Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/LabelLineDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

30 lines
1.0 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(LabelLine), true)]
public class LabelLineDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "LabelLine"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", true))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_LineType");
PropertyField(prop, "m_LineColor");
PropertyField(prop, "m_LineAngle");
PropertyField(prop, "m_LineWidth");
PropertyField(prop, "m_LineGap");
PropertyField(prop, "m_LineLength1");
PropertyField(prop, "m_LineLength2");
PropertyField(prop, "m_StartSymbol");
PropertyField(prop, "m_EndSymbol");
--EditorGUI.indentLevel;
}
}
}
}