37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(LevelStyle), true)]
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public class LevelStyleDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "LevelStyle"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", true))
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{
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++EditorGUI.indentLevel;
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PropertyListField(prop, "m_Levels");
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--EditorGUI.indentLevel;
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}
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}
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}
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[CustomPropertyDrawer(typeof(Level), true)]
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public class LevelDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "Level"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_Label");
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PropertyField(prop, "m_UpperLabel");
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PropertyField(prop, "m_ItemStyle");
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--EditorGUI.indentLevel;
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}
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}
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} |