36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(Settings), true)]
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public class SettingsDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "Settings"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", false, new HeaderMenuInfo("Reset", () =>
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{
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var chart = prop.serializedObject.targetObject as BaseChart;
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chart.settings.Reset();
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})))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_ReversePainter");
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PropertyField(prop, "m_MaxPainter");
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PropertyField(prop, "m_BasePainterMaterial");
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PropertyField(prop, "m_SeriePainterMaterial");
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PropertyField(prop, "m_TopPainterMaterial");
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PropertyField(prop, "m_LineSmoothStyle");
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PropertyField(prop, "m_LineSmoothness");
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PropertyField(prop, "m_LineSegmentDistance");
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PropertyField(prop, "m_CicleSmoothness");
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PropertyField(prop, "m_LegendIconLineWidth");
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PropertyListField(prop, "m_LegendIconCornerRadius", true);
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--EditorGUI.indentLevel;
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}
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}
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}
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} |