Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Serie/Serie.cs
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Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// Whether to show as Nightingale chart, which distinguishs data through radius.
/// 是否展示成南丁格尔图,通过半径区分数据大小。
/// </summary>
public enum RoseType
{
/// <summary>
/// Don't show as Nightingale chart.
/// |不展示成南丁格尔玫瑰图。
/// </summary>
None,
/// <summary>
/// Use central angle to show the percentage of data, radius to show data size.
/// |扇区圆心角展现数据的百分比,半径展现数据的大小。
/// </summary>
Radius,
/// <summary>
/// All the sectors will share the same central angle, the data size is shown only through radiuses.
/// |所有扇区圆心角相同,仅通过半径展现数据大小。
/// </summary>
Area
}
/// <summary>
/// the type of line chart.
/// |折线图样式类型
/// </summary>
public enum LineType
{
/// <summary>
/// the normal line chart
/// |普通折线图。
/// </summary>
Normal,
/// <summary>
/// the smooth line chart
/// |平滑曲线。
/// </summary>
Smooth,
/// <summary>
/// step line.
/// |阶梯线图:当前点。
/// </summary>
StepStart,
/// <summary>
/// step line.
/// |阶梯线图:当前点和下一个点的中间。
/// </summary>
StepMiddle,
/// <summary>
/// step line.
/// |阶梯线图:下一个拐点。
/// </summary>
StepEnd
}
/// <summary>
/// the type of bar. |柱状图类型。
/// </summary>
public enum BarType
{
/// <summary>
/// normal bar.
/// |普通柱形图。
/// </summary>
Normal,
/// <summary>
/// zebra bar.
/// |斑马柱形图。
/// </summary>
Zebra,
/// <summary>
/// capsule bar.
/// |胶囊柱形图。
/// </summary>
Capsule
}
/// <summary>
/// the type of radar. |雷达图类型。
/// </summary>
public enum RadarType
{
/// <summary>
/// multiple radar.
/// |多圈雷达图。此时可一个雷达里绘制多个圈一个serieData就可组成一个圈多维数据
/// </summary>
Multiple,
/// <summary>
/// single radar.
/// |单圈雷达图。此时一个雷达只能绘制一个圈多个serieData组成一个圈数据取自`data[1]`。
/// </summary>
Single
}
/// <summary>
/// 采样类型
/// </summary>
public enum SampleType
{
/// <summary>
/// Take a peak. When the average value of the filter point is greater than or equal to 'sampleAverage',
/// take the maximum value; If you do it the other way around, you get the minimum.
/// |取峰值。
/// </summary>
Peak,
/// <summary>
/// Take the average of the filter points.
/// |取过滤点的平均值。
/// </summary>
Average,
/// <summary>
/// Take the maximum value of the filter point.
/// |取过滤点的最大值。
/// </summary>
Max,
/// <summary>
/// Take the minimum value of the filter point.
/// |取过滤点的最小值。
/// </summary>
Min,
/// <summary>
/// Take the sum of the filter points.
/// |取过滤点的和。
/// </summary>
Sum
}
/// <summary>
/// 数据排序方式
/// </summary>
public enum SerieDataSortType
{
/// <summary>
/// 按 data 的顺序
/// </summary>
None,
/// <summary>
/// 升序
/// </summary>
Ascending,
/// <summary>
/// 降序
/// </summary>
Descending,
}
/// <summary>
/// 对齐方式
/// </summary>
public enum Align
{
Center,
Left,
Right
}
/// <summary>
/// 系列。
/// </summary>
[System.Serializable]
public partial class Serie : BaseSerie, IComparable
{
[SerializeField] private int m_Index;
[SerializeField] private bool m_Show = true;
[SerializeField] private string m_CoordSystem = "GridCoord";
[SerializeField] private string m_SerieType = "";
[SerializeField] private string m_SerieName;
[SerializeField] private string m_Stack;
[SerializeField] private int m_XAxisIndex = 0;
[SerializeField] private int m_YAxisIndex = 0;
[SerializeField] private int m_RadarIndex = 0;
[SerializeField] private int m_VesselIndex = 0;
[SerializeField] private int m_PolarIndex = 0;
[SerializeField] private int m_SingleAxisIndex = 0;
[SerializeField] private int m_ParallelIndex = 0;
[SerializeField] protected int m_MinShow;
[SerializeField] protected int m_MaxShow;
[SerializeField] protected int m_MaxCache;
[SerializeField] private float m_SampleDist = 0;
[SerializeField] private SampleType m_SampleType = SampleType.Average;
[SerializeField] private float m_SampleAverage = 0;
[SerializeField] private LineType m_LineType = LineType.Normal;
[SerializeField] private BarType m_BarType = BarType.Normal;
[SerializeField] private bool m_BarPercentStack = false;
[SerializeField] private float m_BarWidth = 0;
[SerializeField] private float m_BarGap = 0.1f;
[SerializeField] private float m_BarZebraWidth = 4f;
[SerializeField] private float m_BarZebraGap = 2f;
[SerializeField] private float m_Min;
[SerializeField] private float m_Max;
[SerializeField] private float m_MinSize = 0f;
[SerializeField] private float m_MaxSize = 1f;
[SerializeField] private float m_StartAngle;
[SerializeField] private float m_EndAngle;
[SerializeField] private float m_MinAngle;
[SerializeField] private bool m_Clockwise = true;
[SerializeField] private bool m_RoundCap;
[SerializeField] private int m_SplitNumber;
[SerializeField] private bool m_ClickOffset = true;
[SerializeField] private RoseType m_RoseType = RoseType.None;
[SerializeField] private float m_Gap;
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.48f };
[SerializeField] private float[] m_Radius = new float[2] { 0, 0.28f };
[SerializeField][Range(1, 10)] private int m_ShowDataDimension;
[SerializeField] private bool m_ShowDataName;
[SerializeField] private bool m_Clip = false;
[SerializeField] private bool m_Ignore = false;
[SerializeField] private double m_IgnoreValue = 0;
[SerializeField] private bool m_IgnoreLineBreak = false;
[SerializeField] private bool m_ShowAsPositiveNumber = false;
[SerializeField] private bool m_Large = true;
[SerializeField] private int m_LargeThreshold = 200;
[SerializeField] private bool m_AvoidLabelOverlap = false;
[SerializeField] private RadarType m_RadarType = RadarType.Multiple;
[SerializeField] private bool m_PlaceHolder = false;
[SerializeField] private SerieDataSortType m_DataSortType = SerieDataSortType.Descending;
[SerializeField] private Orient m_Orient = Orient.Vertical;
[SerializeField] private Align m_Align = Align.Center;
[SerializeField] private float m_Left;
[SerializeField] private float m_Right;
[SerializeField] private float m_Top;
[SerializeField] private float m_Bottom;
[SerializeField] private bool m_InsertDataToHead;
[SerializeField] private LineStyle m_LineStyle = new LineStyle();
[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
[SerializeField] private AnimationStyle m_Animation = new AnimationStyle();
[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
[SerializeField] private List<SerieData> m_Data = new List<SerieData>();
[NonSerialized] internal int m_FilterStart;
[NonSerialized] internal int m_FilterEnd;
[NonSerialized] internal double m_FilterStartValue;
[NonSerialized] internal double m_FilterEndValue;
[NonSerialized] internal int m_FilterMinShow;
[NonSerialized] internal bool m_NeedUpdateFilterData;
[NonSerialized] public List<SerieData> m_FilterData = new List<SerieData>();
[NonSerialized] private bool m_NameDirty;
/// <summary>
/// The index of serie.
/// |系列索引。
/// </summary>
public int index { get { return m_Index; } internal set { m_Index = value; } }
/// <summary>
/// Whether to show serie in chart.
/// |系列是否显示在图表上。
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetVerticesDirty(); SetSerieNameDirty(); } }
}
/// <summary>
/// the chart coord system of serie.
/// |使用的坐标系。
/// </summary>
public string coordSystem
{
get { return m_CoordSystem; }
set { if (PropertyUtil.SetClass(ref m_CoordSystem, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// the type of serie.
/// |系列类型。
/// </summary>
public string serieType
{
get { return m_SerieType; }
set { if (PropertyUtil.SetClass(ref m_SerieType, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// Series name used for displaying in tooltip and filtering with legend.
/// |系列名称,用于 tooltip 的显示legend 的图例筛选。
/// </summary>
public string serieName
{
get { return m_SerieName; }
set { if (PropertyUtil.SetClass(ref m_SerieName, value)) { SetVerticesDirty(); SetSerieNameDirty(); } }
}
/// <summary>
/// Legend name. When the serie name is not empty, the legend name is the series name; Otherwise, it is index.
/// |图例名称。当系列名称不为空时图例名称即为系列名称反之则为索引index。
/// </summary>
public string legendName { get { return string.IsNullOrEmpty(serieName) ? ChartCached.IntToStr(index) : serieName; } }
/// <summary>
/// If stack the value. On the same category axis, the series with the same stack name would be put on top of each other.
/// |数据堆叠同个类目轴上系列配置相同的stack值后后一个系列的值会在前一个系列的值上相加。
/// </summary>
public string stack
{
get { return m_Stack; }
set { if (PropertyUtil.SetClass(ref m_Stack, value)) SetVerticesDirty(); }
}
/// <summary>
/// the index of XAxis.
/// |使用X轴的index。
/// </summary>
public int xAxisIndex
{
get { return m_XAxisIndex; }
set { if (PropertyUtil.SetStruct(ref m_XAxisIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// the index of YAxis.
/// |使用Y轴的index。
/// </summary>
public int yAxisIndex
{
get { return m_YAxisIndex; }
set { if (PropertyUtil.SetStruct(ref m_YAxisIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// Index of radar component that radar chart uses.
/// |雷达图所使用的 radar 组件的 index。
/// </summary>
public int radarIndex
{
get { return m_RadarIndex; }
set { if (PropertyUtil.SetStruct(ref m_RadarIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// Index of vesel component that liquid chart uses.
/// |水位图所使用的 vessel 组件的 index。
/// </summary>
public int vesselIndex
{
get { return m_VesselIndex; }
set { if (PropertyUtil.SetStruct(ref m_VesselIndex, value)) SetVerticesDirty(); }
}
/// <summary>
/// Index of polar component that serie uses.
/// |所使用的 polar 组件的 index。
/// </summary>
public int polarIndex
{
get { return m_PolarIndex; }
set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetVerticesDirty(); }
}
/// <summary>s
/// Index of single axis component that serie uses.
/// |所使用的 singleAxis 组件的 index。
/// </summary>
public int singleAxisIndex
{
get { return m_SingleAxisIndex; }
set { if (PropertyUtil.SetStruct(ref m_SingleAxisIndex, value)) SetAllDirty(); }
}
/// <summary>s
/// Index of parallel coord component that serie uses.
/// |所使用的 parallel coord 组件的 index。
/// </summary>
public int parallelIndex
{
get { return m_ParallelIndex; }
set { if (PropertyUtil.SetStruct(ref m_ParallelIndex, value)) SetAllDirty(); }
}
/// <summary>
/// The min number of data to show in chart.
/// |系列所显示数据的最小索引
/// </summary>
public int minShow
{
get { return m_MinShow; }
set { if (PropertyUtil.SetStruct(ref m_MinShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
}
/// <summary>
/// The max number of data to show in chart.
/// |系列所显示数据的最大索引
/// </summary>
public int maxShow
{
get { return m_MaxShow; }
set { if (PropertyUtil.SetStruct(ref m_MaxShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
}
/// <summary>
/// The max number of serie data cache.
/// The first data will be remove when the size of serie data is larger then maxCache.
/// |系列中可缓存的最大数据量。默认为0没有限制大于0时超过指定值会移除旧数据再插入新数据。
/// </summary>
public int maxCache
{
get { return m_MaxCache; }
set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
}
/// <summary>
/// the symbol of serie data item.
/// |标记的图形。
/// </summary>
public SerieSymbol symbol
{
get { return m_Symbol; }
set { if (PropertyUtil.SetClass(ref m_Symbol, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// The type of line chart.
/// |折线图样式类型。
/// </summary>
public LineType lineType
{
get { return m_LineType; }
set { if (PropertyUtil.SetStruct(ref m_LineType, value)) SetVerticesDirty(); }
}
/// <summary>
/// the min pixel dist of sample.
/// |采样的最小像素距离默认为0时不采样。当两个数据点间的水平距离小于改值时开启采样保证两点间的水平距离不小于改值。
/// </summary>
public float sampleDist
{
get { return m_SampleDist; }
set { if (PropertyUtil.SetStruct(ref m_SampleDist, value < 0 ? 0 : value)) SetVerticesDirty(); }
}
/// <summary>
/// the type of sample.
/// |采样类型。当sampleDist大于0时有效。
/// </summary>
public SampleType sampleType
{
get { return m_SampleType; }
set { if (PropertyUtil.SetStruct(ref m_SampleType, value)) SetVerticesDirty(); }
}
/// <summary>
/// 设定的采样平均值。当sampleType 为 Peak 时用于和过滤数据的平均值做对比是取最大值还是最小值。默认为0时会实时计算所有数据的平均值。
/// </summary>
public float sampleAverage
{
get { return m_SampleAverage; }
set { if (PropertyUtil.SetStruct(ref m_SampleAverage, value)) SetVerticesDirty(); }
}
/// <summary>
/// The style of line.
/// |线条样式。
/// </summary>
public LineStyle lineStyle
{
get { return m_LineStyle; }
set { if (PropertyUtil.SetClass(ref m_LineStyle, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// 柱形图类型。
/// </summary>
public BarType barType
{
get { return m_BarType; }
set { if (PropertyUtil.SetStruct(ref m_BarType, value)) SetVerticesDirty(); }
}
/// <summary>
/// 柱形图是否为百分比堆积。相同stack的serie只要有一个barPercentStack为true则就显示成百分比堆叠柱状图。
/// </summary>
public bool barPercentStack
{
get { return m_BarPercentStack; }
set { if (PropertyUtil.SetStruct(ref m_BarPercentStack, value)) SetVerticesDirty(); }
}
/// <summary>
/// The width of the bar. Adaptive when default 0.
/// |柱条的宽度,不设时自适应。支持设置成相对于类目宽度的百分比。
/// </summary>
public float barWidth
{
get { return m_BarWidth; }
set { if (PropertyUtil.SetStruct(ref m_BarWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// The gap between bars between different series, is a percent value like '0.3f' , which means 30% of the bar width, can be set as a fixed value.
/// Set barGap as '-1' can overlap bars that belong to different series, which is useful when making a series of bar be background.
/// In a single coodinate system, this attribute is shared by multiple 'bar' series.
/// This attribute should be set on the last 'bar' series in the coodinate system,
/// then it will be adopted by all 'bar' series in the coordinate system.
/// |不同系列的柱间距离。为百分比(如 '0.3f',表示柱子宽度的 30%
/// 如果想要两个系列的柱子重叠,可以设置 barGap 为 '-1f'。这在用柱子做背景的时候有用。
/// 在同一坐标系上,此属性会被多个 'bar' 系列共享。此属性应设置于此坐标系中最后一个 'bar' 系列上才会生效,并且是对此坐标系中所有 'bar' 系列生效。
/// </summary>
public float barGap
{
get { return m_BarGap; }
set { if (PropertyUtil.SetStruct(ref m_BarGap, value)) SetVerticesDirty(); }
}
/// <summary>
/// 斑马线的粗细。
/// </summary>
public float barZebraWidth
{
get { return m_BarZebraWidth; }
set { if (PropertyUtil.SetStruct(ref m_BarZebraWidth, value < 0 ? 0 : value)) SetVerticesDirty(); }
}
/// <summary>
/// 斑马线的间距。
/// </summary>
public float barZebraGap
{
get { return m_BarZebraGap; }
set { if (PropertyUtil.SetStruct(ref m_BarZebraGap, value < 0 ? 0 : value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether offset when mouse click pie chart item.
/// |鼠标点击时是否开启偏移一般用在PieChart图表中。
/// </summary>
public bool pieClickOffset
{
get { return m_ClickOffset; }
set { if (PropertyUtil.SetStruct(ref m_ClickOffset, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether to show as Nightingale chart.
/// |是否展示成南丁格尔图,通过半径区分数据大小。
/// </summary>
public RoseType pieRoseType
{
get { return m_RoseType; }
set { if (PropertyUtil.SetStruct(ref m_RoseType, value)) SetVerticesDirty(); }
}
/// <summary>
/// gap of item.
/// |间距。
/// </summary>
public float gap
{
get { return m_Gap; }
set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
}
/// <summary>
/// the center of chart.
/// |中心点。
/// </summary>
public float[] center
{
get { return m_Center; }
set { if (value != null && value.Length == 2) { m_Center = value; SetVerticesDirty(); } }
}
/// <summary>
/// the radius of chart.
/// |半径。radius[0]表示内径radius[1]表示外径。
/// </summary>
public float[] radius
{
get { return m_Radius; }
set { if (value != null && value.Length == 2) { m_Radius = value; SetVerticesDirty(); } }
}
/// <summary>
/// 最小值。
/// </summary>
public float min
{
get { return m_Min; }
set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
}
/// <summary>
/// 最大值。
/// </summary>
public float max
{
get { return m_Max; }
set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetVerticesDirty(); }
}
/// <summary>
/// 数据最小值 min 映射的宽度。
/// </summary>
public float minSize
{
get { return m_MinSize; }
set { if (PropertyUtil.SetStruct(ref m_MinSize, value)) SetVerticesDirty(); }
}
/// <summary>
/// 数据最大值 max 映射的宽度。
/// </summary>
public float maxSize
{
get { return m_MaxSize; }
set { if (PropertyUtil.SetStruct(ref m_MaxSize, value)) SetVerticesDirty(); }
}
/// <summary>
/// 起始角度。和时钟一样12点钟位置是0度顺时针到360度。
/// </summary>
public float startAngle
{
get { return m_StartAngle; }
set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetVerticesDirty(); }
}
/// <summary>
/// 结束角度。和时钟一样12点钟位置是0度顺时针到360度。
/// </summary>
public float endAngle
{
get { return m_EndAngle; }
set { if (PropertyUtil.SetStruct(ref m_EndAngle, value)) SetVerticesDirty(); }
}
/// <summary>
/// The minimum angle of sector(0-360). It prevents some sector from being too small when value is small.
/// |最小的扇区角度0-360。用于防止某个值过小导致扇区太小影响交互。
/// </summary>
public float minAngle
{
get { return m_MinAngle; }
set { if (PropertyUtil.SetStruct(ref m_MinAngle, value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否顺时针。
/// </summary>
public bool clockwise
{
get { return m_Clockwise; }
set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetVerticesDirty(); }
}
/// <summary>
/// 刻度分割段数。最大可设置36。
/// </summary>
public int splitNumber
{
get { return m_SplitNumber; }
set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value > 36 ? 36 : value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否开启圆弧效果。
/// </summary>
public bool roundCap
{
get { return m_RoundCap; }
set { if (PropertyUtil.SetStruct(ref m_RoundCap, value)) SetVerticesDirty(); }
}
/// <summary>
/// 是否开启忽略数据。当为 true 时,数据值为 ignoreValue 时不进行绘制。
/// </summary>
public bool ignore
{
get { return m_Ignore; }
set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
}
/// <summary>
/// 忽略数据的默认值。当ignore为true才有效。
/// </summary>
public double ignoreValue
{
get { return m_IgnoreValue; }
set { if (PropertyUtil.SetStruct(ref m_IgnoreValue, value)) SetVerticesDirty(); }
}
/// <summary>
/// 忽略数据时折线是断开还是连接。默认false为连接。
/// </summary>
/// <value></value>
public bool ignoreLineBreak
{
get { return m_IgnoreLineBreak; }
set { if (PropertyUtil.SetStruct(ref m_IgnoreLineBreak, value)) SetVerticesDirty(); }
}
/// <summary>
/// 雷达图类型。
/// </summary>
public RadarType radarType
{
get { return m_RadarType; }
set { if (PropertyUtil.SetStruct(ref m_RadarType, value)) SetVerticesDirty(); }
}
/// <summary>
/// The start animation.
/// |起始动画。
/// </summary>
public AnimationStyle animation
{
get { return m_Animation; }
set { if (PropertyUtil.SetClass(ref m_Animation, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// The style of data item.
/// |图形样式。
/// </summary>
public ItemStyle itemStyle
{
get { return m_ItemStyle; }
set { if (PropertyUtil.SetClass(ref m_ItemStyle, value, true)) SetVerticesDirty(); }
}
/// <summary>
/// 数据项里的数据维数。
/// </summary>
public int showDataDimension { get { return m_ShowDataDimension; } set { m_ShowDataDimension = value; } }
/// <summary>
/// 在Editor的inpsector上是否显示name参数
/// </summary>
public bool showDataName { get { return m_ShowDataName; } set { m_ShowDataName = value; } }
/// <summary>
/// If clip the overflow on the coordinate system.
/// |是否裁剪超出坐标系部分的图形。
/// </summary>
public bool clip
{
get { return m_Clip; }
set { if (PropertyUtil.SetStruct(ref m_Clip, value)) SetVerticesDirty(); }
}
/// <summary>
/// Show negative number as positive number.
/// |将负数数值显示为正数。一般和`AxisLabel`的`showAsPositiveNumber`配合使用。仅在折线图和柱状图中有效。
/// </summary>
public bool showAsPositiveNumber
{
get { return m_ShowAsPositiveNumber; }
set { if (PropertyUtil.SetStruct(ref m_ShowAsPositiveNumber, value)) SetComponentDirty(); }
}
/// <summary>
/// 是否开启大数据量优化,在数据图形特别多而出现卡顿时候可以开启。
/// 开启后配合 largeThreshold 在数据量大于指定阈值的时候对绘制进行优化。
/// 缺点优化后不能自定义设置单个数据项的样式不能显示Label。
/// </summary>
public bool large
{
get { return m_Large; }
set { if (PropertyUtil.SetStruct(ref m_Large, value)) SetAllDirty(); }
}
/// <summary>
/// 开启大数量优化的阈值。只有当开启了large并且数据量大于该阀值时才进入性能模式。
/// </summary>
public int largeThreshold
{
get { return m_LargeThreshold; }
set { if (PropertyUtil.SetStruct(ref m_LargeThreshold, value)) SetAllDirty(); }
}
/// <summary>
/// 在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
/// </summary>
public bool avoidLabelOverlap
{
get { return m_AvoidLabelOverlap; }
set { if (PropertyUtil.SetStruct(ref m_AvoidLabelOverlap, value)) SetVerticesDirty(); }
}
/// <summary>
/// Distance between component and the left side of the container.
/// |组件离容器左侧的距离。
/// </summary>
public float left
{
get { return m_Left; }
set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
}
/// <summary>
/// Distance between component and the right side of the container.
/// |组件离容器右侧的距离。
/// </summary>
public float right
{
get { return m_Right; }
set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
}
/// <summary>
/// Distance between component and the top side of the container.
/// |组件离容器上侧的距离。
/// </summary>
public float top
{
get { return m_Top; }
set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
}
/// <summary>
/// Distance between component and the bottom side of the container.
/// |组件离容器下侧的距离。
/// </summary>
public float bottom
{
get { return m_Bottom; }
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
}
/// <summary>
/// Whether to add new data at the head or at the end of the list.
/// |添加新数据时是在列表的头部还是尾部加入。
/// </summary>
public bool insertDataToHead
{
get { return m_InsertDataToHead; }
set { if (PropertyUtil.SetStruct(ref m_InsertDataToHead, value)) SetAllDirty(); }
}
/// <summary>
/// 组件的数据排序。
/// </summary>
public SerieDataSortType dataSortType
{
get { return m_DataSortType; }
set { if (PropertyUtil.SetStruct(ref m_DataSortType, value)) SetVerticesDirty(); }
}
/// <summary>
/// 组件的朝向。
/// </summary>
public Orient orient
{
get { return m_Orient; }
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetVerticesDirty(); }
}
/// <summary>
/// 组件水平方向对齐方式。
/// </summary>
public Align align
{
get { return m_Align; }
set { if (PropertyUtil.SetStruct(ref m_Align, value)) SetVerticesDirty(); }
}
/// <summary>
/// 占位模式。占位模式时,数据有效但不参与渲染和显示。
/// </summary>
public bool placeHolder
{
get { return m_PlaceHolder; }
set { if (PropertyUtil.SetStruct(ref m_PlaceHolder, value)) SetAllDirty(); }
}
/// <summary>
/// 系列中的数据内容数组。SerieData可以设置1到n维数据。
/// </summary>
public List<SerieData> data { get { return m_Data; } }
public override bool vertsDirty
{
get
{
return m_VertsDirty ||
symbol.vertsDirty ||
lineStyle.vertsDirty ||
itemStyle.vertsDirty ||
(lineArrow != null && lineArrow.vertsDirty) ||
(areaStyle != null && areaStyle.vertsDirty) ||
(label != null && label.vertsDirty) ||
(labelLine != null && labelLine.vertsDirty) ||
(emphasisItemStyle != null && emphasisItemStyle.vertsDirty) ||
(titleStyle != null && titleStyle.vertsDirty) ||
AnySerieDataVerticesDirty();
}
}
public override bool componentDirty
{
get
{
return m_ComponentDirty ||
symbol.componentDirty ||
(titleStyle != null && titleStyle.componentDirty) ||
(label != null && label.componentDirty) ||
(labelLine != null && labelLine.componentDirty) ||
(emphasisLabel != null && emphasisLabel.componentDirty) ||
(emphasisLabelLine != null && emphasisLabelLine.componentDirty);
}
}
public override void ClearVerticesDirty()
{
base.ClearVerticesDirty();
foreach (var serieData in m_Data)
serieData.ClearVerticesDirty();
symbol.ClearVerticesDirty();
lineStyle.ClearVerticesDirty();
itemStyle.ClearVerticesDirty();
if (areaStyle != null)
areaStyle.ClearVerticesDirty();
if (label != null)
label.ClearVerticesDirty();
if (emphasisItemStyle != null)
emphasisItemStyle.ClearVerticesDirty();
if (lineArrow != null)
lineArrow.ClearVerticesDirty();
if (titleStyle != null)
titleStyle.ClearVerticesDirty();
}
public override void ClearComponentDirty()
{
base.ClearComponentDirty();
foreach (var serieData in m_Data)
serieData.ClearComponentDirty();
symbol.ClearComponentDirty();
lineStyle.ClearComponentDirty();
itemStyle.ClearComponentDirty();
if (areaStyle != null)
areaStyle.ClearComponentDirty();
if (label != null)
label.ClearComponentDirty();
if (emphasisLabel != null)
emphasisLabel.ClearComponentDirty();
if (emphasisLabelLine != null)
emphasisLabelLine.ClearComponentDirty();
if (lineArrow != null)
lineArrow.ClearComponentDirty();
if (titleStyle != null)
titleStyle.ClearComponentDirty();
}
public override void SetAllDirty()
{
base.SetAllDirty();
labelDirty = true;
titleDirty = true;
}
private bool AnySerieDataVerticesDirty()
{
if (this is ISimplifiedSerie)
return false;
foreach (var serieData in m_Data)
if (serieData.vertsDirty) return true;
return false;
}
private bool AnySerieDataComponentDirty()
{
if (this is ISimplifiedSerie)
return false;
foreach (var serieData in m_Data)
if (serieData.componentDirty) return true;
return false;
}
/// <summary>
/// Whether the serie is highlighted.
/// |该系列是否高亮,一般由图例悬停触发。
/// </summary>
public bool highlight { get; internal set; }
/// <summary>
/// the count of data list.
/// |数据项个数。
/// </summary>
public int dataCount { get { return m_Data.Count; } }
public bool nameDirty { get { return m_NameDirty; } }
public bool labelDirty { get; set; }
public bool titleDirty { get; set; }
public bool dataDirty { get; set; }
private void SetSerieNameDirty()
{
m_NameDirty = true;
}
public void ClearSerieNameDirty()
{
m_NameDirty = false;
}
public override void ClearDirty()
{
base.ClearDirty();
}
/// <summary>
/// 维度Y对应数据中最大值。
/// </summary>
public double yMax
{
get
{
var max = double.MinValue;
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[1]) && sdata.data[1] > max)
{
max = sdata.data[1];
}
}
return max;
}
}
/// <summary>
/// 维度X对应数据中的最大值。
/// </summary>
public double xMax
{
get
{
var max = double.MinValue;
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[0]) && sdata.data[0] > max)
{
max = sdata.data[0];
}
}
return max;
}
}
/// <summary>
/// 维度Y对应数据的最小值。
/// </summary>
public double yMin
{
get
{
var min = double.MaxValue;
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[1]) && sdata.data[1] < min)
{
min = sdata.data[1];
}
}
return min;
}
}
/// <summary>
/// 维度X对应数据的最小值。
/// </summary>
public double xMin
{
get
{
var min = double.MaxValue;
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[0]) && sdata.data[0] < min)
{
min = sdata.data[0];
}
}
return min;
}
}
/// <summary>
/// 维度Y数据的总和。
/// </summary>
public double yTotal
{
get
{
double total = 0;
if (IsPerformanceMode())
{
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[1]))
total += sdata.data[1];
}
}
else
{
var duration = animation.GetUpdateAnimationDuration();
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[1]))
total += sdata.GetCurrData(1, duration);
}
}
return total;
}
}
/// <summary>
/// 维度X数据的总和。
/// </summary>
public double xTotal
{
get
{
double total = 0;
foreach (var sdata in data)
{
if (sdata.show && !IsIgnoreValue(sdata.data[1]))
total += sdata.data[0];
}
return total;
}
}
public void ResetInteract()
{
interact.Reset();
foreach (var serieData in m_Data)
serieData.interact.Reset();
}
/// <summary>
/// 清空所有数据
/// </summary>
public override void ClearData()
{
while (m_Data.Count > 0)
{
RemoveData(0);
}
m_Data.Clear();
m_NeedUpdateFilterData = true;
dataDirty = true;
SetVerticesDirty();
}
/// <summary>
/// 移除指定索引的数据
/// </summary>
/// <param name="index"></param>
public void RemoveData(int index)
{
if (index >= 0 && index < m_Data.Count)
{
if (!string.IsNullOrEmpty(m_Data[index].name))
{
SetSerieNameDirty();
}
SetVerticesDirty();
var serieData = m_Data[index];
SerieDataPool.Release(serieData);
if (serieData.labelObject != null)
{
SerieLabelPool.Release(serieData.labelObject.gameObject);
}
m_Data.RemoveAt(index);
m_NeedUpdateFilterData = true;
labelDirty = true;
dataDirty = true;
}
}
/// <summary>
/// 添加一个数据到维度Y此时维度X对应的数据是索引
/// </summary>
/// <param name="value"></param>
/// <param name="dataName"></param>
/// <param name="dataId">the unique id of data</param>
public SerieData AddYData(double value, string dataName = null, string dataId = null)
{
CheckMaxCache();
int xValue = m_Data.Count;
var serieData = SerieDataPool.Get();
serieData.data.Add(xValue);
serieData.data.Add(value);
serieData.name = dataName;
serieData.index = xValue;
serieData.id = dataId;
AddSerieData(serieData);
m_ShowDataDimension = 1;
SetVerticesDirty();
CheckDataName(dataName);
labelDirty = true;
dataDirty = true;
return serieData;
}
public void AddSerieData(SerieData serieData)
{
if (m_InsertDataToHead)
m_Data.Insert(0, serieData);
else
m_Data.Add(serieData);
SetVerticesDirty();
dataDirty = true;
m_NeedUpdateFilterData = true;
}
private void CheckDataName(string dataName)
{
if (string.IsNullOrEmpty(dataName))
SetSerieNameDirty();
else
m_ShowDataName = true;
}
/// <summary>
/// 添加xy数据到维度X和维度Y
/// </summary>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
/// <param name="dataName"></param>
/// <param name="dataId">the unique id of data</param>
public SerieData AddXYData(double xValue, double yValue, string dataName = null, string dataId = null)
{
CheckMaxCache();
var serieData = SerieDataPool.Get();
serieData.data.Clear();
serieData.data.Add(xValue);
serieData.data.Add(yValue);
serieData.name = dataName;
serieData.index = m_Data.Count;
serieData.id = dataId;
AddSerieData(serieData);
m_ShowDataDimension = 2;
SetVerticesDirty();
CheckDataName(dataName);
labelDirty = true;
return serieData;
}
/// <summary>
/// 添加 (open, close, lowest, heighest) 数据
/// </summary>
/// <param name="open"></param>
/// <param name="close"></param>
/// <param name="lowest"></param>
/// <param name="heighest"></param>
/// <param name="dataName"></param>
/// <param name="dataId">the unique id of data</param>
/// <returns></returns>
public SerieData AddData(double open, double close, double lowest, double heighest, string dataName = null, string dataId = null)
{
CheckMaxCache();
var serieData = SerieDataPool.Get();
serieData.data.Clear();
serieData.data.Add(open);
serieData.data.Add(close);
serieData.data.Add(lowest);
serieData.data.Add(heighest);
serieData.name = dataName;
serieData.index = m_Data.Count;
serieData.id = dataId;
AddSerieData(serieData);
m_ShowDataDimension = 4;
SetVerticesDirty();
CheckDataName(dataName);
labelDirty = true;
return serieData;
}
/// <summary>
/// 将一组数据添加到系列中。
/// 如果数据只有一个默认添加到维度Y中。
/// </summary>
/// <param name="valueList"></param>
/// <param name="dataName"></param>
/// <param name="dataId">the unique id of data</param>
public SerieData AddData(List<double> valueList, string dataName = null, string dataId = null)
{
if (valueList == null || valueList.Count == 0) return null;
if (valueList.Count == 1)
return AddYData(valueList[0], dataName, dataId);
else if (valueList.Count == 2)
return AddXYData(valueList[0], valueList[1], dataName, dataId);
else
{
CheckMaxCache();
m_ShowDataDimension = valueList.Count;
var serieData = SerieDataPool.Get();
serieData.name = dataName;
serieData.index = m_Data.Count;
serieData.id = dataId;
for (int i = 0; i < valueList.Count; i++)
{
serieData.data.Add(valueList[i]);
}
AddSerieData(serieData);
SetVerticesDirty();
CheckDataName(dataName);
labelDirty = true;
return serieData;
}
}
public SerieData AddChildData(SerieData parent, double value, string name, string id)
{
var serieData = new SerieData();
serieData.name = name;
serieData.index = m_Data.Count;
serieData.id = id;
serieData.data = new List<double>() { m_Data.Count, value };
AddChildData(parent, serieData);
return serieData;
}
public SerieData AddChildData(SerieData parent, List<double> value, string name, string id)
{
var serieData = new SerieData();
serieData.name = name;
serieData.index = m_Data.Count;
serieData.id = id;
serieData.data = new List<double>(value);
AddChildData(parent, serieData);
return serieData;
}
public void AddChildData(SerieData parent, SerieData serieData)
{
serieData.parentId = parent.id;
serieData.context.parent = parent;
if (!m_Data.Contains(serieData))
AddSerieData(serieData);
if (!parent.context.children.Contains(serieData))
{
parent.context.children.Add(serieData);
}
}
private void CheckMaxCache()
{
if (m_MaxCache <= 0) return;
while (m_Data.Count >= m_MaxCache)
{
m_NeedUpdateFilterData = true;
if (m_InsertDataToHead) RemoveData(m_Data.Count - 1);
else RemoveData(0);
}
}
/// <summary>
/// 获得指定index指定维数的数据
/// </summary>
/// <param name="index"></param>
/// <param name="dimension"></param>
/// <param name="dataZoom"></param>
/// <returns></returns>
public double GetData(int index, int dimension, DataZoom dataZoom = null)
{
if (index < 0 || dimension < 0) return 0;
var serieData = GetSerieData(index, dataZoom);
if (serieData != null && dimension < serieData.data.Count)
{
var value = serieData.GetData(dimension);
if (showAsPositiveNumber)
value = Math.Abs(value);
return value;
}
else
{
return 0;
}
}
/// <summary>
/// 获得维度Y索引对应的数据
/// </summary>
/// <param name="index"></param>
/// <param name="dataZoom"></param>
/// <returns></returns>
public double GetYData(int index, DataZoom dataZoom = null)
{
if (index < 0) return 0;
var serieData = GetDataList(dataZoom);
if (index < serieData.Count)
{
var value = serieData[index].data[1];
if (showAsPositiveNumber)
value = Math.Abs(value);
return value;
}
return 0;
}
public double GetYCurrData(int index, DataZoom dataZoom = null)
{
if (index < 0) return 0;
var serieData = GetDataList(dataZoom);
if (index < serieData.Count)
{
var value = serieData[index].GetCurrData(1, animation.GetUpdateAnimationDuration());
if (showAsPositiveNumber)
value = Math.Abs(value);
return value;
}
return 0;
}
/// <summary>
/// 获得维度Y索引对应的数据和数据名
/// </summary>
/// <param name="index">索引</param>
/// <param name="yData">对应的数据值</param>
/// <param name="dataName">对应的数据名</param>
/// <param name="dataZoom">区域缩放</param>
public void GetYData(int index, out double yData, out string dataName, DataZoom dataZoom = null)
{
yData = 0;
dataName = null;
if (index < 0) return;
var serieData = GetDataList(dataZoom);
if (index < serieData.Count)
{
yData = serieData[index].data[1];
if (showAsPositiveNumber)
yData = Math.Abs(yData);
dataName = serieData[index].name;
}
}
/// <summary>
/// 获得指定索引的数据项
/// </summary>
/// <param name="index"></param>
/// <param name="dataZoom"></param>
/// <returns></returns>
public SerieData GetSerieData(int index, DataZoom dataZoom = null)
{
var data = GetDataList(dataZoom);
if (index >= 0 && index <= data.Count - 1)
return data[index];
return null;
}
public SerieData GetSerieData(string id, DataZoom dataZoom = null)
{
var data = GetDataList(dataZoom);
foreach (var serieData in data)
{
var target = GetSerieData(serieData, id);
if (target != null) return target;
}
return null;
}
public SerieData GetSerieData(SerieData parent, string id)
{
if (id.Equals(parent.id)) return parent;
foreach (var child in parent.context.children)
{
var data = GetSerieData(child, id);
if (data != null)
{
return data;
}
}
return null;
}
/// <summary>
/// 获得指定索引的维度X和维度Y的数据
/// </summary>
/// <param name="index"></param>
/// <param name="dataZoom"></param>
/// <param name="xValue"></param>
/// <param name="yVlaue"></param>
public void GetXYData(int index, DataZoom dataZoom, out double xValue, out double yVlaue)
{
xValue = 0;
yVlaue = 0;
if (index < 0) return;
var showData = GetDataList(dataZoom);
if (index < showData.Count)
{
var serieData = showData[index];
xValue = serieData.data[0];
yVlaue = serieData.data[1];
if (showAsPositiveNumber)
{
xValue = Math.Abs(xValue);
yVlaue = Math.Abs(yVlaue);
}
}
}
public virtual double GetDataTotal(int dimension, SerieData serieData = null)
{
if (m_Max > 0) return m_Max;
double total = 0;
foreach (var sdata in data)
{
if (sdata.show)
total += sdata.GetData(dimension);
}
return total;
}
/// <summary>
/// 获得系列的数据列表
/// </summary>
/// <param name="dataZoom"></param>
/// <returns></returns>
public List<SerieData> GetDataList(DataZoom dataZoom = null)
{
if (dataZoom != null && dataZoom.enable &&
(dataZoom.IsContainsXAxis(xAxisIndex) || dataZoom.IsContainsYAxis(yAxisIndex)))
{
SerieHelper.UpdateFilterData(this, dataZoom);
return m_FilterData;
}
else
{
return useSortData && context.sortedData.Count > 0 ? context.sortedData : m_Data;
}
}
/// <summary>
/// 更新指定索引的维度Y数据
/// </summary>
/// <param name="index"></param>
/// <param name="value"></param>
public bool UpdateYData(int index, double value)
{
UpdateData(index, 1, value);
return true;
}
/// <summary>
/// 更新指定索引的维度X和维度Y的数据
/// </summary>
/// <param name="index"></param>
/// <param name="xValue"></param>
/// <param name="yValue"></param>
public bool UpdateXYData(int index, float xValue, float yValue)
{
var flag1 = UpdateData(index, 0, xValue);
var flag2 = UpdateData(index, 1, yValue);
return flag1 || flag2;
}
/// <summary>
/// 更新指定索引指定维数的数据
/// </summary>
/// <param name="index">要更新数据的索引</param>
/// <param name="dimension">要更新数据的维数</param>
/// <param name="value">新的数据值</param>
public bool UpdateData(int index, int dimension, double value)
{
if (index >= 0 && index < m_Data.Count)
{
var animationOpen = animation.enable;
var animationDuration = animation.GetUpdateAnimationDuration();
var flag = m_Data[index].UpdateData(dimension, value, animationOpen, animationDuration);
if (flag)
{
SetVerticesDirty();
dataDirty = true;
}
return flag;
}
else
{
return false;
}
}
/// <summary>
/// 更新指定索引的数据项数据列表
/// </summary>
/// <param name="index"></param>
/// <param name="values"></param>
public bool UpdateData(int index, List<double> values)
{
if (index >= 0 && index < m_Data.Count && values != null)
{
var serieData = m_Data[index];
var animationOpen = animation.enable;
var animationDuration = animation.GetUpdateAnimationDuration();
for (int i = 0; i < values.Count; i++)
serieData.UpdateData(i, values[i], animationOpen, animationDuration);
SetVerticesDirty();
dataDirty = true;
return true;
}
return false;
}
public bool UpdateDataName(int index, string name)
{
if (index >= 0 && index < m_Data.Count)
{
var serieData = m_Data[index];
serieData.name = name;
SetSerieNameDirty();
if (serieData.labelObject != null)
{
serieData.labelObject.SetText(name == null ? "" : name);
}
return true;
}
return false;
}
/// <summary>
/// 清除所有数据的高亮标志
/// </summary>
public void ClearHighlight()
{
highlight = false;
foreach (var serieData in m_Data)
serieData.context.highlight = false;
}
/// <summary>
/// 设置指定索引的数据为高亮状态
/// </summary>
public void SetHighlight(int index, bool flag)
{
var serieData = GetSerieData(index);
if (serieData != null)
serieData.context.highlight = flag;
}
public float GetBarWidth(float categoryWidth, int barCount = 0)
{
if (m_BarWidth == 0)
{
var width = ChartHelper.GetActualValue(0.6f, categoryWidth);
if (barCount == 0)
return width < 1 ? categoryWidth : width;
else
return width / barCount;
}
else
return ChartHelper.GetActualValue(m_BarWidth, categoryWidth);
}
public bool IsIgnoreIndex(int index, int dimension = 1)
{
var serieData = GetSerieData(index);
if (serieData != null)
return IsIgnoreValue(serieData, dimension);
return false;
}
public bool IsIgnoreValue(SerieData serieData, int dimension = 1)
{
return serieData.ignore || IsIgnoreValue(serieData.GetData(dimension));
}
public bool IsIgnoreValue(double value)
{
return m_Ignore && MathUtil.Approximately(value, m_IgnoreValue);
}
public bool IsIgnorePoint(int index)
{
if (index >= 0 && index < dataCount)
{
return ChartHelper.IsIngore(data[index].context.position);
}
return false;
}
public bool IsSerie<T>() where T : Serie
{
return this is T;
}
public bool IsUseCoord<T>() where T : CoordSystem
{
return ChartCached.GetTypeName<T>().Equals(m_CoordSystem);
}
public bool SetCoord<T>() where T : CoordSystem
{
if (GetType().IsDefined(typeof(CoordOptionsAttribute), false))
{
var attribute = GetType().GetAttribute<CoordOptionsAttribute>();
if (attribute.Contains<T>())
{
m_CoordSystem = typeof(T).Name;
return true;
}
}
Debug.LogError("not support coord system:" + typeof(T));
return false;
}
/// <summary>
/// 是否为性能模式。性能模式下不绘制Symbol不刷新Label不单独设置数据项配置。
/// </summary>
public bool IsPerformanceMode()
{
return m_Large && m_Data.Count > m_LargeThreshold;
}
public bool IsLegendName(string legendName)
{
if (useDataNameForColor)
{
return IsSerieDataLegendName(legendName) || IsSerieLegendName(legendName);
}
else
{
return IsSerieLegendName(legendName);
}
}
public bool IsSerieLegendName(string legendName)
{
return legendName.Equals(this.legendName);
}
public bool IsSerieDataLegendName(string legendName)
{
foreach (var serieData in m_Data)
{
if (legendName.Equals(serieData.legendName))
return true;
}
return false;
}
/// <summary>
/// 启用或取消初始动画
/// </summary>
public void AnimationEnable(bool flag)
{
if (animation.enable) animation.enable = flag;
SetVerticesDirty();
}
/// <summary>
/// 渐入动画
/// </summary>
public void AnimationFadeIn()
{
if (animation.enable) animation.FadeIn();
SetVerticesDirty();
}
/// <summary>
/// 渐出动画
/// </summary>
public void AnimationFadeOut()
{
if (animation.enable) animation.FadeOut();
SetVerticesDirty();
}
/// <summary>
/// 暂停动画
/// </summary>
public void AnimationPause()
{
if (animation.enable) animation.Pause();
SetVerticesDirty();
}
/// <summary>
/// 继续动画
/// </summary>
public void AnimationResume()
{
if (animation.enable) animation.Resume();
SetVerticesDirty();
}
/// <summary>
/// 重置动画
/// </summary>
public void AnimationReset()
{
if (animation.enable) animation.Reset();
SetVerticesDirty();
}
/// <summary>
/// 重置动画
/// </summary>
public void AnimationRestart()
{
if (animation.enable) animation.Restart();
SetVerticesDirty();
}
public int CompareTo(object obj)
{
return index.CompareTo((obj as Serie).index);
}
public T Clone<T>() where T : Serie
{
var newSerie = Activator.CreateInstance<T>();
SerieHelper.CopySerie(this, newSerie);
return newSerie;
}
public Serie Clone()
{
var newSerie = Activator.CreateInstance(GetType()) as Serie;
SerieHelper.CopySerie(this, newSerie);
return newSerie;
}
}
}