169 lines
6.0 KiB
C#
169 lines
6.0 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The base class of all graphs or components.
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/// |所有图形的基类。
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/// </summary>
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public partial class BaseGraph
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{
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/// <summary>
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/// The x of graph.
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/// |图形的X
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/// </summary>
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public float graphX { get { return m_GraphX; } }
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/// <summary>
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/// The y of graph.
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/// |图形的Y
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/// </summary>
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public float graphY { get { return m_GraphY; } }
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/// <summary>
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/// The width of graph.
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/// |图形的宽
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/// </summary>
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public float graphWidth { get { return m_GraphWidth; } }
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/// <summary>
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/// The height of graph.
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/// |图形的高
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/// </summary>
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public float graphHeight { get { return m_GraphHeight; } }
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/// <summary>
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/// The position of graph.
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/// |图形的左下角起始坐标。
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/// </summary>
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public Vector3 graphPosition { get { return m_GraphPosition; } }
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public Rect graphRect { get { return m_GraphRect; } }
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/// <summary>
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/// The postion of pointer.
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/// |鼠标位置。
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/// </summary>
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public Vector2 pointerPos { get; protected set; }
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/// <summary>
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/// Whether the mouse pointer is in the chart.
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/// |鼠标是否在图表内。
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/// </summary>
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public bool isPointerInChart { get; protected set; }
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/// <summary>
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/// 警告信息。
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/// </summary>
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public string warningInfo { get; protected set; }
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/// <summary>
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/// 强制开启鼠标事件检测。
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/// </summary>
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public bool forceOpenRaycastTarget { get { return m_ForceOpenRaycastTarget; } set { m_ForceOpenRaycastTarget = value; } }
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/// <summary>
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/// 鼠标点击回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onPointerClick { set { m_OnPointerClick = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标按下回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onPointerDown { set { m_OnPointerDown = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标弹起回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onPointerUp { set { m_OnPointerUp = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标进入回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onPointerEnter { set { m_OnPointerEnter = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标退出回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onPointerExit { set { m_OnPointerExit = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标开始拖拽回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onBeginDrag { set { m_OnBeginDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标拖拽回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onDrag { set { m_OnDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标结束拖拽回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onEndDrag { set { m_OnEndDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 鼠标滚动回调。
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/// </summary>
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public Action<PointerEventData, BaseGraph> onScroll { set { m_OnScroll = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 设置图形的宽高(在非stretch pivot下才有效,其他情况需要自己调整RectTransform)
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public virtual void SetSize(float width, float height)
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{
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if (LayerHelper.IsFixedWidthHeight(rectTransform))
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{
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rectTransform.sizeDelta = new Vector2(width, height);
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}
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else
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{
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Debug.LogError("Can't set size on stretch pivot,you need to modify rectTransform by yourself.");
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}
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}
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/// <summary>
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/// 重新初始化Painter
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/// </summary>
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public void SetPainterDirty()
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{
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m_PainerDirty = true;
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}
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/// <summary>
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/// Redraw graph in next frame.
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/// |在下一帧刷新图形。
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/// </summary>
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public void RefreshGraph()
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{
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m_RefreshChart = true;
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}
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public void RefreshAllComponent()
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{
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SetAllComponentDirty();
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RefreshGraph();
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}
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/// <summary>
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/// 检测警告信息。
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/// </summary>
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/// <returns></returns>
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public string CheckWarning()
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{
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warningInfo = CheckHelper.CheckChart(this);
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return warningInfo;
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}
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/// <summary>
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/// 移除并重新创建所有图表的Object。
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/// </summary>
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public void RebuildChartObject()
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{
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ChartHelper.DestroyAllChildren(transform);
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SetAllComponentDirty();
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}
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public bool ScreenPointToChartPoint(Vector2 screenPoint, out Vector2 chartPoint)
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{
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
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var relative = Display.RelativeMouseAt(screenPoint);
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if (relative != Vector3.zero)
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screenPoint = relative;
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#endif
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var cam = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
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if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform,
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screenPoint, cam, out chartPoint))
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{
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return false;
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}
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return true;
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}
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}
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} |