Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/SettingsDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

36 lines
1.4 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(Settings), true)]
public class SettingsDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Settings"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", false, new HeaderMenuInfo("Reset", () =>
{
var chart = prop.serializedObject.targetObject as BaseChart;
chart.settings.Reset();
})))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_ReversePainter");
PropertyField(prop, "m_MaxPainter");
PropertyField(prop, "m_BasePainterMaterial");
PropertyField(prop, "m_SeriePainterMaterial");
PropertyField(prop, "m_TopPainterMaterial");
PropertyField(prop, "m_LineSmoothStyle");
PropertyField(prop, "m_LineSmoothness");
PropertyField(prop, "m_LineSegmentDistance");
PropertyField(prop, "m_CicleSmoothness");
PropertyField(prop, "m_LegendIconLineWidth");
PropertyListField(prop, "m_LegendIconCornerRadius", true);
--EditorGUI.indentLevel;
}
}
}
}