59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example13_LineSimple : MonoBehaviour
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{
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void Awake()
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{
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AddData();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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AddData();
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}
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}
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void AddData()
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{
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var chart = gameObject.GetComponent<SimplifiedLineChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<SimplifiedLineChart>();
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chart.Init();
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chart.SetSize(580, 300);
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}
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chart.GetOrAddChartComponent<Title>().show = true;
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chart.GetOrAddChartComponent<Title>().text = "Line Simple";
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chart.GetOrAddChartComponent<Tooltip>().show = true;
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chart.GetOrAddChartComponent<Legend>().show = false;
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var xAxis = chart.GetOrAddChartComponent<XAxis>();
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var yAxis = chart.GetOrAddChartComponent<YAxis>();
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xAxis.show = true;
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yAxis.show = true;
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xAxis.type = Axis.AxisType.Category;
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yAxis.type = Axis.AxisType.Value;
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xAxis.splitNumber = 10;
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xAxis.boundaryGap = true;
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chart.RemoveData();
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chart.AddSerie<SimplifiedLine>();
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chart.AddSerie<SimplifiedLine>();
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for (int i = 0; i < 200; i++)
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{
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chart.AddXAxisData("x" + i);
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chart.AddData(0, Random.Range(10, 20));
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chart.AddData(1, Random.Range(10, 20));
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}
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}
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}
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} |