Aimbot-ParallelEnv/Assets/FreeFlyCamera/Demo/Scripts/ToggleGameObjectEnable.cs

19 lines
334 B
C#
Raw Normal View History

using UnityEngine;
public class ToggleGameObjectEnable : MonoBehaviour
{
[SerializeField]
private GameObject _go;
private bool _enabled = true;
private void Update()
{
if (Input.GetKeyDown(KeyCode.H))
{
_enabled = !_enabled;
_go.SetActive(_enabled);
}
}
}