134 lines
5.9 KiB
C#
134 lines
5.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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public partial class BaseChart
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{
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public void DrawClipPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
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Color32 color, bool clip, GridCoord grid)
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{
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DrawClipPolygon(vh, p1, p2, p3, p4, color, color, clip, grid);
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}
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public void DrawClipPolygon(VertexHelper vh, Vector3 p, float radius, Color32 color,
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bool clip, bool vertical, GridCoord grid)
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{
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if (!IsInChart(p)) return;
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if (!clip || (clip && (grid.Contains(p))))
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UGL.DrawSquare(vh, p, radius, color);
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}
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public void DrawClipPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
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Color32 startColor, Color32 toColor, bool clip, GridCoord grid)
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{
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ClampInChart(ref p1);
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ClampInChart(ref p2);
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ClampInChart(ref p3);
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ClampInChart(ref p4);
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if (clip)
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{
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p1 = ClampInGrid(grid, p1);
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p2 = ClampInGrid(grid, p2);
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p3 = ClampInGrid(grid, p3);
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p4 = ClampInGrid(grid, p4);
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}
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if (!clip || (clip && (grid.Contains(p1) && grid.Contains(p2) && grid.Contains(p3) &&
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grid.Contains(p4))))
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UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, startColor, toColor);
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}
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public void DrawClipPolygon(VertexHelper vh, ref Vector3 p1, ref Vector3 p2, ref Vector3 p3, ref Vector3 p4,
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Color32 startColor, Color32 toColor, bool clip, GridCoord grid)
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{
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ClampInChart(ref p1);
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ClampInChart(ref p2);
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ClampInChart(ref p3);
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ClampInChart(ref p4);
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if (clip)
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{
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p1 = ClampInGrid(grid, p1);
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p2 = ClampInGrid(grid, p2);
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p3 = ClampInGrid(grid, p3);
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p4 = ClampInGrid(grid, p4);
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}
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if (!clip ||
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(clip && (grid.Contains(p1) && grid.Contains(p2) && grid.Contains(p3) &&
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grid.Contains(p4))))
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UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, startColor, toColor);
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}
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public void DrawClipTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color32 color,
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bool clip, GridCoord grid)
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{
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DrawClipTriangle(vh, p1, p2, p3, color, color, color, clip, grid);
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}
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public void DrawClipTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color32 color,
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Color32 color2, Color32 color3, bool clip, GridCoord grid)
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{
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if (!IsInChart(p1) || !IsInChart(p2) || !IsInChart(p3)) return;
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if (!clip || (clip && (grid.Contains(p1) || grid.Contains(p2) || grid.Contains(p3))))
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UGL.DrawTriangle(vh, p1, p2, p3, color, color2, color3);
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}
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public void DrawClipLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
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bool clip, GridCoord grid)
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{
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if (!IsInChart(p1) || !IsInChart(p2)) return;
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if (!clip || (clip && (grid.Contains(p1) || grid.Contains(p2))))
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UGL.DrawLine(vh, p1, p2, size, color);
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}
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public void DrawClipSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
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Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor, float gap,
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bool clip, float[] cornerRadius, GridCoord grid, Vector3 startPos)
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{
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if (!IsInChart(pos)) return;
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if (!clip || (clip && (grid.Contains(pos))))
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DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, emptyColor, borderColor,
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gap, cornerRadius, startPos);
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}
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public void DrawClipZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, float zebraWidth,
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float zebraGap, Color32 color, Color32 toColor, bool clip, GridCoord grid, float maxDistance)
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{
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ClampInChart(ref p1);
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ClampInChart(ref p2);
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UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color, toColor, maxDistance);
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}
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public void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
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Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor,
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float gap, float[] cornerRadius)
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{
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DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, emptyColor, borderColor,
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gap, cornerRadius, Vector3.zero);
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}
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public void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
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Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor,
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float gap, float[] cornerRadius, Vector3 startPos)
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{
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var backgroundColor = GetChartBackgroundColor();
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if (ChartHelper.IsClearColor(emptyColor))
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emptyColor = backgroundColor;
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var smoothness = settings.cicleSmoothness;
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ChartDrawer.DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, gap,
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cornerRadius, emptyColor, backgroundColor, borderColor, smoothness, startPos);
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}
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public Color32 GetXLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)
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{
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if (ChartHelper.IsValueEqualsColor(areaColor, areaToColor)) return areaColor;
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return Color32.Lerp(areaToColor, areaColor, (pos.y - grid.context.y) / grid.context.height);
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}
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public Color32 GetYLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)
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{
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if (ChartHelper.IsValueEqualsColor(areaColor, areaToColor)) return areaColor;
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return Color32.Lerp(areaToColor, areaColor, (pos.x - grid.context.x) / grid.context.width);
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}
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}
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} |