Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Chart/ScatterChart.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

31 lines
922 B
C#

using UnityEngine;
namespace XCharts.Runtime
{
[AddComponentMenu("XCharts/ScatterChart", 17)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class ScatterChart : BaseChart
{
protected override void DefaultChart()
{
AddChartComponentWhenNoExist<GridCoord>();
var tooltip = GetOrAddChartComponent<Tooltip>();
tooltip.type = Tooltip.Type.None;
tooltip.trigger = Tooltip.Trigger.Item;
var xAxis = GetOrAddChartComponent<XAxis>();
xAxis.type = Axis.AxisType.Value;
xAxis.boundaryGap = false;
var yAxis = GetOrAddChartComponent<YAxis>();
yAxis.type = Axis.AxisType.Value;
yAxis.boundaryGap = false;
RemoveData();
Scatter.AddDefaultSerie(this, GenerateDefaultSerieName());
}
}
}