Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Chart/HeatmapChart.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

84 lines
2.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
[AddComponentMenu("XCharts/HeatmapChart", 18)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class HeatmapChart : BaseChart
{
protected override void DefaultChart()
{
var tooltip = GetChartComponent<Tooltip>();
tooltip.type = Tooltip.Type.None;
tooltip.trigger = Tooltip.Trigger.Axis;
var grid = GetOrAddChartComponent<GridCoord>();
grid.left = 0.12f;
var xAxis = GetOrAddChartComponent<XAxis>();
xAxis.type = Axis.AxisType.Category;
xAxis.boundaryGap = true;
xAxis.splitNumber = 10;
var yAxis = GetOrAddChartComponent<YAxis>();
yAxis.type = Axis.AxisType.Category;
yAxis.boundaryGap = true;
yAxis.splitNumber = 10;
RemoveData();
var heatmapGridWid = 10f;
int xSplitNumber = (int) (grid.context.width / heatmapGridWid);
int ySplitNumber = (int) (grid.context.height / heatmapGridWid);
Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
var visualMap = GetOrAddChartComponent<VisualMap>();
visualMap.max = 10;
visualMap.range[0] = 0f;
visualMap.range[1] = 10f;
visualMap.orient = Orient.Vertical;
visualMap.calculable = true;
visualMap.location.align = Location.Align.BottomLeft;
visualMap.location.bottom = 100;
visualMap.location.left = 30;
var colors = new List<string>
{
"#313695",
"#4575b4",
"#74add1",
"#abd9e9",
"#e0f3f8",
"#ffffbf",
"#fee090",
"#fdae61",
"#f46d43",
"#d73027",
"#a50026"
};
visualMap.AddColors(colors);
for (int i = 0; i < xSplitNumber; i++)
{
xAxis.data.Add((i + 1).ToString());
}
for (int i = 0; i < ySplitNumber; i++)
{
yAxis.data.Add((i + 1).ToString());
}
for (int i = 0; i < xSplitNumber; i++)
{
for (int j = 0; j < ySplitNumber; j++)
{
var value = 0f;
var rate = Random.Range(0, 101);
if (rate > 70) value = Random.Range(8f, 10f);
else value = Random.Range(1f, 8f);
var list = new List<double> { i, j, value };
AddData(0, list);
}
}
}
}
}