Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/ItemStyleDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

39 lines
1.5 KiB
C#

using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(ItemStyle), true)]
public class ItemStyleDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "ItemStyle"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", false))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Color");
PropertyField(prop, "m_Color0");
PropertyField(prop, "m_ToColor");
PropertyField(prop, "m_ToColor2");
PropertyField(prop, "m_BackgroundColor");
PropertyField(prop, "m_BackgroundWidth");
PropertyField(prop, "m_CenterColor");
PropertyField(prop, "m_CenterGap");
PropertyField(prop, "m_BorderWidth");
PropertyField(prop, "m_BorderGap");
PropertyField(prop, "m_BorderColor");
PropertyField(prop, "m_BorderColor0");
PropertyField(prop, "m_BorderToColor");
PropertyField(prop, "m_Opacity");
PropertyField(prop, "m_ItemMarker");
PropertyField(prop, "m_ItemFormatter");
PropertyField(prop, "m_NumericFormatter");
PropertyListField(prop, "m_CornerRadius", true);
--EditorGUI.indentLevel;
}
}
}
}