39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(ItemStyle), true)]
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public class ItemStyleDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "ItemStyle"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", false))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_Color");
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PropertyField(prop, "m_Color0");
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PropertyField(prop, "m_ToColor");
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PropertyField(prop, "m_ToColor2");
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PropertyField(prop, "m_BackgroundColor");
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PropertyField(prop, "m_BackgroundWidth");
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PropertyField(prop, "m_CenterColor");
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PropertyField(prop, "m_CenterGap");
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PropertyField(prop, "m_BorderWidth");
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PropertyField(prop, "m_BorderGap");
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PropertyField(prop, "m_BorderColor");
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PropertyField(prop, "m_BorderColor0");
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PropertyField(prop, "m_BorderToColor");
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PropertyField(prop, "m_Opacity");
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PropertyField(prop, "m_ItemMarker");
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PropertyField(prop, "m_ItemFormatter");
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PropertyField(prop, "m_NumericFormatter");
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PropertyListField(prop, "m_CornerRadius", true);
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--EditorGUI.indentLevel;
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}
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}
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}
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} |