Aimbot-ParallelEnv/Assets/Script/MousePreview.cs

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using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;
public class MousePreview : MonoBehaviour
{
// show mousePreviewObj in mouse position
public void changePreviewTo(GameObject mousePreviewObj)
{
deleteAllPreviewModele();
Instantiate(mousePreviewObj, this.transform.position, Quaternion.identity, this.transform);
}
public void updatePreviewPosition(Vector3 previewPos)
{
// move this gameobject to previewPos
this.transform.position = previewPos;
}
public void deleteAllPreviewModele()
{
// delete all child object
foreach (Transform childObj in this.transform)
{
// destroy child
Destroy(childObj.gameObject);
}
}
}