Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/Utilities/EditorStyles.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

32 lines
1.9 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XCharts.Editor
{
public class EditorCustomStyles
{
static readonly Color splitterDark = new Color(0.12f, 0.12f, 0.12f, 0.5f);
static readonly Color splitterLight = new Color(0.6f, 0.6f, 0.6f, 0.5f);
static readonly Texture2D paneOptionsIconDark = (Texture2D) EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
static readonly Texture2D paneOptionsIconLight = (Texture2D) EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
static readonly Color headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
static readonly Color headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
public static readonly GUIStyle headerStyle = UnityEditor.EditorStyles.boldLabel;
public static readonly GUIStyle foldoutStyle = new GUIStyle(UnityEditor.EditorStyles.foldout)
{
font = headerStyle.font,
fontStyle = headerStyle.fontStyle,
};
public static readonly GUIContent iconAdd = new GUIContent("+", "Add");
public static readonly GUIContent iconRemove = new GUIContent("-", "Remove");
public static readonly GUIContent iconUp = new GUIContent("↑", "Up");
public static readonly GUIContent iconDown = new GUIContent("↓", "Down");
public static readonly GUIStyle invisibleButton = "InvisibleButton";
public static readonly GUIStyle smallTickbox = new GUIStyle("ShurikenToggle");
public static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } }
public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } }
public static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } }
}
}