Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Serie/Radar/Radar.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

35 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
[System.Serializable]
[SerieHandler(typeof(RadarHandler), true)]
[RequireChartComponent(typeof(RadarCoord))]
[SerieExtraComponent(typeof(LabelStyle), typeof(AreaStyle), typeof(EmphasisItemStyle), typeof(EmphasisLabelStyle))]
[SerieDataExtraComponent(typeof(ItemStyle), typeof(LabelStyle), typeof(AreaStyle), typeof(EmphasisItemStyle), typeof(EmphasisLabelStyle))]
[SerieDataExtraField()]
public class Radar : Serie, INeedSerieContainer
{
public int containerIndex { get; internal set; }
public int containterInstanceId { get; internal set; }
public override bool useDataNameForColor { get { return true; } }
public override bool multiDimensionLabel { get { return radarType == RadarType.Multiple; } }
public static Serie AddDefaultSerie(BaseChart chart, string serieName)
{
chart.AddChartComponentWhenNoExist<RadarCoord>();
var serie = chart.AddSerie<Radar>(serieName);
serie.symbol.show = true;
serie.symbol.type = SymbolType.Circle;
serie.showDataName = true;
List<double> data = new List<double>();
for (int i = 0; i < 5; i++)
{
data.Add(Random.Range(20, 90));
}
chart.AddData(serie.index, data, "legendName");
return serie;
}
}
}