Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/LevelStyleDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

37 lines
1.2 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(LevelStyle), true)]
public class LevelStyleDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "LevelStyle"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", true))
{
++EditorGUI.indentLevel;
PropertyListField(prop, "m_Levels");
--EditorGUI.indentLevel;
}
}
}
[CustomPropertyDrawer(typeof(Level), true)]
public class LevelDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Level"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
++EditorGUI.indentLevel;
PropertyField(prop, "m_Label");
PropertyField(prop, "m_UpperLabel");
PropertyField(prop, "m_ItemStyle");
--EditorGUI.indentLevel;
}
}
}