158 lines
5.8 KiB
C#
158 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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[Serializable]
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public class DebugInfo
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{
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#pragma warning disable 0414
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[SerializeField] private bool m_Show = true;
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#pragma warning restore 0414
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[SerializeField] private bool m_ShowDebugInfo = false;
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[SerializeField] protected bool m_ShowAllChartObject = false;
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[SerializeField] protected bool m_FoldSeries = false;
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[SerializeField]
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private LabelStyle m_LabelStyle = new LabelStyle()
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{
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background = new ImageStyle()
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{
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color = new Color32(32, 32, 32, 170)
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},
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textStyle = new TextStyle()
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{
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fontSize = 18,
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color = Color.white
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}
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};
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private static StringBuilder s_Sb = new StringBuilder();
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private static readonly float INTERVAL = 0.2f;
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private static readonly float MAXCACHE = 20;
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private int m_FrameCount = 0;
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private float m_LastTime = 0f;
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private float m_LastCheckShowTime = 0f;
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private int m_LastRefreshCount = 0;
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private BaseChart m_Chart;
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private ChartLabel m_Label;
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private List<float> m_FpsList = new List<float>();
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public bool showAllChartObject { get { return m_ShowAllChartObject; } set { m_ShowAllChartObject = value; } }
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public bool foldSeries { get { return m_FoldSeries; } set { m_FoldSeries = value; } }
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public float fps { get; private set; }
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public float avgFps { get; private set; }
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public int refreshCount { get; internal set; }
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internal int clickChartCount { get; set; }
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public void Init(BaseChart chart)
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{
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m_Chart = chart;
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m_Label = AddDebugInfoObject("debug", chart.transform, m_LabelStyle, chart.theme);
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}
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public void Update()
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{
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if (clickChartCount > 2)
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{
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m_ShowDebugInfo = !m_ShowDebugInfo;
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ChartHelper.SetActive(m_Label.transform, m_ShowDebugInfo);
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clickChartCount = 0;
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m_LastCheckShowTime = Time.realtimeSinceStartup;
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return;
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}
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if (Time.realtimeSinceStartup - m_LastCheckShowTime > 0.5f)
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{
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m_LastCheckShowTime = Time.realtimeSinceStartup;
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clickChartCount = 0;
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}
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if (!m_ShowDebugInfo || m_Label == null)
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return;
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m_FrameCount++;
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if (Time.realtimeSinceStartup - m_LastTime >= INTERVAL)
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{
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fps = m_FrameCount / (Time.realtimeSinceStartup - m_LastTime);
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m_FrameCount = 0;
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m_LastTime = Time.realtimeSinceStartup;
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if (m_LastRefreshCount == refreshCount)
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{
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m_LastRefreshCount = 0;
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refreshCount = 0;
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}
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m_LastRefreshCount = refreshCount;
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if (m_FpsList.Count > MAXCACHE)
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{
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m_FpsList.RemoveAt(0);
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}
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m_FpsList.Add(fps);
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avgFps = GetAvg(m_FpsList);
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if (m_Label != null)
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{
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s_Sb.Length = 0;
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s_Sb.AppendFormat("v{0}\n", XChartsMgr.version);
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s_Sb.AppendFormat("fps : {0:f0} / {1:f0}\n", fps, avgFps);
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s_Sb.AppendFormat("draw : {0}\n", refreshCount);
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var dataCount = m_Chart.GetAllSerieDataCount();
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SetValueWithKInfo(s_Sb, "data", dataCount);
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var vertCount = 0;
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foreach (var serie in m_Chart.series)
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vertCount += serie.context.vertCount;
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SetValueWithKInfo(s_Sb, "b-vert", m_Chart.m_BasePainterVertCount);
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SetValueWithKInfo(s_Sb, "s-vert", vertCount);
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SetValueWithKInfo(s_Sb, "t-vert", m_Chart.m_TopPainterVertCount, false);
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var serie0 = m_Chart.GetSerie(0);
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for (int i = 0; i < serie0.dataCount; i++)
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{
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var serieData = serie0.data[i];
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s_Sb.AppendFormat("{0}:{1}\n", i, serieData.interact.targetVaue);
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}
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m_Label.SetText(s_Sb.ToString());
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}
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}
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}
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private static void SetValueWithKInfo(StringBuilder s_Sb, string key, int value, bool newLine = true)
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{
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if (value >= 1000)
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s_Sb.AppendFormat("{0} : {1:f1}k", key, value * 0.001f);
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else
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s_Sb.AppendFormat("{0} : {1}", key, value);
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if (newLine)
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s_Sb.Append("\n");
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}
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private static float GetAvg(List<float> list)
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{
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var total = 0f;
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foreach (var v in list) total += v;
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return total / list.Count;
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}
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private ChartLabel AddDebugInfoObject(string name, Transform parent, LabelStyle labelStyle,
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ThemeStyle theme)
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{
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var anchorMax = new Vector2(0, 1);
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var anchorMin = new Vector2(0, 1);
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var pivot = new Vector2(0, 1);
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var sizeDelta = new Vector2(100, 100);
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var labelGameObject = ChartHelper.AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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labelGameObject.transform.SetAsLastSibling();
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labelGameObject.hideFlags = m_Chart.chartHideFlags;
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ChartHelper.SetActive(labelGameObject, m_ShowDebugInfo);
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var label = ChartHelper.AddChartLabel("info", labelGameObject.transform, labelStyle, theme.common,
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"", Color.clear, TextAnchor.UpperLeft);
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label.SetActive(labelStyle.show);
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return label;
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}
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}
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} |