Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/Windows/XCSettingsEditor.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

59 lines
2.0 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomEditor(typeof(XCSettings))]
public class XCSettingsEditor : UnityEditor.Editor
{
internal class Styles
{
public static readonly GUIContent defaultFontAssetLabel = new GUIContent("Default Font Asset", "The Font Asset that will be assigned by default to newly created text objects when no Font Asset is specified.");
public static readonly GUIContent defaultFontAssetPathLabel = new GUIContent("Path: Resources/", "The relative path to a Resources folder where the Font Assets and Material Presets are located.\nExample \"Fonts & Materials/\"");
}
}
#if UNITY_2018_3_OR_NEWER
class XCResourceImporterProvider : SettingsProvider
{
XCResourcesImporter m_ResourceImporter;
public XCResourceImporterProvider() : base("Project/XCharts", SettingsScope.Project)
{ }
public override void OnGUI(string searchContext)
{
if (m_ResourceImporter == null)
m_ResourceImporter = new XCResourcesImporter();
m_ResourceImporter.OnGUI();
}
public override void OnDeactivate()
{
if (m_ResourceImporter != null)
m_ResourceImporter.OnDestroy();
}
static UnityEngine.Object GetSettings()
{
return Resources.Load<XCSettings>("XCSettings");
}
[SettingsProviderGroup]
static SettingsProvider[] CreateXCSettingsProvider()
{
var providers = new System.Collections.Generic.List<SettingsProvider> { new XCResourceImporterProvider() };
if (GetSettings() != null)
{
var provider = new AssetSettingsProvider("Project/XCharts/Settings", GetSettings);
provider.PopulateSearchKeywordsFromGUIContentProperties<XCSettingsEditor.Styles>();
providers.Add(provider);
}
return providers.ToArray();
}
}
#endif
}