Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Editor/ChildComponents/EmphasisStyleDrawer.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

43 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(Emphasis), true)]
public class EmphasisDrawer : BasePropertyDrawer
{
public override string ClassName { get { return "Emphasis"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
base.OnGUI(pos, prop, label);
if (MakeComponentFoldout(prop, "m_Show", true))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Label");
PropertyField(prop, "m_LabelLine");
PropertyField(prop, "m_ItemStyle");
--EditorGUI.indentLevel;
}
}
}
[CustomPropertyDrawer(typeof(EmphasisItemStyle), true)]
public class EmphasisItemStyleDrawer : ItemStyleDrawer
{
public override string ClassName { get { return "EmphasisItemStyle"; } }
}
[CustomPropertyDrawer(typeof(EmphasisLabelStyle), true)]
public class EmphasisLabelStyleDrawer : LabelStyleDrawer
{
public override string ClassName { get { return "EmphasisLabel"; } }
}
[CustomPropertyDrawer(typeof(EmphasisLabelLine), true)]
public class EmphasisLabelLineDrawer : LabelLineDrawer
{
public override string ClassName { get { return "EmphasisLabelLine"; } }
}
}