Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/MainComponents/LegendEditor.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

29 lines
913 B
C#

using UnityEditor;
using XCharts.Runtime;
namespace XCharts.Editor
{
[ComponentEditor(typeof(Legend))]
public class LegendEditor : MainComponentEditor<Legend>
{
public override void OnInspectorGUI()
{
++EditorGUI.indentLevel;
PropertyField("m_IconType");
PropertyField("m_ItemWidth");
PropertyField("m_ItemHeight");
PropertyField("m_ItemGap");
PropertyField("m_ItemAutoColor");
PropertyField("m_ItemOpacity");
PropertyField("m_SelectedMode");
PropertyField("m_Orient");
PropertyField("m_Formatter");
PropertyField("m_Location");
PropertyField("m_LabelStyle");
PropertyListField("m_Icons");
PropertyListField("m_Colors");
PropertyListField("m_Data");
--EditorGUI.indentLevel;
}
}
}