Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Internal/BaseChart.Draw.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

134 lines
5.9 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
public partial class BaseChart
{
public void DrawClipPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
Color32 color, bool clip, GridCoord grid)
{
DrawClipPolygon(vh, p1, p2, p3, p4, color, color, clip, grid);
}
public void DrawClipPolygon(VertexHelper vh, Vector3 p, float radius, Color32 color,
bool clip, bool vertical, GridCoord grid)
{
if (!IsInChart(p)) return;
if (!clip || (clip && (grid.Contains(p))))
UGL.DrawSquare(vh, p, radius, color);
}
public void DrawClipPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4,
Color32 startColor, Color32 toColor, bool clip, GridCoord grid)
{
ClampInChart(ref p1);
ClampInChart(ref p2);
ClampInChart(ref p3);
ClampInChart(ref p4);
if (clip)
{
p1 = ClampInGrid(grid, p1);
p2 = ClampInGrid(grid, p2);
p3 = ClampInGrid(grid, p3);
p4 = ClampInGrid(grid, p4);
}
if (!clip || (clip && (grid.Contains(p1) && grid.Contains(p2) && grid.Contains(p3) &&
grid.Contains(p4))))
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, startColor, toColor);
}
public void DrawClipPolygon(VertexHelper vh, ref Vector3 p1, ref Vector3 p2, ref Vector3 p3, ref Vector3 p4,
Color32 startColor, Color32 toColor, bool clip, GridCoord grid)
{
ClampInChart(ref p1);
ClampInChart(ref p2);
ClampInChart(ref p3);
ClampInChart(ref p4);
if (clip)
{
p1 = ClampInGrid(grid, p1);
p2 = ClampInGrid(grid, p2);
p3 = ClampInGrid(grid, p3);
p4 = ClampInGrid(grid, p4);
}
if (!clip ||
(clip && (grid.Contains(p1) && grid.Contains(p2) && grid.Contains(p3) &&
grid.Contains(p4))))
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, startColor, toColor);
}
public void DrawClipTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color32 color,
bool clip, GridCoord grid)
{
DrawClipTriangle(vh, p1, p2, p3, color, color, color, clip, grid);
}
public void DrawClipTriangle(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Color32 color,
Color32 color2, Color32 color3, bool clip, GridCoord grid)
{
if (!IsInChart(p1) || !IsInChart(p2) || !IsInChart(p3)) return;
if (!clip || (clip && (grid.Contains(p1) || grid.Contains(p2) || grid.Contains(p3))))
UGL.DrawTriangle(vh, p1, p2, p3, color, color2, color3);
}
public void DrawClipLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
bool clip, GridCoord grid)
{
if (!IsInChart(p1) || !IsInChart(p2)) return;
if (!clip || (clip && (grid.Contains(p1) || grid.Contains(p2))))
UGL.DrawLine(vh, p1, p2, size, color);
}
public void DrawClipSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor, float gap,
bool clip, float[] cornerRadius, GridCoord grid, Vector3 startPos)
{
if (!IsInChart(pos)) return;
if (!clip || (clip && (grid.Contains(pos))))
DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, emptyColor, borderColor,
gap, cornerRadius, startPos);
}
public void DrawClipZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, float zebraWidth,
float zebraGap, Color32 color, Color32 toColor, bool clip, GridCoord grid, float maxDistance)
{
ClampInChart(ref p1);
ClampInChart(ref p2);
UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color, toColor, maxDistance);
}
public void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor,
float gap, float[] cornerRadius)
{
DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, emptyColor, borderColor,
gap, cornerRadius, Vector3.zero);
}
public void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize, float tickness,
Vector3 pos, Color32 color, Color32 toColor, Color32 emptyColor, Color32 borderColor,
float gap, float[] cornerRadius, Vector3 startPos)
{
var backgroundColor = GetChartBackgroundColor();
if (ChartHelper.IsClearColor(emptyColor))
emptyColor = backgroundColor;
var smoothness = settings.cicleSmoothness;
ChartDrawer.DrawSymbol(vh, type, symbolSize, tickness, pos, color, toColor, gap,
cornerRadius, emptyColor, backgroundColor, borderColor, smoothness, startPos);
}
public Color32 GetXLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)
{
if (ChartHelper.IsValueEqualsColor(areaColor, areaToColor)) return areaColor;
return Color32.Lerp(areaToColor, areaColor, (pos.y - grid.context.y) / grid.context.height);
}
public Color32 GetYLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)
{
if (ChartHelper.IsValueEqualsColor(areaColor, areaToColor)) return areaColor;
return Color32.Lerp(areaToColor, areaColor, (pos.x - grid.context.x) / grid.context.width);
}
}
}