Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Serie/SerieDataContext.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

84 lines
2.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
public class SerieDataContext
{
public Vector3 labelPosition;
/// <summary>
/// 开始角度
/// </summary>
public float startAngle;
/// <summary>
/// 结束角度
/// </summary>
public float toAngle;
/// <summary>
/// 一半时的角度
/// </summary>
public float halfAngle;
/// <summary>
/// 当前角度
/// </summary>
public float currentAngle;
/// <summary>
/// 饼图数据项的内半径
/// </summary>
public float insideRadius;
/// <summary>
/// 饼图数据项的偏移半径
/// </summary>
public float offsetRadius;
public float outsideRadius;
public Vector3 position;
public List<Vector3> dataPoints = new List<Vector3>();
public List<ChartLabel> dataLabels = new List<ChartLabel>();
public List<SerieData> children = new List<SerieData>();
/// <summary>
/// 绘制区域。
/// </summary>
public Rect rect;
public Rect backgroundRect;
public Rect subRect;
public int level;
public SerieData parent;
public Color32 color;
public double area;
public float angle;
public Vector3 offsetCenter;
public Vector3 areaCenter;
public float stackHeight;
public bool isClip;
public bool canShowLabel = true;
public Image symbol;
/// <summary>
/// Whether the data item is highlighted.
/// |该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
/// </summary>
public bool highlight
{
get { return m_Highligth; }
set
{
m_Highligth = value;
}
}
private bool m_Highligth;
public bool selected;
public void Reset()
{
canShowLabel = true;
highlight = false;
parent = null;
symbol = null;
rect = Rect.zero;
subRect = Rect.zero;
children.Clear();
dataPoints.Clear();
dataLabels.Clear();
}
}
}