Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Examples/Example01_UpdateData.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

46 lines
1.4 KiB
C#

using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example01_UpdateData : MonoBehaviour
{
private float updateTime = 0;
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
}
void Update()
{
updateTime += Time.deltaTime;
if (chart && updateTime > 2)
{
updateTime = 0;
var serie = chart.GetSerie(0);
//serie.animation.dataChangeEnable = true;
var dataCount = serie.dataCount;
if (chart is RadarChart)
{
var dimension = serie.GetSerieData(0).data.Count - 1;
chart.UpdateData(0, 0, Random.Range(0, dimension + 1), Random.Range(0, 100));
}
else if (chart is HeatmapChart)
{
var dimension = serie.GetSerieData(0).data.Count - 1;
for (int i = 0; i < dataCount; i++)
{
chart.UpdateData(0, i, dimension, Random.Range(0, 10));
}
}
else
{
chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));
}
}
}
}
}