Aimbot-ParallelEnv/Assets/Script/Start/StartSeneData.cs

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using System.Collections.Generic;
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using UnityEngine;
public class StartSeneData : MonoBehaviour
{
[Header("Game mode")]
public int gameMode = 0;// default trainning mode
[Header("Targets Prob")]
public float attackProb = 0f;
public List<float> attackLevelProbs = new List<float>();
public float gotoProb = 0f;
public List<float> gotoLevelProbs = new List<float>();
public float defenceProb = 0f;
public List<float> defenceLevelProbs = new List<float>();
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void Awake()
{
DontDestroyOnLoad(transform.gameObject);
}
}