V3.3.4 LevelProbabilityPanel大于0判断逻辑修复
LevelProbabilityPanel大于0判断逻辑修复
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@ -1 +1 @@
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@ -1 +1 @@
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@ -37,7 +37,6 @@ public void InitializeLevelProbabilityPanel(string levelName, float probability)
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/// <param name="probability">The probability value.</param>
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public void InitializeLevelProbabilityPanel(int levelName, float probability)
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{
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Debug.Log(levelName + " " + probability);
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SetLevelName(levelName);
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SetProbability(probability);
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InitializeButton();
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@ -105,64 +105,17 @@ private void OnSliderValueChange(float value, int exceptedIndex)
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while (remainCorrectionNum > 0)
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{
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iterationCount++;
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Debug.Log(remainCorrectionNum);
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remainCorrectionNum = 0;
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List<int> reCorrectionIndex = new List<int>();
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int lastReCorrectionIndex = 0;
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float underZeroExtraValueAfterCorrected = 0;
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for (int i = 0; i < panelNum; ++i)
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{
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// if the panel is the changed one
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if (i == exceptedIndex)
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{
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correctionValues[i] = 0;
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continue;
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}
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// if the panel is locked or the probability value is 0 or the probability value is equal to the correction value
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if (singleLevelPanels[i].IsLocked || singleLevelPanels[i].ProbabilityValue <= 0)
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{
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correctionValues[i] = 0;
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}
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else if (singleLevelPanels[i].ProbabilityValue == correctionValues[i])
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{
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underZeroExtraValueAfterCorrected += correctionValues[i];
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}
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else if (singleLevelPanels[i].ProbabilityValue - correctionValues[i] < 0)
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{
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underZeroExtraValueAfterCorrected += correctionValues[i];
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correctionValues[i] = singleLevelPanels[i].ProbabilityValue;
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remainCorrectionNum++;
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}
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else
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{
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lastReCorrectionIndex = i;
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reCorrectionIndex.Add(i);
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}
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}
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foreach (int index in reCorrectionIndex)
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{
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float newAverageCorrectionValue = (extraValue - underZeroExtraValueAfterCorrected) / reCorrectionIndex.Count;
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//
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if (index == lastReCorrectionIndex)
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{
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correctionValues[index] = extraValue - (newAverageCorrectionValue * (reCorrectionIndex.Count - 1));
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}
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else
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{
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correctionValues[index] = newAverageCorrectionValue;
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}
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}
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(correctionValues, remainCorrectionNum) = reCalculateCorrectionValues(correctionValues, exceptedIndex, value, extraValue);
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// protect the infinite loop
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if (iterationCount >= 100)
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{
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Debug.LogError("Infinite loop detected!");
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break;
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}
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}
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// applicate the value to all unlocked panels excepted the changed one
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for (int i = 0; i < panelNum; i++)
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{
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singleLevelPanels[i].SetProbability(i == exceptedIndex ? value : singleLevelPanels[i].ProbabilityValue - correctionValues[i]);
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}
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applyCorrectionValue(correctionValues);
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enableSliderListener();
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}
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@ -174,4 +127,79 @@ private void enableSliderListener()
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singleLevelPanels[i].probabilitySlider.onValueChanged.AddListener((value) => OnSliderValueChange(value, tempIndex));
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}
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}
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private (float[], int) reCalculateCorrectionValues(float[] correctionValues, int exceptedIndex, float value, float extraValue)
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{
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int remainCorrectionNum = 0;
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List<int> reCorrectionIndex = new List<int>();
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int lastReCorrectionIndex = 0;
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float underZeroExtraValueAfterCorrected = 0;
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for (int i = 0; i < panelNum; ++i)
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{
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// if the panel is the changed one
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if (i == exceptedIndex)
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{
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correctionValues[i] = singleLevelPanels[i].ProbabilityValue - value;
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continue;
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}
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// if the panel is locked or the probability value is 0 or the probability value is equal to the correction value
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if (singleLevelPanels[i].IsLocked || singleLevelPanels[i].ProbabilityValue <= 0)
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{
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correctionValues[i] = 0;
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}
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else if (singleLevelPanels[i].ProbabilityValue == correctionValues[i])
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{
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underZeroExtraValueAfterCorrected += correctionValues[i];
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}
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else if (singleLevelPanels[i].ProbabilityValue - correctionValues[i] < 0)
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{
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underZeroExtraValueAfterCorrected += correctionValues[i];
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correctionValues[i] = singleLevelPanels[i].ProbabilityValue;
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remainCorrectionNum++;
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}
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else
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{
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lastReCorrectionIndex = i;
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reCorrectionIndex.Add(i);
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}
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}
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foreach (int index in reCorrectionIndex)
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{
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float newAverageCorrectionValue = (extraValue - underZeroExtraValueAfterCorrected) / reCorrectionIndex.Count;
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if (index == lastReCorrectionIndex)
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{
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correctionValues[index] = extraValue - (newAverageCorrectionValue * (reCorrectionIndex.Count - 1));
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if (singleLevelPanels[index].ProbabilityValue - correctionValues[index] < 0)
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{
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correctionValues[index] = singleLevelPanels[index].ProbabilityValue;
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remainCorrectionNum++;
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}
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}
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else
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{
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correctionValues[index] = newAverageCorrectionValue;
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if (singleLevelPanels[index].ProbabilityValue - correctionValues[index] < 0)
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{
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correctionValues[index] = singleLevelPanels[index].ProbabilityValue;
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remainCorrectionNum++;
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}
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}
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}
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return (correctionValues, remainCorrectionNum);
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}
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private void applyCorrectionValue(float[] correctionValues)
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{
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for (int i = 0; i < panelNum; i++)
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{
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if (singleLevelPanels[i].ProbabilityValue - correctionValues[i] < 0)
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{
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Debug.LogWarning("Probability value is less than 0");
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Debug.Log(i);
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Debug.Log(singleLevelPanels[i].ProbabilityValue);
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Debug.Log(correctionValues[i]);
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}
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singleLevelPanels[i].SetProbability(singleLevelPanels[i].ProbabilityValue - correctionValues[i]);
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}
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}
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}
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--- !u!114 &10
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- Assets
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- Assets/Script
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m_Globs: []
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m_OriginalText:
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m_ViewMode: 1
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m_StartGridSize: 16
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m_LastFolders:
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- Assets
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- Assets/DelthorGames/AKM/Models
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m_LastFoldersGridSize: 16
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m_LastProjectPath: C:\Users\UCUNI\OneDrive\Unity\ML-Agents\Aimbot-ParallelEnv
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m_LockTracker:
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m_IsLocked: 0
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 50760000
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m_LastClickedID: 30288
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m_SelectedIDs: 06ca9a3b
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m_LastClickedID: 1000000006
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m_ExpandedIDs: 000000002c7600002e76000030760000327600003476000036760000387600003a7600003c7600003e76000040760000427600004476000046760000487600004a7600004c7600004e7600005076000000ca9a3bffffff7f
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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@ -870,7 +870,7 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_NewAssetIndexInList: -1
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m_ScrollPosition: {x: 0, y: 64}
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m_ScrollPosition: {x: 0, y: 0}
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m_GridSize: 16
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m_SkipHiddenPackages: 0
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m_DirectoriesAreaWidth: 355
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@ -922,9 +922,9 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1113
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y: 73
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width: 431
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x: 830
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y: 263
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width: 432
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height: 422
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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@ -933,7 +933,7 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: f8150000
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m_SelectedIDs: 36250000
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m_LastClickedID: 0
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m_ExpandedIDs: 32fbffff
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m_RenameOverlay:
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@ -979,9 +979,9 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1113
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y: 516
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width: 431
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x: 830
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y: 706
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width: 432
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height: 523
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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@ -1035,8 +1035,8 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1546
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y: 73
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x: 1264
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y: 263
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width: 373
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height: 966
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m_ViewDataDictionary: {fileID: 0}
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|
Loading…
Reference in New Issue
Block a user