Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Examples/Example13_LineSimple.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

59 lines
1.7 KiB
C#

using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example13_LineSimple : MonoBehaviour
{
void Awake()
{
AddData();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
AddData();
}
}
void AddData()
{
var chart = gameObject.GetComponent<SimplifiedLineChart>();
if (chart == null)
{
chart = gameObject.AddComponent<SimplifiedLineChart>();
chart.Init();
chart.SetSize(580, 300);
}
chart.GetOrAddChartComponent<Title>().show = true;
chart.GetOrAddChartComponent<Title>().text = "Line Simple";
chart.GetOrAddChartComponent<Tooltip>().show = true;
chart.GetOrAddChartComponent<Legend>().show = false;
var xAxis = chart.GetOrAddChartComponent<XAxis>();
var yAxis = chart.GetOrAddChartComponent<YAxis>();
xAxis.show = true;
yAxis.show = true;
xAxis.type = Axis.AxisType.Category;
yAxis.type = Axis.AxisType.Value;
xAxis.splitNumber = 10;
xAxis.boundaryGap = true;
chart.RemoveData();
chart.AddSerie<SimplifiedLine>();
chart.AddSerie<SimplifiedLine>();
for (int i = 0; i < 200; i++)
{
chart.AddXAxisData("x" + i);
chart.AddData(0, Random.Range(10, 20));
chart.AddData(1, Random.Range(10, 20));
}
}
}
}