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}
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}
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@ -209,9 +209,12 @@ public void updateTargetStates()
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else
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{
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targetState[0] = targetTypeInt;
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targetState[1] = targetPosition.x / raySensors.viewDistance; // normalization
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/* targetState[1] = targetPosition.x / raySensors.viewDistance; // normalization
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targetState[2] = targetPosition.y / raySensors.viewDistance;
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targetState[3] = targetPosition.z / raySensors.viewDistance;
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targetState[3] = targetPosition.z / raySensors.viewDistance;*/
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targetState[1] = targetPosition.x; // normalization
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targetState[2] = targetPosition.y;
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targetState[3] = targetPosition.z;
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targetState[4] = blockCont.thisBlock.firebasesAreaDiameter / raySensors.viewDistance;
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targetState[5] = blockCont.thisBlock.belongRatio;
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}
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@ -396,6 +399,8 @@ public float getDistanceReward(float nowDistance,int inarea)
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}
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else
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{
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// out of area
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// thisSceneReward = paramCon.distanceReward * Math.Clamp(lastDistance - nowDistance, 0, 100);
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thisSceneReward = paramCon.distanceReward * (lastDistance - nowDistance);
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}
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lastDistance = nowDistance;
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_NewAssetIndexInList: -1
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m_ScrollPosition: {x: 0, y: 83}
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m_ScrollPosition: {x: 0, y: 84}
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m_GridSize: 16
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m_SkipHiddenPackages: 0
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m_DirectoriesAreaWidth: 355
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@ -656,10 +656,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1419
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y: 19
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width: 439
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height: 966
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x: 1279
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y: 220
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width: 442
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height: 918
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -697,10 +697,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1
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y: 19
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width: 333
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height: 693
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x: 947
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y: 220
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width: 330
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height: 443
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -710,7 +710,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 32fbffffc06a0000
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m_ExpandedIDs: fc99ffff589affffec9bffff32fbffff886a0000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@ -754,10 +754,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 0
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y: 19
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width: 1082
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height: 693
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x: -130
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y: 220
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width: 1076
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height: 659
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -992,9 +992,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_Position:
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m_Target: {x: -187.27528, y: -575.05884, z: 130.28072}
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m_Target: {x: -193.44568, y: -432.5919, z: 284.7471}
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speed: 2
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m_Value: {x: -187.27528, y: -575.05884, z: 130.28072}
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m_Value: {x: -193.44568, y: -432.5919, z: 284.7471}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -1041,13 +1041,13 @@ MonoBehaviour:
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_Rotation:
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m_Target: {x: 0.5423778, y: 0.009795776, z: -0.0063570384, w: 0.8400479}
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m_Target: {x: 0.40636468, y: 0.03531183, z: -0.015755024, w: 0.9128847}
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speed: 2
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m_Value: {x: 0.5423804, y: 0.009795822, z: -0.006357068, w: 0.84005183}
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m_Value: {x: 0.40636754, y: 0.03531208, z: -0.015755134, w: 0.91289115}
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m_Size:
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m_Target: 355.98242
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m_Target: 336.21252
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speed: 2
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m_Value: 355.98242
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m_Value: 321.73447
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m_Ortho:
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m_Target: 0
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speed: 2
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@ -1092,10 +1092,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1
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y: 733
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width: 333
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height: 252
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x: 947
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y: 684
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width: 330
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height: 454
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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||||
|
Loading…
Reference in New Issue
Block a user