Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Examples/Example02_ChartEvent.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

58 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example02_ChartEvent : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
if (chart == null)
{
chart = gameObject.AddComponent<LineChart>();
}
chart.onPointerEnter = OnPointerEnter;
chart.onPointerExit = OnPointerExit;
chart.onPointerDown = OnPointerDown;
chart.onPointerUp = OnPointerUp;
chart.onPointerClick = OnPointerClick;
chart.onScroll = OnScroll;
}
void OnPointerEnter(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("enter:" + chart);
}
void OnPointerExit(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("exit:" + chart);
}
void OnPointerDown(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("down:" + chart);
}
void OnPointerUp(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("up:" + chart);
}
void OnPointerClick(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("click:" + chart);
}
void OnScroll(PointerEventData eventData, BaseGraph chart)
{
//Debug.LogError("scroll:" + chart);
}
}
}