Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/SerieSymbolDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

52 lines
2.1 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(SerieSymbol), true)]
public class SerieSymbolDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Symbol"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", true))
{
++EditorGUI.indentLevel;
var type = (SymbolType) prop.FindPropertyRelative("m_Type").enumValueIndex;
PropertyField(prop, "m_Type");
if (type == SymbolType.Custom)
{
PropertyField(prop, "m_Image");
PropertyField(prop, "m_ImageType");
PropertyField(prop, "m_Width");
// PropertyField(prop, "m_Height");
// PropertyField(prop, "m_Offset");
}
PropertyField(prop, "m_Gap");
PropertyField(prop, "m_SizeType");
switch ((SymbolSizeType) prop.FindPropertyRelative("m_SizeType").enumValueIndex)
{
case SymbolSizeType.Custom:
PropertyField(prop, "m_Size");
PropertyField(prop, "m_SelectedSize");
break;
case SymbolSizeType.FromData:
PropertyField(prop, "m_DataIndex");
PropertyField(prop, "m_DataScale");
PropertyField(prop, "m_SelectedDataScale");
break;
case SymbolSizeType.Function:
break;
}
PropertyField(prop, "m_StartIndex");
PropertyField(prop, "m_Interval");
PropertyField(prop, "m_ForceShowLast");
PropertyField(prop, "m_Repeat");
--EditorGUI.indentLevel;
}
}
}
}