Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/Script/DecisionPeriodChanger.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

23 lines
772 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DecisionPeriodChanger : MonoBehaviour
{
public GameObject DataTransfer;
public Slider DecisionPeriodSlide;
public Text DecisionPeriodDataText;
public Toggle TakeActionsBetweenDecisionsToggle;
public void onSlideValueChanged()
{
DataTransfer.GetComponent<StartSeneData>().DecisionPeriod = (int)(DecisionPeriodSlide.GetComponent<Slider>().value);
DecisionPeriodDataText.text = DataTransfer.GetComponent<StartSeneData>().DecisionPeriod.ToString();
}
public void onToggleChanged()
{
DataTransfer.GetComponent<StartSeneData>().ActionsBetweenDecisions = TakeActionsBetweenDecisionsToggle.isOn;
}
}