36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnemyHPBar : MonoBehaviour
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{
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GameObject EnemyOBJ;
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GameObject BGOBJ;
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GameObject gaugeImgOBJ;
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void Start()
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{
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EnemyOBJ = transform.parent.gameObject;
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BGOBJ = transform.GetChild(0).gameObject;
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gaugeImgOBJ = BGOBJ.transform.GetChild(0).gameObject;
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Vector3 v = Camera.main.transform.position - transform.position;
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v.x = v.z = 0.0f;
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transform.LookAt(Camera.main.transform.position - v);
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transform.Rotate(0,180,0);
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}
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void Update()
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{
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Vector3 v = Camera.main.transform.position - transform.position;
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v.x = v.z = 0.0f;
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transform.LookAt(Camera.main.transform.position - v);
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transform.Rotate(0,180,0);
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float maxHP = EnemyOBJ.GetComponent<Enemy>().EnemyMaxHP;
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float nowHP = EnemyOBJ.GetComponent<Enemy>().getnowHP();
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gaugeImgOBJ.GetComponent<Image>().fillAmount = nowHP / maxHP;
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}
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}
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