Aimbot-ParallelEnv/Assets/Script/LevelsSet.cs

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using System;
using UnityEngine;
[CreateAssetMenu(menuName = "All Level Prefab Set")]
public class LevelsSet : ScriptableObject
{
public BlocksSet[] singleLevelSet;
[NonSerialized] public int levelSize = 0;
// initialization
public void InitializeLevelsSet()
{
// get level size
levelSize = singleLevelSet.Length;
for(int i = 0; i < levelSize; i++)
{
// initialize all single level prefab set
singleLevelSet[i].InitializeBlocksSet();
}
}
}