Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/MainComponents/MarkLineEditor.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

59 lines
2.2 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[ComponentEditor(typeof(MarkLine))]
public class MarkLineEditor : MainComponentEditor<MarkLine>
{
public override void OnInspectorGUI()
{
++EditorGUI.indentLevel;
PropertyField("m_SerieIndex");
PropertyField("m_Animation");
PropertyListField("m_Data", true);
--EditorGUI.indentLevel;
}
}
[CustomPropertyDrawer(typeof(MarkLineData), true)]
public class MarkLineDataDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "MarkLineData"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "", true))
{
++EditorGUI.indentLevel;
var type = (MarkLineType) (prop.FindPropertyRelative("m_Type")).enumValueIndex;
var group = prop.FindPropertyRelative("m_Group").intValue;
PropertyField(prop, "m_Type");
PropertyField(prop, "m_Name");
switch (type)
{
case MarkLineType.None:
PropertyField(prop, "m_XPosition");
PropertyField(prop, "m_YPosition");
PropertyField(prop, "m_XValue");
PropertyField(prop, "m_YValue");
break;
case MarkLineType.Min:
case MarkLineType.Max:
case MarkLineType.Average:
case MarkLineType.Median:
PropertyField(prop, "m_Dimension");
break;
}
PropertyField(prop, "m_Group");
if (group > 0 && type == MarkLineType.None) PropertyField(prop, "m_ZeroPosition");
PropertyField(prop, "m_LineStyle");
PropertyField(prop, "m_StartSymbol");
PropertyField(prop, "m_EndSymbol");
PropertyField(prop, "m_Label");
--EditorGUI.indentLevel;
}
}
}
}