16 lines
352 B
C#
16 lines
352 B
C#
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using System;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Single Level Prefab Set")]
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public class BlocksSet : ScriptableObject
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{
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public GameObject[] prefabs;
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[NonSerialized] public int prefabSize = 0;
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// initialization
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public void InitializeBlocksSet()
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{
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// get prefab size
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prefabSize = prefabs.Length;
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}
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}
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