111 lines
3.6 KiB
C#
111 lines
3.6 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example60_Heatmap : MonoBehaviour
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{
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private HeatmapChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<HeatmapChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<HeatmapChart>();
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}
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chart.GetChartComponent<Title>().text = "HeatmapChart";
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chart.GetChartComponent<Tooltip>().type = Tooltip.Type.None;
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var grid = chart.GetChartComponent<GridCoord>();
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grid.left = 100;
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grid.right = 60;
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grid.bottom = 60;
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var xAxis = chart.GetChartComponent<XAxis>();
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var yAxis = chart.GetChartComponent<YAxis>();
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//目前只支持Category
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xAxis.type = Axis.AxisType.Category;
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yAxis.type = Axis.AxisType.Category;
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xAxis.boundaryGap = true;
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xAxis.boundaryGap = true;
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xAxis.splitNumber = 10;
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yAxis.splitNumber = 10;
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//清空数据重新添加
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chart.RemoveData();
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var serie = chart.AddSerie<Heatmap>("serie1");
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//设置样式
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serie.itemStyle.show = true;
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serie.itemStyle.borderWidth = 1;
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serie.itemStyle.borderColor = Color.clear;
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//设置高亮样式
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serie.AddExtraComponent<EmphasisItemStyle>();
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serie.emphasisItemStyle.show = true;
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serie.emphasisItemStyle.borderWidth = 1;
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serie.emphasisItemStyle.borderColor = Color.black;
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//设置视觉映射组件
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var visualMap = chart.GetChartComponent<VisualMap>();
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visualMap.max = 10;
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visualMap.range[0] = 0f;
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visualMap.range[1] = 10f;
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visualMap.orient = Orient.Vertical;
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visualMap.calculable = true;
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visualMap.location.align = Location.Align.BottomLeft;
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visualMap.location.bottom = 100;
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visualMap.location.left = 30;
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//清空颜色重新添加
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var heatmapGridWid = 10f;
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int xSplitNumber = (int) (grid.context.width / heatmapGridWid);
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int ySplitNumber = (int) (grid.context.height / heatmapGridWid);
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var colors = new List<string>
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{
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"#313695",
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"#4575b4",
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"#74add1",
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"#abd9e9",
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"#e0f3f8",
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"#ffffbf",
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"#fee090",
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"#fdae61",
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"#f46d43",
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"#d73027",
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"#a50026"
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};
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visualMap.AddColors(colors);
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//添加xAxis的数据
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for (int i = 0; i < xSplitNumber; i++)
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{
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chart.AddXAxisData((i + 1).ToString());
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}
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//添加yAxis的数据
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for (int i = 0; i < ySplitNumber; i++)
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{
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chart.AddYAxisData((i + 1).ToString());
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}
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for (int i = 0; i < xSplitNumber; i++)
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{
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for (int j = 0; j < ySplitNumber; j++)
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{
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var value = 0f;
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var rate = Random.Range(0, 101);
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if (rate > 70) value = Random.Range(8f, 10f);
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else value = Random.Range(1f, 8f);
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var list = new List<double> { i, j, value };
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//至少是一个三位数据:(x,y,value)
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chart.AddData(0, list);
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}
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}
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}
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}
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}
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