Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Examples/Example41_RadarUpdate.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

73 lines
2.0 KiB
C#

using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example41_RadarUpdate : MonoBehaviour
{
RadarChart chart;
int count = 0;
double max = 0;
void Awake()
{
chart = gameObject.GetComponent<RadarChart>();
if (chart == null)
{
chart = gameObject.AddComponent<RadarChart>();
}
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
UpdateData();
count++;
}
UpdateMax();
}
void UpdateData()
{
var serieIndex = 0;
var serie = chart.GetSerie(serieIndex);
if (serie == null) return;
if (serie.radarType == RadarType.Multiple)
{
for (int i = 0; i < serie.dataCount; i++)
{
var serieData = serie.GetSerieData(i);
for (int j = 0; j < serieData.data.Count; j++)
{
var value = Random.Range(10, 100);
chart.UpdateData(serieIndex, i, j, value);
}
}
}
else
{
for (int i = 0; i < serie.dataCount; i++)
{
var value = Random.Range(10, 100);
chart.UpdateData(serieIndex, i, value);
}
}
chart.GetChartComponent<Title>().subText = "max:" + serie.context.dataMax;
}
void UpdateMax()
{
var serieIndex = 0;
var serie = chart.GetSerie(serieIndex);
if (serie == null) return;
if (serie.context.dataMax != max)
{
chart.GetChartComponent<Title>().subText = "max:" + serie.context.dataMax;
max = serie.context.dataMax;
}
}
}
}