Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/MainComponents/VisualMapEditor.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

64 lines
2.3 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[ComponentEditor(typeof(VisualMap))]
public class VisualMapEditor : MainComponentEditor<VisualMap>
{
public override void OnInspectorGUI()
{
++EditorGUI.indentLevel;
var type = (VisualMap.Type) baseProperty.FindPropertyRelative("m_Type").enumValueIndex;
var isPiece = type == VisualMap.Type.Piecewise;
PropertyField("m_Type");
PropertyField("m_SerieIndex");
PropertyField("m_AutoMinMax");
PropertyField("m_Min");
PropertyField("m_Max");
PropertyField("m_SplitNumber");
PropertyField("m_Dimension");
PropertyField("m_WorkOnLine");
PropertyField("m_WorkOnArea");
PropertyField("m_ShowUI");
if (baseProperty.FindPropertyRelative("m_ShowUI").boolValue)
{
PropertyField("m_SelectedMode");
PropertyTwoFiled("m_Range");
PropertyTwoFiled("m_Text");
PropertyTwoFiled("m_TextGap");
PropertyField("m_HoverLink");
PropertyField("m_Calculable");
PropertyField("m_ItemWidth");
PropertyField("m_ItemHeight");
if (isPiece) PropertyField("m_ItemGap");
PropertyField("m_BorderWidth");
PropertyField("m_Orient");
PropertyField("m_Location");
}
PropertyListField("m_OutOfRange");
PropertyListField("m_InRange");
--EditorGUI.indentLevel;
}
}
[CustomPropertyDrawer(typeof(VisualMapRange), true)]
public class VisualMapRangeDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Range"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeFoldout(prop, "m_Color"))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Min");
PropertyField(prop, "m_Max");
PropertyField(prop, "m_Label");
PropertyField(prop, "m_Color");
--EditorGUI.indentLevel;
}
}
}
}