Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/Windows/XChartsEditor.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

197 lines
6.8 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XCharts.Runtime;
namespace XCharts.Editor
{
public class XChartsEditor : UnityEditor.Editor
{
private static Transform GetParent()
{
GameObject selectObj = Selection.activeGameObject;
if (selectObj == null)
{
var canvas = GameObject.FindObjectOfType<Canvas>();
if (canvas != null) return canvas.transform;
else
{
var canvasObject = new GameObject();
canvasObject.name = "Canvas";
canvas = canvasObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvasObject.AddComponent<CanvasScaler>();
canvasObject.AddComponent<GraphicRaycaster>();
var eventSystem = new GameObject();
eventSystem.name = "EventSystem";
eventSystem.AddComponent<EventSystem>();
eventSystem.AddComponent<StandaloneInputModule>();
return canvas.transform;
}
}
else
{
return selectObj.transform;
}
}
private static string GetName(Transform parent, string name)
{
if (parent.Find(name) == null) return name;
for (int i = 1; i <= 10; i++)
{
var newName = string.Format("{0} ({1})", name, i);
if (parent.Find(newName) == null)
{
return newName;
}
}
return name;
}
public static T AddChart<T>(string chartName) where T : BaseChart
{
var parent = GetParent();
if (parent == null) return null;
XCThemeMgr.CheckReloadTheme();
var chart = new GameObject();
chart.name = GetName(parent, chartName);
var t = chart.AddComponent<T>();
chart.transform.SetParent(parent);
chart.transform.localScale = Vector3.one;
chart.transform.localPosition = Vector3.zero;
var rect = chart.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.pivot = new Vector2(0.5f, 0.5f);
Selection.activeGameObject = chart;
EditorUtility.SetDirty(chart);
return t;
}
[MenuItem("XCharts/EmptyChart", priority = 43)]
[MenuItem("GameObject/XCharts/EmptyChart", priority = 43)]
public static void AddBaseChart()
{
var chart = AddChart<BaseChart>("EmptyChart");
chart.GetChartComponent<Title>().text = "EmptyChart";
}
[MenuItem("XCharts/LineChart", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart", priority = 44)]
public static void AddLineChart()
{
AddChart<LineChart>("LineChart");
}
[MenuItem("XCharts/BarChart", priority = 45)]
[MenuItem("GameObject/XCharts/BarChart", priority = 45)]
public static void AddBarChart()
{
AddChart<BarChart>("BarChart");
}
[MenuItem("XCharts/PieChart", priority = 46)]
[MenuItem("GameObject/XCharts/PieChart", priority = 46)]
public static void AddPieChart()
{
AddChart<PieChart>("PieChart");
}
[MenuItem("XCharts/RadarChart", priority = 47)]
[MenuItem("GameObject/XCharts/RadarChart", priority = 47)]
public static void AddRadarChart()
{
AddChart<RadarChart>("RadarChart");
}
[MenuItem("XCharts/ScatterChart", priority = 48)]
[MenuItem("GameObject/XCharts/ScatterChart", priority = 48)]
public static void AddScatterChart()
{
AddChart<ScatterChart>("ScatterChart");
}
[MenuItem("XCharts/HeatmapChart", priority = 49)]
[MenuItem("GameObject/XCharts/HeatmapChart", priority = 49)]
public static void AddHeatmapChart()
{
AddChart<HeatmapChart>("HeatmapChart");
}
[MenuItem("XCharts/RingChart", priority = 51)]
[MenuItem("GameObject/XCharts/RingChart", priority = 51)]
public static void AddRingChart()
{
AddChart<RingChart>("RingChart");
}
[MenuItem("XCharts/CandlestickChart", priority = 54)]
[MenuItem("GameObject/XCharts/CandlestickChart", priority = 54)]
public static void CandlestickChart()
{
AddChart<CandlestickChart>("CandlestickChart");
}
[MenuItem("XCharts/PolarChart", priority = 54)]
[MenuItem("GameObject/XCharts/PolarChart", priority = 54)]
public static void PolarChart()
{
AddChart<PolarChart>("PolarChart");
}
[MenuItem("XCharts/ParallelChart", priority = 55)]
[MenuItem("GameObject/XCharts/ParallelChart", priority = 55)]
public static void ParallelChart()
{
AddChart<ParallelChart>("ParallelChart");
}
[MenuItem("XCharts/SimplifiedLineChart", priority = 56)]
[MenuItem("GameObject/XCharts/SimplifiedLineChart", priority = 56)]
public static void SimplifiedLineChart()
{
AddChart<SimplifiedLineChart>("SimplifiedLineChart");
}
[MenuItem("XCharts/SimplifiedBarChart", priority = 57)]
[MenuItem("GameObject/XCharts/SimplifiedBarChart", priority = 57)]
public static void SimplifiedBarChart()
{
AddChart<SimplifiedBarChart>("SimplifiedBarChart");
}
[MenuItem("XCharts/SimplifiedCandlestickChart", priority = 58)]
[MenuItem("GameObject/XCharts/SimplifiedCandlestickChart", priority = 58)]
public static void SimplifiedCandlestickChart()
{
AddChart<SimplifiedCandlestickChart>("SimplifiedCandlestickChart");
}
[MenuItem("XCharts/Themes Reload")]
public static void ReloadTheme()
{
XCThemeMgr.ReloadThemeList();
}
[MenuItem("XCharts/TextMeshPro Enable")]
public static void EnableTextMeshPro()
{
if (!XChartsMgr.IsExistTMPAssembly())
{
Debug.LogError("TextMeshPro is not in the project, please import TextMeshPro package first.");
return;
}
XChartsMgr.EnableTextMeshPro();
XChartsMgr.ModifyTMPRefence();
}
[MenuItem("XCharts/TextMeshPro Disable")]
public static void DisableTextMeshPro()
{
XChartsMgr.ModifyTMPRefence(true);
XChartsMgr.DisableTextMeshPro();
}
}
}